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Hardest Pinball You've Ever Played????


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#1 danothediscoking

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Posted 27 March 2010 - 06:44 PM

It dawned on me today as I was playing Frankenstein how freaking hard some pinball tables really are. Yes, there are those tables that are just drain monsters and/or just totally unfair. However, I was wondering what everyone else thought were some really challenging tables that were a fair overall play. For example, Frankenstein has some phenomenally hard shots to make (that you need to make to advance at all) but I can keep the ball going for ages; I just can't hit any of the shots consistently.lol

My fiancee and I are looking to open a cafe and pinball arcade in Chicago and I'm trying to get some ideas of what machines to get. As I plan to have it double-up as my gameroom, I want to find some tables that I know that I can keep coming back to again and again. Being somewhat of a novice, I'd also love to find a table or two that I can really hone my skills in on. Don't get me wrong, AFM is an awesome game that I love to play and completing everything is a challenge. Yet, there is a different feel I get on a table like Frankenstein where nothing is a given.

Would love to hear everyone's thoughts (or just feel free to complain about tables that whooped you.lol)

-D.M.L.

Edited by danothediscoking, 27 March 2010 - 06:45 PM.


#2 Practicedummy

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Posted 27 March 2010 - 06:56 PM

When I was in my early teens, the tables I hated the most were Big Guns and F-14 Tomcat, later on it was Star Wars and The Simpsons (Data East wasn't very kind to me). The tables that was hard for me, but loved them in spite of the hard gameplay were Strange Science and Pharaoh.

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#3 TheKeef

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Posted 28 March 2010 - 01:43 AM

Star Trek TNG. That table is fun, yet the probe shots, the alpha quadrant shot, and various other elements of that table make it a beast to master. I play it alot still to this day, and it still laughs at my pathetic attempts to do anything worth a damn. But in a good way. wink.gif

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#4 danothediscoking

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Posted 28 March 2010 - 04:14 AM

QUOTE (Practicedummy @ Mar 27 2010, 07:56 PM) <{POST_SNAPBACK}>
When I was in my early teens, the tables I hated the most were Big Guns and F-14 Tomcat, later on it was Star Wars and The Simpsons (Data East wasn't very kind to me). The tables that was hard for me, but loved them in spite of the hard gameplay were Strange Science and Pharaoh.



Practice,
Thanks for the tip! I've read up a bit on Strange Science and it looks just like what I am looking for.

QUOTE (TheKeef @ Mar 28 2010, 02:43 AM) <{POST_SNAPBACK}>
Star Trek TNG. That table is fun, yet the probe shots, the alpha quadrant shot, and various other elements of that table make it a beast to master. I play it alot still to this day, and it still laughs at my pathetic attempts to do anything worth a damn. But in a good way. wink.gif



Keef,
STTNG is an awesome table. Even though part of the draw of it comes from fond memories from childhood of the television show, some of those shots are just bloody hard to make (but all in good fun). At least for STTNG the table is reasonably open to shoot. While Frankenstein has a few similar tricky shots, there is a whole lot of table in the way to block your efforts.

#5 Greywolf

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Posted 28 March 2010 - 06:45 PM

"...fond memories from childhood of the television show..."

Knock it off. You're making me feel old.

...see, I have fond memories from childhood of weekly re-runs of the ORIGINAL series.

#6 Harakiri

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Posted 28 March 2010 - 07:37 PM

I find Lord of the Rings table unforgiving. I consider it my nemesis... biggrin.gif

#7 rob046

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Posted 28 March 2010 - 07:41 PM

I own a handful of pins, and I feel a couple of them are quite difficult compared to other pins of their era. But there are 2 kinds of difficult. There is the annoying difficult, where you just get frustrated, and the game doesn't make you a better player.
Then there is the good kind of difficult, where with practice you can get better, and your skills clearly get better. Also, the "good difficult" keeps you coming back for more, gets you addicted, makes you determined to beat the pin, nail all the modes (on modern pins) or beat a high score.

2 of the pins I own that I think are a "good" difficult, from 2 different era's, are Spy Hunter (early SS) and Judge Dredd (90's DMD era). Both pins are tough at first, but they really improve your skills, gradually, and you do get better.
And I'm not talking about the VP versions, as those tend to be a lot easier for me, for example the flipper gaps are smaller.

With Spy Hunter, everybody who plays that for the 1st time has pretty quick games, even with 5 ball. If you want a pin to work on your nudging skills, SH is definitely a good one, between its mini flipperless PF and brutal outlane area, good nudging is a must to get high scores. There is also a pretty large flipper gap and some rewarding but risky shots.

JD, what an underrated modern pin, a supergame option, deadworld mod, 1st Bally to use DCS sound.
Want a challenge, JD will offer it. I have a super clean JD with a 7 degree incline. Fast & furious. If you play a pin like Paragon for a while, where you can have a cup of tea as you play, then move onto JD, it will murder you!
JD has no letup. No bumpers to slow down gameplay, no video modes (well, there is kind of a video mode but the ball is in play during it). Even when you get the ball in the subway, the ball will start to shoot out to the left flipper almost immediately. Only time you get a break in play is when you lock a ball (obviously), or hit the air raid ramp (which is one f**king bastard of a shot, but I'm getting better at it).
Then, 6 ball multiball is just pure chaos.

I set my grandma up on JD over the holidays. LOL! Instant drain! She didn't even have the reaction time to see the ball come down the PF after it is launched! I showed her what was happening, but she just didn't have the reaction time.
So, JD, not great for grandma. Not great for kids (& some of the audio/video is a little adult themed anyhow). But for true pinheadz, its a great pin. And JD might have a couple of the fastest loop shots around. For the large loop, you need great timing/reaction. For the small loop, even I still don't have the reaction time to keep nailing that one.
JD is important to keep finely tuned. Keep it well leveled, keep the PF clean & waxed, get a nice slope on it, have strong flippers. Take care of it, and it will kick your ass.

The important thing here though, is that I keep getting a little better at JD. And that is exactly what I want in a pin. Something that I can't master right away, yet also something where I don't get bored because my ball times are like 5 minutes. Many modern DMD games I've played, as I get better at pinball, just seem too easy for me to want to own for a year (which is generally what I do).
I think part of the reason I've taken a liking to early SS pins about as old as I am is because they are fun but hard. My EBD, Flash, & Spy Hunter all keep providing some level of challenge. My EM is sometimes challenging, sometimes not, kinda hit or miss.
Though I admit, on all these pins I keep the PF's clean & waxed, good strong flippers, and steep slope. Playing these same pins, not maintained, can make a pretty big difference on difficulty.

Point is, whatever you get, if the stuff I mentioned above is well taken care of, you can turn an average difficulty pin into a tougher playing one.
Anyhow, I can name so many older pins that are very challenging. DMD pins, many can be challenging as far as completing all modes or whatever, but easy as far as longer ball times & such.
& that is another aspect of pin difficulty. Do you want something that challenges you with short ball times? Or something that may have longer ball times, but harder to reach goals?
JD is actually good with both of those things, short ball times, and a buttload of modes to beat.

#8 Greywolf

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Posted 28 March 2010 - 07:43 PM

I tend to stick with the tables which were apparently around before those who fondly remember ST-TNG from their childhood were born smile.gif, so hardest tables?
Williams in general were unkind; OXO is not an easy table to play. Old Chicago (Bally) is an evil table, and Gottlieb tables were wicked: You'd lose your last ball JUST before you managed to light the specials...

#9 vic viper

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Posted 28 March 2010 - 09:36 PM

The Addams Family.

First no buy-ins, and the game played very fast and some modes of play would cause the ball to do crazy things like move in all kinds of different directions which most of the time causes the ball to go down the right or left outlanes.

Everytime I played The Addams Family it was game over in less than 2 minutes.


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#10 Theguyoverthere

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Posted 28 March 2010 - 10:31 PM

The Shadow.

#11 GRONI

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Posted 28 March 2010 - 10:37 PM

TSPP is simply the hardest Pinball on Earth!

The Rules are so complexe. I played this pin now a couple of years for real and virtual, and i was
never even near completion.....

I think this table is unbeatable!

My current VPX Tables I am working on:

 

Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%


#12 Harakiri

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Posted 28 March 2010 - 10:57 PM

Are you serious?

#13 GRONI

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Posted 28 March 2010 - 11:00 PM

yes I am smile.gif I only know one person, who ever beat it with all the secrets...

My current VPX Tables I am working on:

 

Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%


#14 Rawd

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Posted 28 March 2010 - 11:05 PM

I thought that TSPP is unbeatable? I thought I read that somewhere.

I guess it depends what you mean by 'hard'.

I consider a hard table, to be one where I consistantly have 5 minute or less games (Black Knight, Seawitch, Eight-ball)


I find myself quitting games like TSPP after 35 minutes of play when I am still on ball 2. I just lose interest. (and my feet start to hurt. lol)


 


#15 Practicedummy

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Posted 28 March 2010 - 11:30 PM

QUOTE (Rawd @ Mar 28 2010, 06:05 PM) <{POST_SNAPBACK}>
I thought that TSPP is unbeatable? I thought I read that somewhere.

I guess it depends what you mean by 'hard'.

I consider a hard table, to be one where I consistantly have 5 minute or less games (Black Knight, Seawitch, Eight-ball)


I find myself quitting games like TSPP after 35 minutes of play when I am still on ball 2. I just lose interest. (and my feet start to hurt. lol)

I wonder if a major shoe company will come out with shoes designed for the pinball maniac? biggrin.gif

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#16 TheKeef

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Posted 29 March 2010 - 01:53 AM

QUOTE (Practicedummy @ Mar 28 2010, 05:30 PM) <{POST_SNAPBACK}>
QUOTE (Rawd @ Mar 28 2010, 06:05 PM) <{POST_SNAPBACK}>
I thought that TSPP is unbeatable? I thought I read that somewhere.

I guess it depends what you mean by 'hard'.

I consider a hard table, to be one where I consistantly have 5 minute or less games (Black Knight, Seawitch, Eight-ball)


I find myself quitting games like TSPP after 35 minutes of play when I am still on ball 2. I just lose interest. (and my feet start to hurt. lol)

I wonder if a major shoe company will come out with shoes designed for the pinball maniac? biggrin.gif


After they make a Tiger "Dont hate the playa" shoe.

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#17 danothediscoking

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Posted 29 March 2010 - 04:10 AM

All jokes about my age aside (aren't people trying to get younger people interested in pinball, geez), this has been really helpful. I grabbed a few of the VPM tables you guys recommended but it just isn't the same. I'm starting to see a trend in some of the answers. For example, the North Pole shot on Frankenstein, the Sniper shot on Judge Dredd, and one of the ones on STTNG are almost identical (e.g. phenomenally hard to hit consistently).

To keep up with the discussion, yes, there are certain features like the "Power" on The Addams Family that become cheap and annoying (but oddly, rarely helpful). And then there are tables like the Simpsons' Party Pinball that just seems to drain no matter what you do. These tables may be great for operators but I really think that they aren't good for players. I recently went to a free-play pinball arcade here in Pittsburgh and TSPP got about three plays b/c it is just frustrating. Some machines are frustrating b/c they are hard. This I can accept. I haven't played heaps but I know on certain tables that if I take a weak shot that can't make it up a ramp or around a corner, it'll drain. For example, on Attack From Mars I usually don't go for the saucers (you hit them enough randomly during multiball). Yet, I'm always so tempted to go for the last shot to keep advancing. If you take a wanky shot that doesn't have enough on it, chances are pretty good that it'll come straight down and die. From the few VPM games of Judge Dredd I've played I can already tell the left outlane is going to be killer. The less said about all the spots you can drain on Strange Science the better. wink.gif

Another line I've seen come up is the battle over the "old" and the "new" games. As a newer player who grew up w/ DMD and SS games, I used to tend to skip over older SS and EM. However, I find myself playing them quite a lot now. Yes, the multiballs and thick rule sets are great but there is something about an old table that is just bloody hard and unforgiving. One of the local champs here only practices on X's and O's just so he can get his accuracy spot on. I think I can understand the logic in this. W/ so much going on in most games, one rarely gets a chance to really focus on making good shots consistently. For whatever reason I'll always see people around here rack up high scores on a DMD game and then be rocked by an older table. Not saying that the newer games are bad but I know that the hardest games for me are those games from the 70's. Even a simple game like Mata Hari is great to work on hitting bank targets and switching flippers or a game like Superman that has drop target bonuses that move! Try that on for size.

Lastly, it is a letdown now that I have a list of tables I can't wait to get my hands on, I can't seem to find them. Pittsburgh, PA is a pretty good pinball area. We have a great site dedicated to pinball called coinball.com and have PAPA here. Yet b/t Strange Science, Judge Dredd, Spy Hunter, et cet. there is only a Strange Science w/in about a 100km radius. Oh, did I mention that it is in a private collection. You'd think more operators would keep these machines instead of another Spider Man.

#18 Joe

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Posted 29 March 2010 - 05:36 AM

Try playing beat down games with weak flippers now that can be hard.

#19 Theguyoverthere

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Posted 29 March 2010 - 06:06 AM

QUOTE (Joe @ Mar 28 2010, 10:36 PM) <{POST_SNAPBACK}>
Try playing beat down games with weak flippers now that can be hard.


I once got a replay on a Tales from the Crypt that had a broken left flipper... that was fun laugh.gif

#20 lupo51ca

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Posted 29 March 2010 - 06:43 AM

Any game can be made to be hard, depending on it's slope, if it's balanced or not, having shallow flippers or not, how well it's maintained in general and depending on which settings have been loaded. Setting games like TSPP to extra hard or installing the directors cut on LOTR will change some of the rules and change what a player has to do to accomplish their task. This can easily make a game much harder.

Edited by lupo51ca, 29 March 2010 - 06:44 AM.