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  • Submitted: Dec 20 2016 01:48 AM
  • Last Updated: Sep 12 2025 06:06 AM
  • File Size: 12.04MB
  • Views: 23951
  • Downloads: 7,163
  • Author(s): jpsalas
  • Manufacturer: Gameplan
  • Year: 1979
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 14 Dec 2024 Download Old Coney Island (Game plan 1979) 5.5.0
  • 27 Oct 2022 Download Old Coney Island (Game plan 1979) 4.0.2

Download Old Coney Island (Game plan 1979) 6.0.0

* * * * * 58 Votes



Screenshots
The table is based on the Game Plan table from 1979.
Thanks to Jolo for the pictures of his own Old Coney Island.

Some notes about the table:
- Copy the nvram file, coneyis.nv, to the nvram folder. This file has the replays levels already set up. Otherwise they will need to be configured before the table is playable.
- I have included inkochnito's dip switches setup, so press F6 and check that you have the options you prefer.
- This table's ROM support chimes. I don't think the chimes were installed in the production table. But they are there and those solenoids are activated during play. If you prefer to play with those chimes then you need to change  UseChimes in the F12 user options

What's New in Version 6.0.0 (See full changelog)

  • 6.0.0 Updated September 2025
  • - Moved LUT to User Options (F12)
  • - Added some extra options to the User Options (F12)
  • - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
  • 5.5.0 Updated 14.12.2024
  • - New playfield mesh to avoid the ball getting stuck on top of the flippers.
  • - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
  • - Updated for VPX8 (adjusted reflections, equirectangular ball, linked flashers to lights, incandescent lights)
  • - Updated physics to my Rev3. Including physics materials, flipper code and slingshot shapes.
  • - Updated LUT images and display system, 10 darker shades and 10 warmer shades.
  • - some graphical changes (playfield mesh with holes, metal wall guides, lights warmer)
  • - added a screenshot for scutters file explorer handler
  • 4.0.2 Updated 27.10.2022
  • - fixed the digits display in the desktop version. Thanks kiwi!
  • 4.0.1 Updated 23.10.2022
  • - adjusted the reels in the desktop view, and removed visible bulbs (looked like pegs :) )
  • 4.0.0 Updated 23.10.2022
  • - Updated to my VPX7 physics
  • - added a playfield 3D mesh with the hole.
  • - new backdrop image for the desktop version
  • - Some small script updates, like the Rolling sound and PlaySoundAt routines.
  • - cleaned up and deleted unused graphics & reduced the size of the table
  • - Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL).
  • - Changed the Environment image to enhance a little the object shadows.
  • - Made the light inserts warmer.
  • - Added SSF sound commands.
  • 1.2.0 Updated 31.12.2016
  • - Updated for VPX 10.2
  • - Fixed a few DOF command by Arngrim
  • - Fixed a script switch (also by Arngrim)
  • 1.0.0 released 20.12.2016


Screenshots

Screenshots


Wow, thanks for this! JP

Where can we get the nvram file?

Thank you, nice table.

Thank you.

Thank you very much JP

Another JP Salas classic!

https://youtu.be/btF...4mVVidW_8DwoMOK

Photo
RepairDan57
Jan 28 2024 02:16 AM

Just found this table on the Virtual Pinball Spreadsheet. What a fun table! Thank you JP Salas!

Such a very good table and an outstanding work as always. Thank you very much, JP.

coneyis.nv file is not included with version 4.0.2

 

This file is essential to set the correct Special score levels - otherwise you'll get an extra ball almost immediately, or 3 credits added straight away if you chose "replay" mode

[probably a bug where it thinks the first special level is 200 points instead of 200 000 - the first rollover is worth 1000]

 

I found that 4.0.0 (check "previous version" above) has coneyis.nv included - 4.0.2 worked fine after I put this into the nvram folder


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