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Download Rocket III (Bally 1967) FS 1.0a
4 Votes
**** REQUIRES VP 9.9x *****
'*
'* Bally's Rocket III (1967)
'* Table primary build/scripted by Loserman!
'* Playfield/Plastics updated by hauntfreaks
'* Original images by Popotte
'* DOF by Arngrim
'* http://www.ipdb.org/...ine.cgi?id=1989
'*
'* Thanks to the following for their contributions (whether they know it or not!)
'* If I have missed anyone, let me know as this table would not exist without the
'* folks in the community.
'*
'*
'* JPSalas - gameroom backdrop
'* EalaDubhSidhe - table object templates
'* Black - HS save/load routines
'* Itchigo - table templates
'* CONRAM - code inspirations
'* Inkochnito - scorecards/instruction cards
'* Pinuck - Gottlieb chimes and score motor routines
'* Herweh - directB2S designer and tools
'* JimmyFingers - rolling ball and other objects' sound routines
'* GNance - score motor tweaks to behave like a real EM
'*
'*
'* Of course, the team behind Visual Pinball - without them, there wouldn't be much choice for playing pinball on a PC
'* I also must include Black and his Future Pinball as I used tables on that platform to help in building my VP tables.
'*
For this table, I am using my new method for enabling/disabling the dB2S backglass modified by Arngrim for DOF. By default the backglass is disabled. The easy way to enable it is this method:
1.Launch table and then exit. It will auto-create a file in the USER folder of VPinball named "LMEMDOFTables.txt"
2.Open this file in notepad and change the "0" to a "1" and save to use dB2S only, or "2" for dB2S with DOF
3.Next time you launch, the backglass will launch.
Or for the die hards out there, create a text file in the USER folder named LMEMTables.txt and put a "1" (dB2S only) or "2" (dB2S with DOF) (no quotes) on the first line and save it.
Operator menu options are as follows:
"[" - open/close the operator menu
"6" - changes balls per game (3/5)
"7" - changes the planet replay settings
"8" - change replay settings
On the full screen version, pay attention to the apron to tell whether it is set for 3 or 5 ball play and which replay settings you have selected.
This table includes new high score routines (from GNance) that allow the table to keep track of the top 5 scores. If you get a high score, flippers change the letters and start key (default "1") enters that letter.
'*
'* Bally's Rocket III (1967)
'* Table primary build/scripted by Loserman!
'* Playfield/Plastics updated by hauntfreaks
'* Original images by Popotte
'* DOF by Arngrim
'* http://www.ipdb.org/...ine.cgi?id=1989
'*
'* Thanks to the following for their contributions (whether they know it or not!)
'* If I have missed anyone, let me know as this table would not exist without the
'* folks in the community.
'*
'*
'* JPSalas - gameroom backdrop
'* EalaDubhSidhe - table object templates
'* Black - HS save/load routines
'* Itchigo - table templates
'* CONRAM - code inspirations
'* Inkochnito - scorecards/instruction cards
'* Pinuck - Gottlieb chimes and score motor routines
'* Herweh - directB2S designer and tools
'* JimmyFingers - rolling ball and other objects' sound routines
'* GNance - score motor tweaks to behave like a real EM
'*
'*
'* Of course, the team behind Visual Pinball - without them, there wouldn't be much choice for playing pinball on a PC
'* I also must include Black and his Future Pinball as I used tables on that platform to help in building my VP tables.
'*
For this table, I am using my new method for enabling/disabling the dB2S backglass modified by Arngrim for DOF. By default the backglass is disabled. The easy way to enable it is this method:
1.Launch table and then exit. It will auto-create a file in the USER folder of VPinball named "LMEMDOFTables.txt"
2.Open this file in notepad and change the "0" to a "1" and save to use dB2S only, or "2" for dB2S with DOF
3.Next time you launch, the backglass will launch.
Or for the die hards out there, create a text file in the USER folder named LMEMTables.txt and put a "1" (dB2S only) or "2" (dB2S with DOF) (no quotes) on the first line and save it.
Operator menu options are as follows:
"[" - open/close the operator menu
"6" - changes balls per game (3/5)
"7" - changes the planet replay settings
"8" - change replay settings
On the full screen version, pay attention to the apron to tell whether it is set for 3 or 5 ball play and which replay settings you have selected.
This table includes new high score routines (from GNance) that allow the table to keep track of the top 5 scores. If you get a high score, flippers change the letters and start key (default "1") enters that letter.
What's New in Version 1.0a (See full changelog)
- code fixes for subscript out of range error
As Scotty said, i also prefer newer Tables, but everytime with your Tables, you shoot me back into the good old Times, and i dont want to go back
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Loserman is the dude. Thank you so much for all the classics
You're on an awesome roll, Loserman! Great stuff.
Another great one! I love all pinball, but I'm really glad you guys working through the EM tables. Most of them I never got to play and I love getting the opportunity now. Keep up the great work!
Keep bringing out these EM tables. So cool to play and the challenges are great. I'd like to see someone from the "nudging is cheating" crowd achieve a good score on this table without banging the cabinet a bit to keep the ball in play.
Never had seen or played this one before, but WOW! I did not expect it to be so fast and challenging! Lots of fun and I love the roto-flipper.
Easily one of the toughest tables I've got in my machine. I swear the outlanes have magnets in them...
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Just played it... wow! I usually prefer newer tables, but this was really fast, fun, and interesting. Great work!