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Submitter
SUPPORT TOPIC File Information
- Submitted: Dec 31 2015 03:50 AM
- Last Updated: Sep 09 2025 06:32 AM
- File Size: 25.64MB
- Views: 143383
- Downloads: 43,116
- Author(s): jpsalas
- Manufacturer: Williams
- Year: 1996
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, without approval
Previous Versions
Download Tales of the Arabian Nights (Williams 1996) 6.0.0
177 Votes
Rebuild of TOTAN for VPX
Thanks to:
Grizz: Playfield and plastic graphics
ClakKent : table pictures Genie pictures, apron and many sounds, and testing, and testing...
Michael Gallo: 3D lamp and lamp graphics
Randr: Genie mesh
Thanks to:
Grizz: Playfield and plastic graphics
ClakKent : table pictures Genie pictures, apron and many sounds, and testing, and testing...
Michael Gallo: 3D lamp and lamp graphics
Randr: Genie mesh
What's New in Version 6.0.0 (See full changelog)
- 6.0.0 Updated September 2025
- - Moved LUT to User Options (F12)
- - Added some extra options to the User Options (F12)
- - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
- - Activated the modulated flashers as default.
- 5.5.1 Updated 30.04.2025
- - Fixed the Make a Wish hole, The wall back were too bouncy.
- 5.5.0 Updated 15.12.2024
- - New playfield mesh to avoid the ball getting stuck on top of the flippers.
- - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
- 5.1.1 Updated 06.12.2024
- - New playfield mesh to stop the ball stuck on top of the flippers.
- 5.1.0 Updated 28.05.2024
- - Updated for VPX8 release version (adjusted reflections & lights)
- - added a screenshot for scutters file explorer handler
- - Added modulated flashers
- 5.0.0 Uodated 01.07.2023
- - Update for VPX8
- - New spinning lamp routine based on Sliderpoint's tesserac code.
- - Updated physics to my VPX7/8 Rev 3 .
- - adjusted lights and flashers.
- -removed old code like thefading lights and the realtime timer as the fading os the flashers is done by VPX8 itself now, and also the primitive animations.
- And, Yes, this is for VPX8 only, as the table uses the new possibilities of VPX8 and it won't work fine in older VPX.
- 4.0.0 Updated 10.11.2022
- - Updated to my VPX7 physics
- - Made new holes to the playfield
- - Some small script updates, like the Rolling sound, Fading Lights and PlaySoundAt routines.
- - Added my latest VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL).
- - cleaned up and deleted unused graphics & reduced the size of the table
- - Changed the Environment image to enhance the metals and also a little the object shadows.
- 3.0 Updated 16.10.2020
- Updated script, physics & graphics:
- - added the arcade physics 3.0
- - made optional modulated solenoids, default is off. The change must be done in the script, set the Const UseVPMModSol = True
- - enhanced the images if they were not already 4k (or close enough :) ).
- - removed workarounds for the vpinmame droptargets as they fully support SSF (hit sounds) with the latest vpinmame.
- - new rolling routine that now includes the ball shadow, the ball drop sound from Rothbauer and my ball speed control.
- - Easy change of the ambient lightning: Hold down LeftMagnaSave and with RightMagnaSave it will switch between LUT images, from light to dark, 9 levels, and the selection will be saved for the table.
- - added sideblades
- - some extra collision sounds.
- 2.0.1 Updated 04.01.2020
- - better SSFX settings
- - more random hit sounds
- - some new sounds
- - back to FS POV for cabinets
- - DMD for desktop version on a flasher object for easy placement/movement.
- - updated physics
- - new playfield mesh for better hole physics
- 2.0.0 Update 2.0.0
- - "DT" version (new FS view, new physics, small changes in the graphics)
- 1.3.0 Updated 05.02.2019
- - fixed here and there, removed extra trigger, changed defect bulb (light l86), new sounds ad script for ssf, higher resolution graphics, added some decorations, adjusted physics on the flippers and some walls, changed environment image to make metals look more chrome, changed plastics ramps, and some more things I forgot :)
- 1.2.0 updated 31.Dec.2016
- - updated for VPX 10.2 and vpinmame 2.8 (added modulated flashers, and fixed some wrong values from vpx 10.0)
- - changed the image on the ramps
- 1.1.1 Updated 18.01.2016
- - DOF by arngrim
- - Changed the behaviour of the genie magnet to grab the ball at the center of the magnet.
- - Adjusted genie's eyes for FS view.
- - Adjusted the skillshot ramp
Screenshots
Thank You for all the updates, JP!
Mad703
Is this an update of the 4K version or a totally different version?
Also, the ZIP files still say v5, so this is kind confusing ... are the DLs updated and are really v5.1.1? (both VPX nor the ZIP say only v5... not 5.1.1). Recommend updating the file names so people can DL and store them properly without changing the file name for all the files.
4k here.. https://vpuniverse.c...-williams-1996/
Is this an update of the 4K version or a totally different version?
Also, the ZIP files still say v5, so this is kind confusing ... are the DLs updated and are really v5.1.1? (both VPX nor the ZIP say only v5... not 5.1.1). Recommend updating the file names so people can DL and store them properly without changing the file name for all the files.
4k here.. https://vpuniverse.c...-williams-1996/
I agree some clarification would be great. Fluppers remake of the GFX looks fantastic so I hope to not loose that to update physics.
Hello
Skill shot in higher place not work
Running windows 11
Ryzen 3800x
RTX3060
thank you for help me
Thank you for the update JP! I'm not skilled enough to notice the changes you made, but this is probably my most played table and I appreciate the continued work you put into making it great!!
Thanks for making that table.
I wait read good news about your health and good deeds in your path.
Have an nice week.
Ive got a question on this one. I want to brighten up the sideblades but I cannot seem to figure out which element it is to select in VPX 10.8 so I can brighten it. Do you know which it is?
Thanks for all these updates! I like playing your tables on an iPad, but this one I cannot get the DMD to display, but table is working. What is different here from other tables like TAF and T2? Had ad look at the table scripts, but cannot find it.
Very nice job !
But a table I wasn't playing due to a sound issue.
The physical sounds of the pinball machine were too loud and were masking the rest.
This happens with some ROMs and some configurations (Win11 64 in my case).
But I founded an altsound who saved the table.
I added an atlcolor external DMD too.
And I redid the backdrop, which wasn't as polished and finished as the rest of the table.
The only downside to note, it only affects desktop players.
Now it's just perfect.
Thank you.

For desktop players, to replace the backdrop via Image Manager, here's the file :
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wonderfull table, however there would be no way to make the mach2 table in vpx, it does not exist