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  • Submitted: May 01 2016 04:22 PM
  • Last Updated: May 16 2016 06:02 PM
  • File Size: 122.67MB
  • Views: 6150
  • Downloads: 876
  • Author(s): Zedonius
    Requlem
    CyBORG & MrHide
    Bodydump
    Batch
  • Manufacturer: Williams
  • Year: 1990
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 03 May 2016 Download Rollergames Zedonius Requlem DT Batch_MOD 1.1
  • 01 May 2016 Download Rollergames Zedonius Requlem DT Batch_MOD 1.0

Download Rollergames Zedonius Requlem DT Batch_MOD 1.2

* * * * * 10 Votes



Screenshots
1.2 - Added metal post with rubber between flippers (below "SKATE AGAIN"), replaced wire by small bar (left lane) like on real pinball. Thanks to Zany for information
        Set flashers colour to white. Thanks to JPSalas for telling me
 
1.1 - Updated flippers settings (thanks to StevOz) except the following :
 
LeftFlipper & RightFlipper : Oblique Correction -> 6 instead of 1.2 (for me, the ball didn't go towards the center of the table), but you can set it to 1.2 if you prefer
 
Flipper1 : Physics remain the same except for Recoil Velocity -> 4 because for me, it was too difficult to throw the ball to the Wall of Death
 
Here is the table with StevOz settings
 
Posted Image
 
I also lowered wire ramps close to the apron, deleted some remaining walls hiding the playfield at the top of the table
 
and reworked the plastic under the ramp at the top right of the table (I noticed these things when doing the FS version)
 
 
1.0 - This is a conversion from FS to DT of Requlem's table "Rollergames FS 1.3 HD 1.3"

The original table is from Zedonius and It's impossible to contact him, but last year, he gave me permission to MOD his table "Checkpoint"
 
So, please, just tell me if you accept my upload in this case

Here is what I did :

Backdrop, new apron, new ramps & wires (primitives), new plastics (the pit, middle left & right and transparency on left & right lanes)

new plunger, Williams logo on flippers, added side rails, replaced lateral targets by circular models, replaced lights by Flashers

Big thanks to JPSalas for telling me how to set the Flashers in the Script and to Freneticamnesic for his help and method to convert FPinball ramps to VPinball

 
Credits go to :

Zedonius : original table
Requlem : FS version
CyBORG & MrHide : scripts
Bodydump : HD playfield
Freneticamnesic : method to convert FPinball ramps to VPinball
JPSalas : Flashers in the Script
Zany : image "Zany_Chrome" applied to metallic ramps

What's New in Version 1.2 (See full changelog)

  • Added metal post between flippers, replaced wire by small bar (left lane) like on real pinball
  • Thanks to Zany for information
  • Set flashers colour to white
  • Thanks to JPSalas for telling me




Photo
Nathan 1980
May 02 2016 05:03 PM

Thank's :)

Many thanks batch! :D

Good job! Just Magnet doesn't work.

Hi, kirkin, sorry for the late

 

Do you use VP992  with VPinMAME  2.7 ?


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