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Wednesday Addams Addams Family

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#1 GaryInMotion

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Posted 12 July 2023 - 01:45 AM

Wednesday In Progress (screenshot represents current state - subject to further revisions before release)

 

Based on JP's amazing "Mr. Black":

 

Table Mechanics, Updated Code: 75% complete

Graphics: 95% complete

Music: 100% sourced

Sound Effects: currently in development

 

Premise: Can you survive Nevermore Academy?

Unlock the Secret Library to find Faulkner's diary.

 

Release: Targeting End of July.

 

Thanks to JP for agreeing to test, as this is a real tricky ROM from Taito!

 

GaryInMotion

 

 

wednesday_preview.png


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#2 GaryInMotion

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Posted 04 August 2023 - 04:15 PM

An update on this project:

I have actually completed this table, with fun animated back glass (for cabinets), callouts and music.  It's a lot of fun to play (if you're not also playing JP's, "Mr. Black" table).

As the table is designed to use new sounds, turning off the ROM sounds of "Mr. Black" is necessary. Unfortunately, the methods of doing so (either in code or by using the F1 menu) breaks the table functions (as confirmed by both JP and Xenonph).  Using an alternate ROM "Mr. Black1" did nothing to fix the problem, so it has become necessary for me to build this from the ground up and not rely on the existing ROMs.

This will take me some time as certain elements of table building are new to me.  I really like the layout of the "Mr. Black" table as it complements the theme and storyline I worked up for "Wednesday".  So I will work to re-create based on this, as I don't want to break someone else's (amazing) work to promote mine.  (Thanks for your guidance, JP!)

 

In the meantime, here's a link to the working prototype (Desktop Mode) for your viewing pleasure..

 

wed_screen.png

https://youtu.be/UhBATOoMwVQ


Edited by GaryInMotion, 31 August 2023 - 02:17 PM.

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#3 kboyer

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Posted 27 August 2023 - 12:16 AM

This looks good. When you releasing it?



#4 Derek Wildstar

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Posted 27 October 2023 - 01:51 AM

Looks great, my niece will love this. :)



#5 wiesshund

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Posted 27 October 2023 - 01:56 AM

An update on this project:

I have actually completed this table, with fun animated back glass (for cabinets), callouts and music.  It's a lot of fun to play (if you're not also playing JP's, "Mr. Black" table).

As the table is designed to use new sounds, turning off the ROM sounds of "Mr. Black" is necessary. Unfortunately, the methods of doing so (either in code or by using the F1 menu) breaks the table functions (as confirmed by both JP and Xenonph).  Using an alternate ROM "Mr. Black1" did nothing to fix the problem, so it has become necessary for me to build this from the ground up and not rely on the existing ROMs.

This will take me some time as certain elements of table building are new to me.  I really like the layout of the "Mr. Black" table as it complements the theme and storyline I worked up for "Wednesday".  So I will work to re-create based on this, as I don't want to break someone else's (amazing) work to promote mine.  (Thanks for your guidance, JP!)

 

In the meantime, here's a link to the working prototype (Desktop Mode) for your viewing pleasure..

 

​

https://youtu.be/UhBATOoMwVQ

What problem are you having with the sound?
because i can kill the sound on the ROM with no issues

 

can you tell me how you are killing the sound?

you may not need to rebuild

 

got a test copy of the table i can look at?


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#6 xenonph

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Posted 27 October 2023 - 03:07 AM

What problem are you having with the sound?
because i can kill the sound on the ROM with no issues

 

can you tell me how you are killing the sound?

you may not need to rebuild

 

got a test copy of the table i can look at?

 

Just download JP's Mr Black table, (the table used for this mod) here...

https://www.vpforums...&showfile=13202

 

Start table.

Hit F1,

Uncheck Use Sound.

Hit OK.

Hit F3 and VP closes and error message says VP has stopped working.

 

Or add script command to turn off the sounds, and same happens.


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#7 GaryInMotion

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Posted 27 October 2023 - 03:26 AM

 

An update on this project:

I have actually completed this table, with fun animated back glass (for cabinets), callouts and music.  It's a lot of fun to play (if you're not also playing JP's, "Mr. Black" table).

As the table is designed to use new sounds, turning off the ROM sounds of "Mr. Black" is necessary. Unfortunately, the methods of doing so (either in code or by using the F1 menu) breaks the table functions (as confirmed by both JP and Xenonph).  Using an alternate ROM "Mr. Black1" did nothing to fix the problem, so it has become necessary for me to build this from the ground up and not rely on the existing ROMs.

This will take me some time as certain elements of table building are new to me.  I really like the layout of the "Mr. Black" table as it complements the theme and storyline I worked up for "Wednesday".  So I will work to re-create based on this, as I don't want to break someone else's (amazing) work to promote mine.  (Thanks for your guidance, JP!)

 

In the meantime, here's a link to the working prototype (Desktop Mode) for your viewing pleasure..

 

​

https://youtu.be/UhBATOoMwVQ

What problem are you having with the sound?
because i can kill the sound on the ROM with no issues

 

can you tell me how you are killing the sound?

you may not need to rebuild

 

got a test copy of the table i can look at?

 

Just sent you a PM.  Thanks for reaching out!


 

What problem are you having with the sound?
because i can kill the sound on the ROM with no issues

 

can you tell me how you are killing the sound?

you may not need to rebuild

 

got a test copy of the table i can look at?

 

Just download JP's Mr Black table, (the table used for this mod) here...

https://www.vpforums...&showfile=13202

 

Start table.

Hit F1,

Uncheck Use Sound.

Hit OK.

Hit F3 and VP closes and error message says VP has stopped working.

 

Or add script command to turn off the sounds, and same happens.

 

Yes... thanks for checking again.  Welcome to my nightmare. (Pun intended).  Just PM'd Wiesshund with a link to test.  Still can only get this working on my system.


Gary (aka "GaryInMotion")
 

"Just because you can edit, doesn't mean you should." - Tom Servo


#8 wiesshund

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Posted 27 October 2023 - 06:53 AM

just sent an answer to both audio issue and the worry about ROM conflict


 

What problem are you having with the sound?
because i can kill the sound on the ROM with no issues

 

can you tell me how you are killing the sound?

you may not need to rebuild

 

got a test copy of the table i can look at?

 

Just download JP's Mr Black table, (the table used for this mod) here...

https://www.vpforums...&showfile=13202

 

Start table.

Hit F1,

Uncheck Use Sound.

Hit OK.

Hit F3 and VP closes and error message says VP has stopped working.

 

Or add script command to turn off the sounds, and same happens.

 

It's a Taito ROM

Dont do that, they dont like that much, some worse than others

there is a different way to turn sound off for those


Sub Table1_init
With Controller
.Games(cGameName).Settings.value("volume") = -32


Sub Table1_exit
Controller.Games(cGameName).Settings.value("volume") = 0

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Spend it on Hookers and Blow


#9 xenonph

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Posted 27 October 2023 - 07:18 AM

 

just sent an answer to both audio issue and the worry about ROM conflict


 

What problem are you having with the sound?
because i can kill the sound on the ROM with no issues

 

can you tell me how you are killing the sound?

you may not need to rebuild

 

got a test copy of the table i can look at?

 

Just download JP's Mr Black table, (the table used for this mod) here...

https://www.vpforums...&showfile=13202

 

Start table.

Hit F1,

Uncheck Use Sound.

Hit OK.

Hit F3 and VP closes and error message says VP has stopped working.

 

Or add script command to turn off the sounds, and same happens.

 

It's a Taito ROM

Dont do that, they dont like that much, some worse than others

there is a different way to turn sound off for those


Sub Table1_init
With Controller
.Games(cGameName).Settings.value("volume") = -32


Sub Table1_exit
Controller.Games(cGameName).Settings.value("volume") = 0

And this is shutting off the rom sounds for you on Mr Black table?

Not working for me.

Also with the =0 in the exit sub, now the table freezes on exit.

 

The sounds can be turned down using the Tilde key method, but those settings are not saved in the nvram. So he can't include the nvram with the table.

When a person uses the tilde key method to turn down the rom sounds, they will find that they have to do same to up them to have rom sounds back on the regular table.

 

Is there a script command to access, and adjust the Tilde Key volume adjustments?


Edited by xenonph, 27 October 2023 - 07:32 AM.

CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#10 wiesshund

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Posted 27 October 2023 - 08:36 AM

Works fine

 

Here is table script, try it 
 

 

https://drive.google...?usp=drive_link

 

 

 

@GaryInMotion

Search tablescript for wiesshund

you will want to copy those items to your Wednessday script (The one where it was working except you had a sound issue)

That is it

Mind placement in the script, keep items in same places

 

@Xenonph

dont try exiting a taito nvrampatched table while match counter is still running or needs to run, you will get held hostage until the ROM is done in the background

and you wont see the ROM doing anything

might be why you thought you were locked up?

nvpatchexit makes sure the ROM is no longer busy before it will allow the table to exit


Oh @Xenonpf

to answer your question

things done in vpm interface are not saved to registry or nvram

nor does vpx make use of them.

Those are a remnant of the MAME core itself and they are stored in cfg

but VPX can not directly use them.

VPinMAME saves the cfg's in binary as opposed to MAME saving in plain text
so you cannot read parse or edit them in any easy fashion in vbscript

you would have to hex edit, so not super useful


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Spend it on Hookers and Blow


#11 xenonph

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Posted 27 October 2023 - 08:39 AM

Works fine

 

Here is table script, try it 
 

 

https://drive.google...?usp=drive_link

 

 

 

@GaryInMotion

Search tablescript for wiesshund

you will want to copy those items to your Wednessday script (The one where it was working except you had a sound issue)

That is it

Mind placement in the script, keep items in same places

 

@Xenonph

dont try exiting a taito nvrampatched table while match counter is still running or needs to run, you will get held hostage until the ROM is done in the background

and you wont see the ROM doing anything

might be why you thought you were locked up?

nvpatchexit makes sure the ROM is no longer busy before it will allow the table to exit


Oh @Xenonpf

to answer your question

things done in vpm interface are not saved to registry or nvram

nor does vpx make use of them.

Those are a remnant of the MAME core itself and they are stored in cfg

but VPX can not directly use them.

VPinMAME saves the cfg's in binary as opposed to MAME saving in plain text
so you cannot read parse or edit them in any easy fashion in vbscript

you would have to hex edit, so not super useful

I notice you moved the sound command out of the Table Init Sub.

Maybe that was the problem.

It works for me now!


Edited by xenonph, 27 October 2023 - 08:42 AM.

CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#12 wiesshund

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Posted 27 October 2023 - 08:56 AM

 

I notice you moved the sound command out of the Table Init Sub.

Maybe that was the problem.

It works for me now!

 

because i want the volume dead before the ROM even initializes

when you exit table you will briefly hear the ROM as the ROM is set back to normal volume

 

Trying to avoid that at launch by doing it before VPM is initialized

closest i can get to the illusion of the ROM not making a peep

 

You can disable the audio processing that way, but it wont help

the ROM timing will still be off and the table will quickly appear to be out of sync with what is going on.

 

I don't know if the Taito programmers leveraged flaws and actually used them as a function
or were purposely watching the audio.

 

this is not the only Taito controller though where it can go a little off from setting sound to 0

 

@JP
LoL there is no fx_flipperup2 sound in the table

was wondering why left flipper sounded dead

i thought i was deaf in one ear for a minute  :tongue3:​ 


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#13 GaryInMotion

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Posted 27 October 2023 - 03:00 PM

 

 

I notice you moved the sound command out of the Table Init Sub.

Maybe that was the problem.

It works for me now!

 

because i want the volume dead before the ROM even initializes

when you exit table you will briefly hear the ROM as the ROM is set back to normal volume

 

Trying to avoid that at launch by doing it before VPM is initialized

closest i can get to the illusion of the ROM not making a peep

 

You can disable the audio processing that way, but it wont help

the ROM timing will still be off and the table will quickly appear to be out of sync with what is going on.

 

I don't know if the Taito programmers leveraged flaws and actually used them as a function
or were purposely watching the audio.

 

this is not the only Taito controller though where it can go a little off from setting sound to 0

 

@JP
LoL there is no fx_flipperup2 sound in the table

was wondering why left flipper sounded dead

i thought i was deaf in one ear for a minute  :tongue3:​ 

 

Gentlemen, I so appreciate the help on this.  I will look to modify and fingers crossed for a release in time for Halloween!

Best to you both!

 

P.S. Yes, I found that flipperup2 anomaly and fixed it the later code. ;)

 

GaryInMotion


Edited by GaryInMotion, 27 October 2023 - 03:46 PM.

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#14 wiesshund

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Posted 27 October 2023 - 05:27 PM

Gentlemen, I so appreciate the help on this.  I will look to modify and fingers crossed for a release in time for Halloween!

 

 

 

Best to you both!

 

P.S. Yes, I found that flipperup2 anomaly and fixed it the later code. ;)

 

GaryInMotion

 

Only a few code lines, so you should be able to test it today


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#15 GaryInMotion

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Posted 27 October 2023 - 11:27 PM

 

Gentlemen, I so appreciate the help on this.  I will look to modify and fingers crossed for a release in time for Halloween!

 

 

 

Best to you both!

 

P.S. Yes, I found that flipperup2 anomaly and fixed it the later code. ;)

 

GaryInMotion

 

Only a few code lines, so you should be able to test it today

 

Sent you a PM with a pre-release version for testing! We're close!


Gary (aka "GaryInMotion")
 

"Just because you can edit, doesn't mean you should." - Tom Servo






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