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Submitter
SUPPORT TOPIC File Information
- Submitted: May 03 2016 10:24 AM
- Last Updated: May 16 2016 06:23 PM
- File Size: 81.98MB
- Views: 4671
- Downloads: 672
-
Author(s):
Zedonius
Requlem
CyBORG & MrHide
Bodydump
Batch - Manufacturer: Williams
- Year: 1990
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download Rollergames Zedonius Requlem FS Batch_MOD 1.1
5 Votes
1.1 - Added metal post with rubber between flippers (below "SKATE AGAIN"), replaced wire by small bar (left lane) like on real pinball. Thanks to Zany for information
Set flashers colour to white. Thanks to JPSalas for telling me
Updated flippers settings (thanks to StevOz) except the following :
LeftFlipper & RightFlipper : Oblique Correction -> 3 instead of 1.2 (for me, the ball didn't go towards the center of the table), but you can set it to 1.2 if you prefer
Flipper1 : Physics remain the same except for Recoil Velocity -> 4 (because for me, it was too difficult to throw the ball to the Wall of Death)
If you prefer them, here is the table with StevOz settings :

1.0 - This is the FS version of my table "Rollergames Zedonius Requlem DT Batch_MOD"
The original table is from Zedonius
Here is what I did :
New apron, new ramps & wires (primitives), new plastics (the pit, middle left & right and transparency on left & right lanes)
new plunger, Williams logo on flippers, added side rails, replaced lateral targets by circular models, replaced lights by Flashers
Big thanks to JPSalas for telling me how to set the Flashers in the Script and to Freneticamnesic for his help and method to convert FPinball ramps to VPinball
I also added the following in the script :
'Set Controller = CreateObject("B2S.Server") for lucky cabinet owners
.Hidden = False 'True if you use a backglass and don't want to see the DMD
Controller.Games("rollr_l2").Settings.Value("rol") = 1 '0 for DT version
'.SetDisplayPosition 0, 0, GetPlayerHWnd
.Games("rollr_l2").Settings.Value("dmd_width") = 70 '230 for DT version
.Games("rollr_l2").Settings.Value("dmd_height") = 230 '70 for DT version
Credits go to :
Zedonius : original table
Requlem : Rollergames FS 1.3 HD 1.3
CyBORG & MrHide : scripts
Bodydump : HD playfield
Freneticamnesic : method to convert FPinball ramps to VPinball
JPSalas : Flashers in the Script
Zany : image "Zany_Chrome" applied to metallic ramps
Set flashers colour to white. Thanks to JPSalas for telling me
Updated flippers settings (thanks to StevOz) except the following :
LeftFlipper & RightFlipper : Oblique Correction -> 3 instead of 1.2 (for me, the ball didn't go towards the center of the table), but you can set it to 1.2 if you prefer
Flipper1 : Physics remain the same except for Recoil Velocity -> 4 (because for me, it was too difficult to throw the ball to the Wall of Death)
If you prefer them, here is the table with StevOz settings :

1.0 - This is the FS version of my table "Rollergames Zedonius Requlem DT Batch_MOD"
The original table is from Zedonius
Here is what I did :
New apron, new ramps & wires (primitives), new plastics (the pit, middle left & right and transparency on left & right lanes)
new plunger, Williams logo on flippers, added side rails, replaced lateral targets by circular models, replaced lights by Flashers
Big thanks to JPSalas for telling me how to set the Flashers in the Script and to Freneticamnesic for his help and method to convert FPinball ramps to VPinball
I also added the following in the script :
'Set Controller = CreateObject("B2S.Server") for lucky cabinet owners
.Hidden = False 'True if you use a backglass and don't want to see the DMD
Controller.Games("rollr_l2").Settings.Value("rol") = 1 '0 for DT version
'.SetDisplayPosition 0, 0, GetPlayerHWnd
.Games("rollr_l2").Settings.Value("dmd_width") = 70 '230 for DT version
.Games("rollr_l2").Settings.Value("dmd_height") = 230 '70 for DT version
Credits go to :
Zedonius : original table
Requlem : Rollergames FS 1.3 HD 1.3
CyBORG & MrHide : scripts
Bodydump : HD playfield
Freneticamnesic : method to convert FPinball ramps to VPinball
JPSalas : Flashers in the Script
Zany : image "Zany_Chrome" applied to metallic ramps
What's New in Version 1.1 (See full changelog)
- Added metal post between flippers, replaced wire by small bar (left lane) like on real pinball
- Thanks to Zany for information
- Set flashers colour to white
- Thanks to JPSalas for telling me
- Updated flippers settings
- Thanks to StevOz
Hi Batch,
the table is looking great!
Michael
excellent table plays great many thanks
thanks
It almost brings tears of joy to my eyes everytime I play this. This is by far my most favorite pinball machine out there!
The brewery in Akron, Ohio where I work has one and I sink so many quarters into it trying to get that knocker to make that godly sound!
Great job!
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Looks awesome, can't wait to play in my cab tonight! Thx guys!