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Submitter
SUPPORT TOPIC File Information
- Submitted: Sep 05 2016 01:35 AM
- Last Updated: Sep 05 2016 01:35 AM
- File Size: 36.39MB
- Views: 14716
- Downloads: 2,620
-
Author(s):
cyberpez
dboyrecords
CompuFox
luvthatapex - Manufacturer: Gottlieb
- Year: 1981
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, without approval
Download Mars God Of War (Gottlieb 1981) cyberpez vpx 1.0.vpx 1.0
22 Votes
Mars God of War mgow gottlieb cyberpez
Here is my third table and first VPX release. Mars God of War by Gottlieb. Zany recommended this one right around the time I was finishing up Black Hole. It’s one I probably would have never given a second look, but am glad I did. It’s a lot of fun!!!! This table has been a LONG time coming. Well over a year and a half. Table was pretty much done for VP9, then started on a VPX conversion, then too much changed so VP9 was abandoned. I hope/think the VPX version will be worth the wait. I've learned a ton working on this and can't wait to add all my new tricks into the other tables I'm working on.
Table is a conversion/mod/almost complete rebuild of every previous version there was, but specifically started with dboyrecords’ VP9 table. I redrew the playfield and plastics from the best pictures I could find at the time. I don't know how accurate the playfield is, but the table plays well and I think both turned out great with what I had to work with.
I taught myself 3D modeling with this table.. Pretty much why it took so long
(along with real life) The ramp is from Dark/ICPjuggla (gtxjoe for the animation code?) and their Raven table. The ramp cage started out the same and has been rebuilt and redone an embarrassing amount of times. Zany did the tube (with awesome PF reflection) and original bumper caps. HauntFreaks reworked the caps to give them the fancy light shining through bit. I did most all the other custom 3D models myself minus the standard stuff from the default table and other odds and ends from Dark and Zany. I stole the leaf switches from one of BorgDog’s. Thanks gtxjoe for the math magic on the spinner rod.
As always, check the top of the table for options... Including GI color, Capture hole lights, Cheaters, Apron inserts, and Rom versions.
You will need to use the latest VP 10.2 build for this one.
----------------------------------------
Other Credits and Thanks not mentioned above:
Thanks to my test team for help on the vp9 version that turned into this version!! The Loafer, Shadowsclassic, Nemo, Arngrim, dboyrecords, Zany. With their help we squashed bugs and tweaked the playability. Thanks again for your time and help!!
Thanks to dboyrecords, CompuFox, luvthatapex for their versions of this table. Their tables were my manual for this!!!
Thanks to Arngrim for adding in DOF.
HauntFreaks helped fine tuning the lighting, primitive kicker holes, and tips on cutting holes in the playfield. (Along with all the other things he does)
wrd1972 for help fine tuning the physics.
Thanks to all the Table Authors, Table Template Builders, Primitive Builders, etc. that have come before me. It's AMAZING(!!!!!!!) what you have all done with this program. I'd give you all credit but I'd never stop typing names. Thanks!!!
----------------------------------------
Hope you Enjoy!!!
-cyberpez
Table is a conversion/mod/almost complete rebuild of every previous version there was, but specifically started with dboyrecords’ VP9 table. I redrew the playfield and plastics from the best pictures I could find at the time. I don't know how accurate the playfield is, but the table plays well and I think both turned out great with what I had to work with.
I taught myself 3D modeling with this table.. Pretty much why it took so long
As always, check the top of the table for options... Including GI color, Capture hole lights, Cheaters, Apron inserts, and Rom versions.
You will need to use the latest VP 10.2 build for this one.
----------------------------------------
Other Credits and Thanks not mentioned above:
Thanks to my test team for help on the vp9 version that turned into this version!! The Loafer, Shadowsclassic, Nemo, Arngrim, dboyrecords, Zany. With their help we squashed bugs and tweaked the playability. Thanks again for your time and help!!
Thanks to dboyrecords, CompuFox, luvthatapex for their versions of this table. Their tables were my manual for this!!!
Thanks to Arngrim for adding in DOF.
HauntFreaks helped fine tuning the lighting, primitive kicker holes, and tips on cutting holes in the playfield. (Along with all the other things he does)
wrd1972 for help fine tuning the physics.
Thanks to all the Table Authors, Table Template Builders, Primitive Builders, etc. that have come before me. It's AMAZING(!!!!!!!) what you have all done with this program. I'd give you all credit but I'd never stop typing names. Thanks!!!
----------------------------------------
Hope you Enjoy!!!
-cyberpez
Screenshots
Thank you for all the hard work with this one. I have this pin and I was amazed at how this captured the actual play.
There are a couple specifics that I should point out.. The way the ball bounces from between the two sets of flippers is spot on, it has a tendency to jump straight down the middle so we have to flip on the way up on that which I've never had to do on other pins but you have captured that issue. The way that the right warbase returns the ball down is perfect, if the pin leans it will just drain coming down to the flippers but you have it hitting exactly right just like my pin leveled out.
There are a couple of things that could be more accurate though.. The ramp is way to fast, my pin has trouble getting it up the ramp so Hyperforce is mostly made from the right. It should be one quarter the current speed. The other thing is the warbase on the right seems fast too. It seems to grab the ball from 4 inches in front of it. The warbase is tricky to shoot on my pin and generally I shoot for the left over the right. After you have successfully defended a warbase and need to hit the launch lane the lighting effect should kill all the playfield lighting except the LED tube light and the flashing Launch lane. I noticed that the GI was still going and that isn't the case for my pin. After the voice line, which our family says "Diaperforce" for 'Hyperforce' on, the GI goes back on.
I played using VPX 10.6 and used my oculus Rift with VPVR. It worked best with VPVR; Wow great work!
Hi, when I go to click on download it tells me that the file no longer exists, same thing for the ROM.
Thanks for there help
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So much better than the VP9 version, TY!