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Submitter
SUPPORT TOPIC File Information
- Submitted: Feb 02 2015 01:49 PM
- Last Updated: Feb 02 2015 01:51 PM
- File Size: 22.77MB
- Views: 6465
- Downloads: 928
- Author(s): mfuegemann
- Manufacturer: Williams
- Year: 1981
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IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, without approval
Previous Versions
Download Solar Fire (Williams 1981) FS VP9.9 1.0
2 Votes
Solar Fire Williams FS
This is Solar Fire by Williams, Full Screen edition.
Kruge99 sent me his playfield and apron images and contributed much regarding gameplay adjustment, comparing this simulation to his real machine.
Additional Thanks go to Fuzzel for providing the lightmap images for the inserts and the Williams flipper primitives and to JPSalas for the fading flasher code.
The table comes with the new configuration file code by gtxjoe that creates/reads cController.txt from the User directory. Just change the variable cController to 0 and the table is looking for the configuration file.
Have fun and please use the support topic to post any findings and suggestions.
Michael
Kruge99 sent me his playfield and apron images and contributed much regarding gameplay adjustment, comparing this simulation to his real machine.
Additional Thanks go to Fuzzel for providing the lightmap images for the inserts and the Williams flipper primitives and to JPSalas for the fading flasher code.
The table comes with the new configuration file code by gtxjoe that creates/reads cController.txt from the User directory. Just change the variable cController to 0 and the table is looking for the configuration file.
Have fun and please use the support topic to post any findings and suggestions.
Michael
What's New in Version 1.0 (See full changelog)
- 1.0:
- initial version
Very cool build mfuegemann, really fun table. Thank you!
@CJS, like the nod to Firefly/Serenity!
Hi Michael,
great table, we love it. I have never seen any in real. Can it be adjusted to 5 balls per game?
Greetings from Isernhagen.
For all here how to adjust this game and other Williams games of same SS- generation to 5 ball operation:
When the game is in "game over" mode press the "8" botton to toggle in selftest / adjustments and bookkeeping functions. step up to read 30 in ball in play display, here you see in player 1 display the number of balls. with "7" you can choose between up/down increment. with the start button you adjust the number of balls. when done continue to toggle with "8" to end of setting and the game restarts.
Thanks for this awesome and rare table
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gorram it I have to go to work now but I will most definitely be giving this a bash tonight, it looks great. Thank you !