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SUPPORT TOPIC File Information

  • Submitted: Mar 14 2016 04:35 PM
  • Last Updated: Jul 12 2017 07:17 PM
  • File Size: 91.02MB
  • Views: 58003
  • Downloads: 19,789
  • Author(s): Dozer316<br />Hanibal
  • Manufacturer: Bally
  • Year: 1997
  • IPDB Link:
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 20 Feb 2017 Download Cirqus Voltaire Hanibals 4k Mod 3.5
  • 19 Feb 2017 Download Cirqus Voltaire Hanibals 4k Mod 3.3
  • 14 Jun 2016 Download Cirqus Voltaire Hanibals 4k Mod 3.0

Download Cirqus Voltaire Hanibals 4k Mod 3.6

* * * * * 41 Votes



Screenshots
In this Mod I have only modify some small thinks, because the table is really great.
The playfield was updated for my 4k monitor and some graphics a replaced with another versions.
- red disc graphics recreated
- bumper update with small red light at hit
- shoot again light changed
- playfield increase in resolution and glare
- yellow targets are more realistic
- red target get another texture 
- yellow flasher graphics updated
- small physic update
- movable auto plunger
- sound updates
- Ringmaster swinging sound
- Neon fluctuating lights
- New physic test script for more ball reality
- Neon global intensity adjustable by keys
- Ball now moving script for ringmaster magnet
- New ball rolling sound modification
 
I hope you like it.
 

What's New in Version 3.6 (See full changelog)

  • Version 3.6:
  • - New Flasher
  • - New Physic
  • and many more
  • Version 3.5:
  • Performance update
  • Version 3.3:
  • - Update light system
  • - Integrate Ball reflection lights for inserts
  • - Update physics
  • Version 3.0:
  • - Integrate real apron graphics
  • - Update sounds
  • - Update physics reality
  • Version 2.9:
  • - Update many sounds on playfield
  • - New ball rolling sound modification with auto ramp sound
  • - New ball moving script for the ringmaster magnet
  • Version 2.8:
  • - Neon global intensity can be changed by key "3" for brighter and key "4" for lower
  • Version 2.7:
  • - Neon fluctuating lights script added
  • - New physic test script added for more ball reality
  • Version 2.6:
  • - New Ringmaster swinging spring sound (works by nudging and ball hit)
  • - Improve plastic's look
  • - Improve lane lights
  • - Improve physics
  • - Improve big ball general image
  • Version 2.5:
  • - Update the lights on the bottom
  • - Update some graphics
  • - Add new sounds for the middle ramp, because they was quite
  • Version 2.4:
  • - Update to integrated DMD
  • - Update and add some sounds
  • - Ringmaster hit sound added
  • - Physic update
  • - Bumper update
  • - Add movable auto plunger
  • Version 2.1:
  • Thanks to the great Version from Dozer316 and the permission to Mod.


Screenshots

Screenshots


Photo
Maverick0394
Aug 01 2020 02:13 PM

 

Hi I'm new here, I LOVE this table, one of my favorites.  I tweaked a few things about it and wanted to share.  To me it seemed like the flippers were taking too long to flip up.  I noticed the "Coil Ramp up" of both flippers was set to 5.0.  Other tables seem to set this much lower (0.8).  That makes the flippers much quicker to respond to button press.  Was it purposefully set that high?  Are they delayed on a real cirqus machine?  Also, when I played TPA version of this table, hits to the face of the ringmaster also count towards his goal (just like the yellow targets on either side of him), but on this version it's not.  I assume it's the same on a real machine to hit him in the face and have it count towards goal.  Also the RMHitWall object had the check marked on "Has Hit Event" under physics so I assume it was planned to do this originally but was maybe forgotten.  I added into my script the following to get that working:

Sub RMHitWall_Hit()
vpmTimer.PulseSw 38 'balls hitting ringmaster in the face should count toward goal.

End Sub

Hi, where do I find the setting you spoke about "coil ramp up"? would also love to adjust flipper resonse time, thanks

Great table, Thanks!

Muchísimas gracias al autor !!Brutal!!!!
Photo
Hogan Zeros
Apr 02 2021 12:24 PM

thank you 

this table looks spectacular!!!!!!!!!!!!! thank you for all the hours of hard work its beautiful!

hola tengo ese error a arrancar, que debo hacer+

Else  B2SController.B2SSetData dofevent, dofstate 

 

B2SController.Stop 

I dont understand why this is marked as broken? It works almost flawlessly for me, though I am just playing it on my laptop like if I were to play it on Pinball Arcade.

 

Though one issue I have is that the scoreboard gets cut off by the left ramp, is there a way to have the DMD display in a separate window? I can't seem to figure that out...

 

Amazing table though, I love it!

hola tengo ese error a arrancar, que debo hacer+

Else  B2SController.B2SSetData dofevent, dofstate 

 

B2SController.Stop 

same problem

how  do  you fix the b2scontroller error ?

how  do  you fix the b2scontroller error ?

 

Have the same question. I get an error on line 3365.

 

Thanks


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