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What about playfields that change artwork during play?

Payfield Change Artwork

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#1 Breadbox64

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Posted 09 January 2026 - 04:57 PM

First of all I am totally new to VP and don't know anything about for real, so I really don't know if something like that is even possible! I just got the idea that it could be something interesting when a playfield changes it's artwork during play. For example you hit a lock with the ball that will activate a new mission/mode, then with a fading or pixelating effect the playfields artwork will be changed into another for that mission/mode. I do think that could be a cool thing for some tables?


Edited by Breadbox64, 09 January 2026 - 04:59 PM.


#2 xenonph

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Posted 09 January 2026 - 05:34 PM

First of all I am totally new to VP and don't know anything about for real, so I really don't know if something like that is even possible! I just got the idea that it could be something interesting when a playfield changes it's artwork during play. For example you hit a lock with the ball that will activate a new mission/mode, then with a fading or pixelating effect the playfields artwork will be changed into another for that mission/mode. I do think that could be a cool thing for some tables?

Check out this table...

https://www.vpforums...&showfile=18804

 

Game is complete with all 4 tables (1 main and 3 warp Red Green Blue ones)


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#3 Suikazz

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Posted 09 January 2026 - 05:46 PM

Space Cadet (Galaxy Edition) does it during gameplay ;)



#4 Breadbox64

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Posted 09 January 2026 - 05:58 PM

@xenonph

Wow didn't knew about somthing like that already exist. But my intention was more to imply this into VP originals and rebuilds as a feature. I must say to change the whole playfield including artwork AND layout is a even more thrillig idea! I just think that wouldn't be possible?

 

@Suikazz

WOW that's exactly what i was thinking about!


Edited by Breadbox64, 09 January 2026 - 06:03 PM.


#5 Emanoel299

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Posted 09 January 2026 - 11:12 PM

Hi everyone

I want to express my opinion on this topic without any offense.
Any idea that improves this pinball emulator is always welcome.
Some original tables already use this concept, for example, Space Cadet (Galaxy Edition), Time Lord, etc.
What I don't think is appropriate is losing the basic concept of VPX, which is the emulation of the real pinball machine for those who play in cabinet mode, especially in 3D mode.
For example, I like the emulation of the original Pinball FX tables, but changing the concept of emulating real machines with items that change pinball into a video game is not appropriate in my opinion because it loses the idea of ​​the original concept of this emulator.
I understand that too many peopleo play VPX in desktop 2D mode that looks a PC game.
My kids played in desktop mode. They never had played a real Arcade pinball machine.
Once played a real Arcade pinball machine, now they understood what I was talkink about it.
However, I have played many VPX original tables that are beautiful masterpieces, keeping the concept of a real cabinet machine while mixing video game concepts without losing the true essence of a real pinball machine.

Edited by Emanoel299, 09 January 2026 - 11:20 PM.


#6 Breadbox64

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Posted 10 January 2026 - 01:30 PM

@Emanoel299

I absolutely do understand your opinion about this. For me a table must look real like, i can't even play a table that won't look real enough. Reason is simple, I owned about 12 real machines myself years ago. But at this I can think about that it is something that could be realised for real. Just think about bend and rollable displays thin like foil. So I can see there could be ways to make something like that possible for real tables. But I need to agree it would be most unlikely to become reality just because it would be to expensive for production. Thats for the graphics, And for changeing the playfields layout there could be something like a wheel out of three playfields arranged in a triangle. A mechanism lowers the playfield down in the cabinet, the triangle rotates and the new playfield comes up. So from a technical point of view it's nothing that would be impossible in a real machine.



#7 xenonph

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Posted 10 January 2026 - 02:32 PM

On my Black Tiger table mod, when you drop all 6 upper targets, the upper playfield art is changed to the next boss that was in the arcade game.

Also the drop targets art changes to next enemy.

When hitting lower left kicker, (Dungeon Entrance), the plastics change from brick to lava texture for a timed session, or until ball is drained.

 

 


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#8 Breadbox64

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Posted 10 January 2026 - 02:51 PM

I am really surprised that my idea (wich i thought it's a new one) is already being used that often. 



#9 Shivorath

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Posted 10 February 2026 - 04:44 PM

 

Hi everyone

I want to express my opinion on this topic without any offense.
Any idea that improves this pinball emulator is always welcome.
Some original tables already use this concept, for example, Space Cadet (Galaxy Edition), Time Lord, etc.
What I don't think is appropriate is losing the basic concept of VPX, which is the emulation of the real pinball machine for those who play in cabinet mode, especially in 3D mode.
For example, I like the emulation of the original Pinball FX tables, but changing the concept of emulating real machines with items that change pinball into a video game is not appropriate in my opinion because it loses the idea of ​​the original concept of this emulator.
I understand that too many peopleo play VPX in desktop 2D mode that looks a PC game.
My kids played in desktop mode. They never had played a real Arcade pinball machine.
Once played a real Arcade pinball machine, now they understood what I was talkink about it.
However, I have played many VPX original tables that are beautiful masterpieces, keeping the concept of a real cabinet machine while mixing video game concepts without losing the true essence of a real pinball machine.

 

I know I'm a bit late to this topic, but I just got to say that while I understand your overall position I do not understand how it applies to this discussion. We already have real pinball tables with changing playfield graphics, and I hope one day soon we'll start to see these in VPX (or at least in VPE as I'm not sure VPX can handle it). Maybe you haven't played on a Multimorphic P3 machine but I can say they are awesome and real pinball arcade machines and I hope we get virtual versions of those tables one day. The ability to not just change playfield art in different modes, but to have full video with moving virtual targets and such is a requirement for accurately recreating these real, physical arcade pinball machines.

For those unaware: Multimorphic P3 pinball machines use a large screen for 2/3rds of the playfield, with sensors to track ball position. So in addition to physical targets on the sides and top 1/3rd of the playfield, you can also hit virtual targets that move or appear/disappear in the center of the playfield.



#10 Breadbox64

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Posted 10 February 2026 - 06:10 PM

For those unaware: Multimorphic P3 pinball machines use a large screen for 2/3rds of the playfield, with sensors to track ball position. So in addition to physical targets on the sides and top 1/3rd of the playfield, you can also hit virtual targets that move or appear/disappear in the center of the playfield.

 

WOW just WOW! Looks fantastic to me! Reminds strongly to WMS Pinball 2000 even when it is a pretty different and more developed solution. There is just one little thing i don't like that much, the visible level difference between the screen and the physical playfield. But the concept has enormous potential!



#11 TerryRed

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Posted 10 February 2026 - 06:56 PM

I've done all sorts of ideas regarding not only changing the playfield art during gameplay, but also changing the actual playfield layout (and multiple mini-playfields) during gameplay. Mind you, I create my games on Future Pinball-BAM, as VP does have limitations in this regard (and other limitations).

 

My most recent examples:

 

 

Masters of the Universe - Collector's Edition

 

- changes the playfield art, autoplunger model, ball, etc based on the faction each player choses

- these changes occur at the start of each player's ball

 

Trailer video

 

https://youtu.be/k1K...YSsxqZeayqODDNn

 

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Silent Hill (work in progress)

 

- changes the playfield's art, visuals, effects, and layout as you progress through this very unique pinball game

- the top third of the playfield completely changes at different points (kind of like a P3 module), as do the ramps

- the opening / under playfield inside the cabinet change and moves to multiple different mini playfields

- there are modular mini-playfields that change within each fullsize playfield combination

- the look of the game can change from the foggy world to the hellish otherworld

 

Teaser Trailer video:

 

https://youtu.be/HrG...G14cmWkf65_oe8A

 

Nightmare Alley gameplay:

 

https://youtu.be/YML...wY5f_IKu5iWj428

 

Second playfield first look:

 

https://youtu.be/YML...wY5f_IKu5iWj428

 

Combat system update

 

https://youtu.be/OkN...m2om1vOYpTmK2CF

 

 

Work in progress thread:

 

https://www.vpforums...ic=46869&page=6

 

 

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#12 Breadbox64

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Posted 10 February 2026 - 08:44 PM

@TerryRed very impressive! Guess i need to check and try them when i got a more powerful computer, my actual hardware already has a hard time with most VPX tables. Not sure about i will play them that often because some effects seem a bit to much video game like but they do look way to interesting not to give them a try. Yesterday i stumbled over a video of "Chucky's Killer Pinball", also pretty nice looking but i think i can't deal with the ball shadows and flying scores. It's crazy a few days ago i thought i had a cool new idea to upgrate some tables and now i know pinball has developed way further than that.



#13 Emanoel299

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Posted 10 February 2026 - 11:03 PM

@shivorath

 

Thank you for your POV.

Yeah! I understand the Pinball evolution and if a emulation can do it, it´s fine.

But for me a simple example as follow:

I like to play "Creature of The Black Lagoon" in passive 3D cabinet mode in VPX GL. It´s close a real machine.

However, to play "Creature of The Black Lagoon" in Pinball FX, even in VR, Looks like a PC game in my POV.

Although it´s cool, I prefer play it in VPX mode.

Most of Original Terry Red FP tables use this conception and are great. Close to real table machine in passive 3D mode.

 

Backing to my feeling about this topic.

I agree if the VPX can emulate a Multimorphic table or any original table will be cool. I´ve never seen a real machine.

I only disagree is take a real emulated machine and change to a PC game on VPX.


Edited by Emanoel299, 11 February 2026 - 10:35 PM.


#14 GeorgeH

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Posted 11 February 2026 - 03:34 AM

On my version of the Addams Family, I replaced not only the color playfield with a black and white version of the playfield but replaced just about all the color textures with black and white versions.  Check it out at the link below:

 

https://www.vpforums...&showfile=19417







Also tagged with one or more of these keywords: Payfield, Change, Artwork