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  • Submitted: Jan 19 2016 10:37 PM
  • Last Updated: Feb 18 2016 03:52 AM
  • File Size: 19.83MB
  • Views: 21062
  • Downloads: 4,629
  • Author(s): 32assassin
  • Manufacturer: Williams
  • Year: 1980
  • IPDB Link:
  • Permission to MOD?: Unspecified

Previous Versions

  • 19 Jan 2016 Download Blackout (Williams 1980) 1.0

Download Blackout (Williams 1980) 1.1

* * * * * 23 Votes
Blackout (Williams 1980) Blackout Williams



Screenshots
Table and plastics redrawn by Dyopp21
 
any big fan of this table will be quick to point out that I added the Williams generic apron for this table and they will be correct.
I redrew the plunger cover but I don't play this table enough to redraw the apron.
 
 
GtxJoe added a fantasy mode to the blackout sequence.
blackout achievement only lasts a few seconds,  You can change it so that blackout lasts until the ball in play drains
change the setting in at the top of the script.

What's New in Version 1.1 (See full changelog)

  • -updated drop target physics
  • -fixed stand up target
  • -changed to new controller routine




Excellent table!!!! Thank you very much!!!

Hi ! I want to share my physics setting for BLACKOUT (VPX version). I had a real Blackout, played it during 2 years, so I know very well its physics... then I sold it to buy a real Hotdoggin...

 

Here I go:

 

Getting Better BLACKOUT (Williams 1980) VPX  physics:

 

Try 3 coins with the actual parameters, and then with these changes, and then you tell me.....

 

Table slope: change from 6 to 5,5 (The ball will not  seem so heavy  :)   )

 

Bumpers Force: change  from 7 to 8,5 (bumpers are powerfull!  sometimes, the ball rebounds and complete a top rollover A, B, C)

 

Slingshots Force: change  from 5 to 9  (The ball will rebound from one slingshot to another, and will hit GREEN targets like in real life...perhaps will go into the saucer, too; like my real Blackout used to do...)

 

Slingshots Threshold: change  from 0 to 1,5 ( why 0 ??? the gap between switches is NOT SO BIG) Try 1,5 !!!

 

Flippers Friction: change from 0,25 to 0,1   (so the ball doesnt get glued to flippers...If the ball comes through the INLANE, and we have the flipper UP, it will pass to the other flipper because of its speed ! GRAVITY ACCELERATION !!!! )

 

Flippers Elasticity: change from 0,5 to  0,7  (the ball rebounds in a flipper and get served to the other flipper..it MUST REBOUND!!!)

 

If you dont know how to select the items, for example Left Slingshot, or Right Flipper, it is very easy: open a table and dont run it. We have buttons in the editor, at our left ,at top : MAGNIFY, SELECTION, and then a little TRIANGLE pointing DOWN. THIS IS IT!!! Click the TRIANGLE and a big menu with all the table items will appear. Select one item and change the values on your right (OPTIONS button must be pressed first! it is below MAGNIFY button)

 

Dont forget to SAVE your changes (FILE, SAVE) if you want to keep them.

 

I think that Blackout plays very, very,very well now...

 

Regards!

Playcade.

The table still have a problem, may be a script problem...I dont know... When a drop targets bank is completed, the 3 targets must raise...always!!! In this vpx version, 2 targets raise first time, then one, and then NO TARGET raises !!! center bank in particular....

What is going on? is there a chipmunk under the playfield?

 

Playcade

nFozzy told me how to repair the drop targets:

 

Find this part of the script

 

 Sub Sw25_Hit: dtCDrop.Hit 1:  End Sub
 Sub Sw26_Hit: dtCDrop.Hit 2:  End Sub
 Sub Sw27_Hit: dtCDrop.Hit 3:  End Sub

 Sub Sw33_Hit: dtTDrop.Hit 1:  End Sub
 Sub Sw34_Hit: dtTDrop.Hit 2:  End Sub
 Sub Sw35_Hit: dtTDrop.Hit 3:  End Sub

 

 

and change it to this

 

 Sub Sw25_Dropped: dtCDrop.Hit 1:  End Sub
 Sub Sw26_Dropped: dtCDrop.Hit 2:  End Sub
 Sub Sw27_Dropped: dtCDrop.Hit 3:  End Sub

 Sub Sw33_Dropped: dtTDrop.Hit 1:  End Sub
 Sub Sw34_Dropped: dtTDrop.Hit 2:  End Sub
 Sub Sw35_Dropped: dtTDrop.Hit 3:  End Sub

nFozzy told me how to repair the drop targets...

 

Wow! Great to have a fix for this. Thanks for your contribution to an already great table.

Now, I am testing changes on flippers physics. I think they are slower than real life, in all vp tables.

Do you like pinball? try this in the flippers options:

 

Change only LEFT FLIPPER so you can see the difference comparing to the RIGHT FLIPPER.

LEFT FLIPPER will not have LAG, or will be faster...

 

COIL RAMP UP: 0

RETURN STRENGH:  0,4 or 0,5

 

Press both flipper buttons at the same time and release them at the same time.

Play  the table.

If you like it, change Right flipper parameters too.

Love it- thank you

It plays great now, especially with the chimes :-)

 

Your flipper lag trick is awesome. 

Been playing a lot with it recently, this table is great but also very hard, in fact it's maybe too hard... the ball drains very often on the left, like very very often. 

 

I was wondering if a slight modification in the positionning of the elements on the left (slingshot top, rubber, rails?) could help reduce that way-too-frequent drain.

 

I'd like to do it but I have no clue how to and I don't want to ruin the table.

 

32assassin is it the exact layout of the original table ? 

Photo
theGhost787
Jan 19 2017 02:43 AM

very nice. I had some photo's of this game. Very good I will have to download it.


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