Hi DDH69,
I don't know if this is the right way to report a bug, please let me know if I should report this differently or elsewhere.
I use DOFLinx 10.03 with Pinball FX and Pinball FX Midnight, with DEBUG_TCP_PORT=47831 and a TCP client connected to 127.0.0.1.
With one TCP client connected, I observed approximately 125 seconds of cumulative process CPU time over 96 seconds of wall time. After restarting DOFLinx without a TCP client, CPU usage was substantially lower. This is an indicative observation, not yet a controlled benchmark.
Read-only inspection of the installed executable suggests that:
- The client worker loops without waiting when the outgoing queue is empty.
- The worker continues looping after a write failure or disconnection.
- Reconnections may therefore accumulate active workers.
- The two-millisecond delay runs only after sending a message
I collected logs and CPU measurements for four scenarios, each lasting approximately 30 seconds:
- After a fresh start, without a TCP client: 0.84 seconds of CPU time.
- With one TCP client connected, receiving no data: 31.02 seconds.
- After disconnecting that client: 31.08 seconds, with the server-side socket still in CLOSE_WAIT.
- After restarting DOFLinx again, without a client: 0.72 seconds.
The configuration remained unchanged throughout, with DEBUG=2 and DEBUG_TCP_PORT=47831. No Pinball game was running during these measurements.
I would be happy to help reproduce the issue, collect CPU and resource measurements, and test a candidate fix. If you’re comfortable sharing the relevant source, I could also help develop and test a patch.
Thank you for your work on DOFLinx.




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