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Download Cirqus Voltaire Hanibals 4k Mod 3.6
40 Votes
In this Mod I have only modify some small thinks, because the table is really great.
The playfield was updated for my 4k monitor and some graphics a replaced with another versions.
- red disc graphics recreated
- bumper update with small red light at hit
- shoot again light changed
- playfield increase in resolution and glare
- yellow targets are more realistic
- red target get another texture
- yellow flasher graphics updated
- small physic update
- movable auto plunger
- sound updates
- Ringmaster swinging sound
- Neon fluctuating lights
- New physic test script for more ball reality
- Neon global intensity adjustable by keys
- Ball now moving script for ringmaster magnet
- New ball rolling sound modification
I hope you like it.
The playfield was updated for my 4k monitor and some graphics a replaced with another versions.
- red disc graphics recreated
- bumper update with small red light at hit
- shoot again light changed
- playfield increase in resolution and glare
- yellow targets are more realistic
- red target get another texture
- yellow flasher graphics updated
- small physic update
- movable auto plunger
- sound updates
- Ringmaster swinging sound
- Neon fluctuating lights
- New physic test script for more ball reality
- Neon global intensity adjustable by keys
- Ball now moving script for ringmaster magnet
- New ball rolling sound modification
I hope you like it.
What's New in Version 3.6 (See full changelog)
- Version 3.6:
- - New Flasher
- - New Physic
- and many more
- Version 3.5:
- Performance update
- Version 3.3:
- - Update light system
- - Integrate Ball reflection lights for inserts
- - Update physics
- Version 3.0:
- - Integrate real apron graphics
- - Update sounds
- - Update physics reality
- Version 2.9:
- - Update many sounds on playfield
- - New ball rolling sound modification with auto ramp sound
- - New ball moving script for the ringmaster magnet
- Version 2.8:
- - Neon global intensity can be changed by key "3" for brighter and key "4" for lower
- Version 2.7:
- - Neon fluctuating lights script added
- - New physic test script added for more ball reality
- Version 2.6:
- - New Ringmaster swinging spring sound (works by nudging and ball hit)
- - Improve plastic's look
- - Improve lane lights
- - Improve physics
- - Improve big ball general image
- Version 2.5:
- - Update the lights on the bottom
- - Update some graphics
- - Add new sounds for the middle ramp, because they was quite
- Version 2.4:
- - Update to integrated DMD
- - Update and add some sounds
- - Ringmaster hit sound added
- - Physic update
- - Bumper update
- - Add movable auto plunger
- Version 2.1:
- Thanks to the great Version from Dozer316 and the permission to Mod.
Screenshots
how do you fix the b2scontroller error ?
You need to have B2SBackglassServer installed and run B2SBackglassServerRegisterApp.exe once as administrator (right click the file and choose "run as administrator"). That fixed the error for me.
super-cool looking table.
One isue i'm struggeling with: the both flippers make an horrible noise (via SSF). Why don't they just use the solenoids, as the other parts (bumbers etc) do? How can i turn the flipper noise down (without turning the allover volume down)?
Ran across this fix on another version of this table and it works here too. It will fix the bottom right part of the DMD being covered up by the ramp. All credit goes to user peppernose145.
He wrote:
I just figured out how to fix the issue where the DMD doesn't draw behind the transparent ramp!
The solution is a bit complicated:
1. Open the table file in the editor
2. Open the script editor (We aren't adjusting code, we are only using it to select the component.)
3. Find the Table component dropdown, and open it.
4. Scroll until you find Prim_CenterRamp. This is the component not rendering correctly.
5. Look under the Properties panel. You should see a Visuals tab.
6. Scroll to the bottom of the tab. You should see a checkbox labeled Additive Blend.
7. Tick the Additive Blend checkbox
8. Save the table.
After following these steps, you should see that the DMD is now no longer obstructed by the transparent ramp.
Hi I'm new here, I LOVE this table, one of my favorites. I tweaked a few things about it and wanted to share. To me it seemed like the flippers were taking too long to flip up. I noticed the "Coil Ramp up" of both flippers was set to 5.0. Other tables seem to set this much lower (0.8). That makes the flippers much quicker to respond to button press. Was it purposefully set that high? Are they delayed on a real cirqus machine? Also, when I played TPA version of this table, hits to the face of the ringmaster also count towards his goal (just like the yellow targets on either side of him), but on this version it's not. I assume it's the same on a real machine to hit him in the face and have it count towards goal. Also the RMHitWall object had the check marked on "Has Hit Event" under physics so I assume it was planned to do this originally but was maybe forgotten. I added into my script the following to get that working:
Sub RMHitWall_Hit() vpmTimer.PulseSw 38 'balls hitting ringmaster in the face should count toward goal. End SubHi, where do I find the setting you spoke about "coil ramp up"? would also love to adjust flipper resonse time, thanks
Preferences, Configure Global Phsics
Amazing table and the DMD on the playfield works. Needs to be two or three times brighter but it works and if it's adjustable somewhere in the settings someone please let me know how to do that. Thank you so much for this. It's such a bright and colorful table and rendered out very nicely.
Table looks pretty amazing.... but I am not getting any music/sound. All I get are the sounds of the ball and other physical sounds. No background or game sound effects despite audio volume set to max.
Any ideas on what might be happening there?
I pressed END, and maximized the Volume pressing 9 already. That did not work. All other tables have music and sound with no issues.
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Nice!