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Submitter
SUPPORT TOPIC File Information
- Submitted: Mar 12 2017 07:30 PM
- Last Updated: Mar 20 2017 06:56 PM
- File Size: 163.62MB
- Views: 52566
- Downloads: 13,722
-
Author(s):
Flupper
Ben Logan
Bodydump - Manufacturer: Williams
- Year: 1990
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download Diner VPX 1.2
88 Votes
Diner for VPX. Many thanks to: Tamoore, Bodydump, Ben Logan, George and Clark Kent.
Tips:
Contrast can be changed in-game with MagnaSave keys
table is angle-dependent to some degree, so in both FS and DT view, perspective changes result in artefacts on the transparent ramps
use day/night slider with care, due to many unlit primitives (better use ContrastSetting variable in script)
When using GlowBats and GlowBall, you can lower the day/night slider a lot
Many options in the beginning of the script
For best performance and stutter free experience, these are my settings:
- FPS limiter/sync 1 and Maximum pre-rendered frames 1
- Force exclusive fullscreen (otherwise I get ball stutter with a directb2s)
Requires VPX 10.2, Please let me know if there are any issues.
In the permission to MOD I ask that you contact me first, as I am really curious what you want to change. If I like the changes, I will ofcourse add them to this release.
Tips:
Contrast can be changed in-game with MagnaSave keys
table is angle-dependent to some degree, so in both FS and DT view, perspective changes result in artefacts on the transparent ramps
use day/night slider with care, due to many unlit primitives (better use ContrastSetting variable in script)
When using GlowBats and GlowBall, you can lower the day/night slider a lot
Many options in the beginning of the script
For best performance and stutter free experience, these are my settings:
- FPS limiter/sync 1 and Maximum pre-rendered frames 1
- Force exclusive fullscreen (otherwise I get ball stutter with a directb2s)
Requires VPX 10.2, Please let me know if there are any issues.
In the permission to MOD I ask that you contact me first, as I am really curious what you want to change. If I like the changes, I will ofcourse add them to this release.
What's New in Version 1.2 (See full changelog)
- In version 1.2:
- fix for GI not on at first game
- fix for inserts showing only black
- potential fix for GI not on (issue similar to black inserts)
- In version 1.1:
- merged 2 lights-layers, improving performance by 8%
- added flipperbats shadows for the primitive Bats
- added flasher fade effect (afterglow on the flasher primitive)
- several DOF related changes proposed by Arngrim
- slingshot rom sound fix
- reduced some texture sizes without visual impact
- some small visual fixes
Screenshots
Definitely a thing of beauty. Runs fine from scratch on my mediocre setup too. Thanks.
I reduced elasticity overall quite a bit and also flipper strength. Quite enjoying it now and all efforts really show. Quality work!
Checked script and couldn't find a comment out for brightness and contrast set to magnasave- Thing is magnasave buttons are nudge for some of us. Im prolly missing something obvious DOH.
EDIT- Never mind- Really never use magnasave anyway (dont play BK much)so reasighned keys. All good. Again- wicked table.
@dazzadasha: if you open the script and search for "keydown", you will the script for the magnasave keys
Another masterpiece in every single detail! Thank you very much for sharing.
I was hoping for this to come along! Thank you so much!
Incredible! Thank you very much for your work and for sharing this one, it looks so real an plays so very well, just fantastic!
Wow looks and plays great , thanks to everyone involved!
I am having some audio stuttering issues sadly. This is the first table to do this to me to date so not sure why. The audio stutter does not affect rendering or game play in any manner. I have a strong PC.
example stutter "could you please give give to me a root beer and and and a hotdog" so it is like it jumps back and replays half a second of audio etc..
@tictox: never had this, but I would try things like: delete nvram for this table, change sample frequency for vpinmame, update vpinmame,reboot pc,... This speech is triggered from the rom itself, not the table, so it should not be triggered by script or something.
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