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  • Submitted: Dec 31 2015 03:50 AM
  • Last Updated: Sep 09 2025 06:32 AM
  • File Size: 25.64MB
  • Views: 166778
  • Downloads: 44,737
  • Author(s): jpsalas
  • Manufacturer: Williams
  • Year: 1996
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 30 Apr 2025 Download Tales of the Arabian Nights (Williams 1996) 5.5.1
  • 15 Dec 2024 Download Tales of the Arabian Nights (Williams 1996) 5.5.0
  • 06 Dec 2024 Download Tales of the Arabian Nights (Williams 1996) 5.1.1

Download Tales of the Arabian Nights (Williams 1996) 6.0.0

* * * * * 180 Votes



Screenshots
Rebuild of TOTAN for VPX
Thanks to:
Grizz: Playfield  and plastic graphics
ClakKent : table pictures Genie pictures, apron and many sounds, and testing, and testing...
Michael Gallo: 3D lamp and lamp graphics
Randr: Genie mesh

What's New in Version 6.0.0 (See full changelog)

  • 6.0.0 Updated September 2025
  • - Moved LUT to User Options (F12)
  • - Added some extra options to the User Options (F12)
  • - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
  • - Activated the modulated flashers as default.
  • 5.5.1 Updated 30.04.2025
  • - Fixed the Make a Wish hole, The wall back were too bouncy.
  • 5.5.0 Updated 15.12.2024
  • - New playfield mesh to avoid the ball getting stuck on top of the flippers.
  • - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
  • 5.1.1 Updated 06.12.2024
  • - New playfield mesh to stop the ball stuck on top of the flippers.
  • 5.1.0 Updated 28.05.2024
  • - Updated for VPX8 release version (adjusted reflections & lights)
  • - added a screenshot for scutters file explorer handler
  • - Added modulated flashers
  • 5.0.0 Uodated 01.07.2023
  • - Update for VPX8
  • - New spinning lamp routine based on Sliderpoint's tesserac code.
  • - Updated physics to my VPX7/8 Rev 3 .
  • - adjusted lights and flashers.
  • -removed old code like thefading lights and the realtime timer as the fading os the flashers is done by VPX8 itself now, and also the primitive animations.
  • And, Yes, this is for VPX8 only, as the table uses the new possibilities of VPX8 and it won't work fine in older VPX.
  • 4.0.0 Updated 10.11.2022
  • - Updated to my VPX7 physics
  • - Made new holes to the playfield
  • - Some small script updates, like the Rolling sound, Fading Lights and PlaySoundAt routines.
  • - Added my latest VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL).
  • - cleaned up and deleted unused graphics & reduced the size of the table
  • - Changed the Environment image to enhance the metals and also a little the object shadows.
  • 3.0 Updated 16.10.2020
  • Updated script, physics & graphics:
  • - added the arcade physics 3.0
  • - made optional modulated solenoids, default is off. The change must be done in the script, set the Const UseVPMModSol = True
  • - enhanced the images if they were not already 4k (or close enough :) ).
  • - removed workarounds for the vpinmame droptargets as they fully support SSF (hit sounds) with the latest vpinmame.
  • - new rolling routine that now includes the ball shadow, the ball drop sound from Rothbauer and my ball speed control.
  • - Easy change of the ambient lightning: Hold down LeftMagnaSave and with RightMagnaSave it will switch between LUT images, from light to dark, 9 levels, and the selection will be saved for the table.
  • - added sideblades
  • - some extra collision sounds.
  • 2.0.1 Updated 04.01.2020
  • - better SSFX settings
  • - more random hit sounds
  • - some new sounds
  • - back to FS POV for cabinets
  • - DMD for desktop version on a flasher object for easy placement/movement.
  • - updated physics
  • - new playfield mesh for better hole physics
  • 2.0.0 Update 2.0.0
  • - "DT" version (new FS view, new physics, small changes in the graphics)
  • 1.3.0 Updated 05.02.2019
  • - fixed here and there, removed extra trigger, changed defect bulb (light l86), new sounds ad script for ssf, higher resolution graphics, added some decorations, adjusted physics on the flippers and some walls, changed environment image to make metals look more chrome, changed plastics ramps, and some more things I forgot :)
  • 1.2.0 updated 31.Dec.2016
  • - updated for VPX 10.2 and vpinmame 2.8 (added modulated flashers, and fixed some wrong values from vpx 10.0)
  • - changed the image on the ramps
  • 1.1.1 Updated 18.01.2016
  • - DOF by arngrim
  • - Changed the behaviour of the genie magnet to grab the ball at the center of the magnet.
  • - Adjusted genie's eyes for FS view.
  • - Adjusted the skillshot ramp


Screenshots

Screenshots


Hi, I reported the link for not working, tried a couple of times it didn't work, it is working now but there is the "broken" symbol still. I am sorry if this caused some trouble.

I love this table.   This one of 11 tables selected for favorites for when people come over to play.   It just is really well done.  I seek out any table that jpsalas has made or contributed on.   If you have not, I highly recommend you do!

I love this table.   This one of 11 tables selected for favorites for when people come over to play.   It just is really well done.  I seek out any table that jpsalas has made or contributed on.   If you have not, I highly recommend you do!

 

First thing I ever did when I got into Visual Pinball was collect all of Jpsalas' tables.  They're masterful.

Photo
Rodrigo sinoreto
Feb 05 2019 09:10 PM

Thank you!!!

wow !!!!! great job

Thank You JP, nice update !

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Psychopsonic
Feb 08 2019 12:39 PM

As my avatar might indicate, I'm fully enthusiastic about this release from always-amazing JPSalas!

 

Thank you once again for such incredible work, this time on one of my very favorite games.

Absolutely incredible! Thanks for this, JP!  You're DA man! Thank you for the updates and all those who are involved, 05/24/2025, 09/09/2025

 

 

Mad703

Photo
muhammedwally
Feb 24 2019 03:42 AM

I can't find any solutions to the lack of sound from this otherwise fantastic table. So far I have the rom sound maxed, the minimum sound override in the table menu in the dmd set to "yes", sound and music controls in vpx 10.5 turned up and the sound mixer in windows sufficiently up. the correct rom is in place in vpinmame 3.2 beta. Hmmm, I hope I just answered my question as I will now try downgrading vpinmame...........  :P

 

YEP, gotta use vpinmame 3.1 for this table, if you want to hear the rom

Getting script errors Line 415 (Undefined SolModCallback) & Line 944 (Mismatch LampState), Tried UseSolenoids = 0, won't run on a FS Cab, anyone else?

Same here. Is there a fix for this yet?


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