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Download Indianapolis_500_VPX10.4_1.1.rar 1.1
23 Votes
Bally VPX Indianapolis 500
Indianapolis 500 VPX 1.0
Here is Indianapolis 500 VPX - a recreation based on the VP9 version by JPSalas.
Please note that this version requires VPX 10.4 beta available from the following thread.
http://www.vpforums....ic=38450&page=1
Many thanks to Flupper for creating the ramps for me and to the host of other authors and content creators who make content available to
use by the community.
This recreation contains 7.1 surround sound code for systems that use surround sound setups for both sound and/or feedback. If you do not have a
surround sound setup on your cabinet, you can still use this table and the beta version of VPX 10.4 setup for normal 2 speaker operation.
There are a number of table options at the start of the script - the option "surround" can be left on if you want normal table sounds to play as well as DOF (if you have active force feedback).
If you turn this off, you will have "legacy" functionality in that the DOF options in VPX can be used to disable table sounds that are assigned to DOF devices (as you can do in VPX 10.3).
Please post support questions in the support thread if you have any - Have fun - Dozer.
Here is Indianapolis 500 VPX - a recreation based on the VP9 version by JPSalas.
Please note that this version requires VPX 10.4 beta available from the following thread.
http://www.vpforums....ic=38450&page=1
Many thanks to Flupper for creating the ramps for me and to the host of other authors and content creators who make content available to
use by the community.
This recreation contains 7.1 surround sound code for systems that use surround sound setups for both sound and/or feedback. If you do not have a
surround sound setup on your cabinet, you can still use this table and the beta version of VPX 10.4 setup for normal 2 speaker operation.
There are a number of table options at the start of the script - the option "surround" can be left on if you want normal table sounds to play as well as DOF (if you have active force feedback).
If you turn this off, you will have "legacy" functionality in that the DOF options in VPX can be used to disable table sounds that are assigned to DOF devices (as you can do in VPX 10.3).
Please post support questions in the support thread if you have any - Have fun - Dozer.
What's New in Version 1.1 (See full changelog)
- V 1.1
- Updated table script with revised DOF (Arngrim)
- Set ambient light to 0,0,0 to polish up the ball :)
- Changed one line of code to stop plunger noise when
- no ball was in shooter lane.
The ramps look so great!
Wow! Another top tier table!
So great, Dozer! We have one here in town at a local bar. My brother and I battled for high score over weeks. Thought I was done with this table, until your version! I think I like this one better than the real deal. Super light show, as usual.
Amazing table :-) Thanks. The only feedback is the shadow of the rotating sign in the top left is to harsh. Thought it was a glitch the first few times I saw it as it actually passes through the sign at some points.
Wonderful Recreation !!
Very funny table.
Big thanks Dozer316 !!
I took out all the AudioFade references in the script and it's working great in 10.3 final. Nice job on everything including the physics. Ramps look great and have a smooth response!
? i do not know what you mean whit this. Help please.
Hi Dozer,
I have an issue with balls going through the ramps if I run this with 10.5, it works perfectly in 10.4, just wondering if there are plans for an update to the table?
Thanks,
Wob
+1 I get lots of stuck balls with 10.5. Would be shame if such great table would go to waste.
Dozer is aware of the issue but dunno if he ever figured out a fix.
SOLVED: Looked in registry. "rol" was set to "1". Changed to "0".
Played this at a hotel I once stayed at. Thanks. Great game!
I'm having one problem.
My Virtual DMD is showing up rotated on the backglass. All my other DMDs are fine, on other tables.
Any idea how I can correct this?
Played this at a hotel I once stayed at. Thanks. Great game!
I'm having one problem.
My Virtual DMD is showing up rotated on the backglass. All my other DMDs are fine, on other tables.
Any idea how I can correct this?
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