I've done all sorts of ideas regarding not only changing the playfield art during gameplay, but also changing the actual playfield layout (and multiple mini-playfields) during gameplay. Mind you, I create my games on Future Pinball-BAM, as VP does have limitations in this regard (and other limitations).
My most recent examples:
Masters of the Universe - Collector's Edition
- changes the playfield art, autoplunger model, ball, etc based on the faction each player choses
- these changes occur at the start of each player's ball
Trailer video
https://youtu.be/k1K...YSsxqZeayqODDNn

Silent Hill (work in progress)
- changes the playfield's art, visuals, effects, and layout as you progress through this very unique pinball game
- the top third of the playfield completely changes at different points (kind of like a P3 module), as do the ramps
- the opening / under playfield inside the cabinet change and moves to multiple different mini playfields
- there are modular mini-playfields that change within each fullsize playfield combination
- the look of the game can change from the foggy world to the hellish otherworld
Teaser Trailer video:
https://youtu.be/HrG...G14cmWkf65_oe8A
Nightmare Alley gameplay:
https://youtu.be/YML...wY5f_IKu5iWj428
Second playfield first look:
https://youtu.be/YML...wY5f_IKu5iWj428
Combat system update
https://youtu.be/OkN...m2om1vOYpTmK2CF
Work in progress thread:
https://www.vpforums...ic=46869&page=6








