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Submitter
SUPPORT TOPIC File Information
- Submitted: May 03 2015 05:57 PM
- Last Updated: May 04 2015 10:03 PM
- File Size: 34.42MB
- Views: 7728
- Downloads: 868
- Author(s): mfuegemann
- Manufacturer: Other - Pinball
- Year: 1986
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, without approval
Previous Versions
Download V.1 (IDSA 1986) FS VP9.9 1.1
4 Votes
V1 IDSA
This is V.1 by IDSA, Full Screen edition.
Akiles sent me images of the playfield and the plastics as well as a gameplay video. Other resources of this table have been very hard to find. I did a redraw of the covered playfield areas. The lamp and switch number assignments I had to find out the hard way. Akiles and his friends have been a great help, comparing my suggestions to the real table.
Gerrit Volkenborn corrected the ROM behavior and helped finding out the correct solenoids and switches. He provided me with an alpha version of pinmame.dll 2.6 so that I was able to complete the table. Only the speech samples are not played at the moment.
Additional thanks go to Fuzzel for providing the lightmap images for the inserts, Kodiac for the flipper primitive routine and to JPSalas for the ball gates.
I added a DIP switch menu to control the table features as coin settings and the number of balls. You can access it via hitting F6. Please reset the table with F3 after any changes.
The table comes with the new configuration file code by gtxjoe that creates/reads cController.txt from the User directory. Just change the variable cController to 0 and the table is looking for the configuration file.
Remark:
- This game needs pinmame.dll version 2.6 to run
- I created a idsa.vbs file that is included in the download file, please place this file in Your Scripts folder
Have fun and please use the support topic to post any findings and suggestions.
Michael
Akiles sent me images of the playfield and the plastics as well as a gameplay video. Other resources of this table have been very hard to find. I did a redraw of the covered playfield areas. The lamp and switch number assignments I had to find out the hard way. Akiles and his friends have been a great help, comparing my suggestions to the real table.
Gerrit Volkenborn corrected the ROM behavior and helped finding out the correct solenoids and switches. He provided me with an alpha version of pinmame.dll 2.6 so that I was able to complete the table. Only the speech samples are not played at the moment.
Additional thanks go to Fuzzel for providing the lightmap images for the inserts, Kodiac for the flipper primitive routine and to JPSalas for the ball gates.
I added a DIP switch menu to control the table features as coin settings and the number of balls. You can access it via hitting F6. Please reset the table with F3 after any changes.
The table comes with the new configuration file code by gtxjoe that creates/reads cController.txt from the User directory. Just change the variable cController to 0 and the table is looking for the configuration file.
Remark:
- This game needs pinmame.dll version 2.6 to run
- I created a idsa.vbs file that is included in the download file, please place this file in Your Scripts folder
Have fun and please use the support topic to post any findings and suggestions.
Michael
What's New in Version 1.1 (See full changelog)
- 1.1:
- - B2S support added for BallInPlay and GameOver lamps
Hi paalberto,
please send me a PM with a detailed description of Your problem. I am not speaking Spanish, so English would be best.
And please use the support topic!
Regards
Michael
vp what version is??
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He seguido los pasos de tu informacion pero no va muy bien.Le cuesta mucho empezar y los Flippers no me responden bien.Gracias