- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More
Submitter
SUPPORT TOPIC File Information
- Submitted: Jun 26 2015 07:59 PM
- Last Updated: Jun 27 2015 07:55 AM
- File Size: 27.32MB
- Views: 8097
- Downloads: 840
-
Author(s):
mfuegemann
zany - Manufacturer: Gottlieb
- Year: 1995
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download Strikes N' Spares (Gottlieb 1995) VP9.9 1.0
1 Votes
Strikes n Spares Gottlieb
This is Strikes n' Spares by Gottlieb, Desktop edition.
Zany came up with the idea to build a new version of this pinball machine. He made the golden ramps, the 3D topper and the flasher domes. I did the playfield redraw based on photos of a somewhat stripped playfield, the apron and put it all together.
Again a manual was not availiable, so the VP8 table by destruk/TAB was a great help identifying the correct solenoid, switch and lamp numbers.
Batch provided the backdrop image for the desktop version.
Additional Thanks go to Fuzzel for providing the lightmap images for the inserts and JPSalas for the fading flasher code.
Edit:
If the table is not registering coins, You can reset the ROM to factory default this way: "7" to enter the menu, then left flipper until "Game Adjustments", right flipper to select, then "1" to reset
After a reset You might want to set the Tournament question on Gamestart to Off in the ROM menu (Game adjustment 41 should be "Normal", cycle with "7"). After changing press F3 to reset.
In the FS support topic, Stat posted some nvram files too.
Configurable options at the top of the script are
- GI brightness
- Flasher light level
- FreePlay (faked)
- Number of spare balls at the ramps 0-3 (only visual impact)
- Topper "Beer" texture that will show on Strikes and Spares
The table comes with the configuration file code by gtxjoe that creates/reads cController.txt from the User directory. Just change the variable cController to 0 and the table is looking for the configuration file.
Have fun and please use the support topic to post any findings and suggestions.
Michael
Zany came up with the idea to build a new version of this pinball machine. He made the golden ramps, the 3D topper and the flasher domes. I did the playfield redraw based on photos of a somewhat stripped playfield, the apron and put it all together.
Again a manual was not availiable, so the VP8 table by destruk/TAB was a great help identifying the correct solenoid, switch and lamp numbers.
Batch provided the backdrop image for the desktop version.
Additional Thanks go to Fuzzel for providing the lightmap images for the inserts and JPSalas for the fading flasher code.
Edit:
If the table is not registering coins, You can reset the ROM to factory default this way: "7" to enter the menu, then left flipper until "Game Adjustments", right flipper to select, then "1" to reset
After a reset You might want to set the Tournament question on Gamestart to Off in the ROM menu (Game adjustment 41 should be "Normal", cycle with "7"). After changing press F3 to reset.
In the FS support topic, Stat posted some nvram files too.
Configurable options at the top of the script are
- GI brightness
- Flasher light level
- FreePlay (faked)
- Number of spare balls at the ramps 0-3 (only visual impact)
- Topper "Beer" texture that will show on Strikes and Spares
The table comes with the configuration file code by gtxjoe that creates/reads cController.txt from the User directory. Just change the variable cController to 0 and the table is looking for the configuration file.
Have fun and please use the support topic to post any findings and suggestions.
Michael
What's New in Version 1.0 (See full changelog)
- 1.0:
- initial version
Hey cal81, if you have questions, you should use the support topic. That's what Michael says:
You can reset the ROM to factory default this way: "7" to enter the menu, then left flipper until "Game Adjustments", right flipper to select, then "1" to reset
After a reset You might want to set the Tournament question on Gamestart to Off in the ROM menu (Game adjustment 41 should be "Normal", cycle with "7"). After changing press F3 to reset.
Many thanks Michael for this great table!
Thanks fuzzi,. It worked.
It seems to play OK but it wont keep score on my DMD, it just shows the strikes and spares word, and if I bowl a strike it does show that graphic as well. Not sure what I am doing wrong?
Other files you may be interested in ..
- 18,354 Total Files
- 57 Total Categories
- 872 Total Authors
- 25,384,651 Total Downloads
- Harley Davidson (Sega 1999)_Bigus(MOD) Latest File
- bigus1 Latest Submitter
user(s) are online (in the past 15 minutes)
members, guests, anonymous users











are all trademarks of VPFORUMS.
Looks good but the coins won't load.