Jump to content



Photo
- - - - -

DOFLInx v8.04 Released


  • Please log in to reply
2 replies to this topic

#1 DDH69

DDH69

    Pinball Wizard

  • Platinum Supporter
  • 3,080 posts
  • Location:DOFLinx HQ, Adelaide

  • Flag: Australia

  • Favorite Pinball: Monster Bash

Posted 05 May 2024 - 10:55 AM

Once OK'ed by admin it will be available here.

 

More bug fixes, logic improvements and speed for PinballFX integration.  Still pretty sure that nudge and plunger is still not right.  Some tweaks for MAME.

 

Enjoy  :)

 

 

Here are the release notes:

8.04 5/5/24
- Fix the checking in the DOFLinxSettings.ini for PinballFX that caused some false logging, nothing operational
- Unimprove the way that PinballFX table event alias work to avoid double triggering, because it caused trouble
- Sort out the PinballFX Play / Menu / InLane logic
- Make the PinballFX event processing faster
- FX files for CivilWar, Fish Tales, Marvels Women of Power A Force
 
8.03 1/5/24
- Fix, get checking for plunger and nudge working for PinballFX , still not convinced that its driving through to FX or FX3 though
- New, Add the MAX_SCORE_CHANGE= as an option the game.MAME files in the [STARTUP] section
- New, SD=delay mS:commands option in the [SCORE] section of game.MAME files to execute commands a set time after the last score change
  To be used to do things like restore a marquee after game scores stop changing, ie "game over"
- New for MAME high scores add logic to use the supplied MAME_HISCORE_FOLDER= then Mame\hiscore then \hi
  Most people will not need to set this parameter
- Improve the way that PinballFX table event alias work to avoid double triggering
- Improve start process when you don't get PROCESSES= quite right
- More checking for the correct setup in PinballFX
- Fix up the SSF volume percentage to be based of current volume not full volume
 

DOFLinx
Contributions for equipment to help with ongoing DOFLinx development can be made here

#2 skinlab133

skinlab133

    Hobbyist

  • Members
  • PipPip
  • 23 posts

  • Flag: ---------

  • Favorite Pinball: medieval madness

Posted 05 May 2024 - 10:20 PM

SSF volume fixed  :tup:  Still only getting plunger, nudge, sling and bumper sounds from what I can tell. No drain, plunge, or loop sounds.  :love39:  



#3 DDH69

DDH69

    Pinball Wizard

  • Platinum Supporter
  • 3,080 posts
  • Location:DOFLinx HQ, Adelaide

  • Flag: Australia

  • Favorite Pinball: Monster Bash

Posted 06 May 2024 - 11:18 AM

SSF volume fixed  :tup:  Still only getting plunger, nudge, sling and bumper sounds from what I can tell. No drain, plunge, or loop sounds.  :love39:  

 

Thanks for the feedback.  You should find launch sound on some tables, it is table dependant.  DOFLinx triggers the launch effect when the table changes status from on lane to in play.  Unfortunately not all tables (I noticed all Williams) do not report in lane so therefore no change in state to get a launch is possible just yet.  Loop sounds need to be added per table and work is yet to start in anger on that.


DOFLinx
Contributions for equipment to help with ongoing DOFLinx development can be made here