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Submitter
SUPPORT TOPIC File Information
- Submitted: Dec 20 2016 01:48 AM
- Last Updated: Dec 31 2016 04:40 AM
- File Size: 26.07MB
- Views: 10982
- Downloads: 3,137
- Author(s): jpsalas
- Manufacturer: Gameplan
- Year: 1979
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, without approval
Previous Versions
Download Old Coney Island 1.2.0






The table is based on the Game Plan table from 1979.
Thanks to Jolo for the pictures of his own Old Coney Island.
Some notes about the table:
- Copy the nvram file, coneyis.nv, to the nvram folder. This file has the replays levels already set up. Otherwise they will need to be configured before the table is playable.
- I have included inkochnito's dip switches setup, so press F6 and check that you have the options you prefer.
- This table's ROM support chimes. I don't think the chimes were installed in the production table. But they are there and those solenoids are activated during play. If you prefer to play with those chimes then you need to uncomment 4 lines.Just remove the ' at the beginning of the lines 37 to 40:
'SolCallback(18) = "vpmSolSound ""fx_Chime4"","
'SolCallback(19) = "vpmSolSound ""fx_Chime3"","
'SolCallback(20) = "vpmSolSound ""fx_Chime2"","
'SolCallback(21) = "vpmSolSound ""fx_Chime1"","
- I have included the DOF commands, although I have not tested them.
- I have also included a backglass image in case someone will like to make a B2S.There is also a few pictures of the backside of the backglass.
Thanks to Jolo for the pictures of his own Old Coney Island.
Some notes about the table:
- Copy the nvram file, coneyis.nv, to the nvram folder. This file has the replays levels already set up. Otherwise they will need to be configured before the table is playable.
- I have included inkochnito's dip switches setup, so press F6 and check that you have the options you prefer.
- This table's ROM support chimes. I don't think the chimes were installed in the production table. But they are there and those solenoids are activated during play. If you prefer to play with those chimes then you need to uncomment 4 lines.Just remove the ' at the beginning of the lines 37 to 40:
'SolCallback(18) = "vpmSolSound ""fx_Chime4"","
'SolCallback(19) = "vpmSolSound ""fx_Chime3"","
'SolCallback(20) = "vpmSolSound ""fx_Chime2"","
'SolCallback(21) = "vpmSolSound ""fx_Chime1"","
- I have included the DOF commands, although I have not tested them.
- I have also included a backglass image in case someone will like to make a B2S.There is also a few pictures of the backside of the backglass.
What's New in Version 1.2.0 (See full changelog)
- 1.2.0 Updated 31.12.2016
- - Updated for VPX 10.2
- - Fixed a few DOF command by Arngrim
- - Fixed a script switch (also by Arngrim)
- 1.0.0 released 20.12.2016
Thank you JP! Very, very nice table! It plays like the real one!!!
Gracias Amigo! Excelente trabajo!
Abrazo grande.
Jolo.
Tusen takk og god jul til deg og dine ! :-)
GENIO JP y JOLO
que linda quedo.....
gracias!!!
Thanks for this awesome Table, JP 
B2S with your Images is done: http://www.vpforums....&showfile=12547

B2S with your Images is done: http://www.vpforums....&showfile=12547
Thanks Stat for B2s
Gracias Juan Pablo, como siempre excelente trabajo.
Wonderful playable table. Perfect physics for me.
great work, thank's
A little slower paced enjoyment is much appreciated; thanks. VPX lighting compliments the colors nicely.
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Love it!!
Thank you Sir!!