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Aloha (Gottlieb 1961)[Visual Pinball X]


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#1 jino0372

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Posted 25 June 2023 - 06:39 AM

Posted Image


File Name: Aloha (Gottlieb 1961)

File Submitter: jino0372

File Submitted: 25 Jun 2023

File Category: VPX Recreations

Author(s): JINO0372
POPOTTE
Manufacturer: Gottlieb
Year: 1961
Permission to MOD?: Yes, with approval


Aloha (Gottlieb 1955)
 
I love the colors and gameplay of this table.  It’s a two-player and it is, in my opinion, best to play with two because you can steal the other player’s bonus  :P .  The trick to high scores on this table is to try not to hit the gobble (bonus) hole in the middle and build up the red and yellow bonus’.  Then hit either the red or yellow kicker. The gobble hole is also great as it will score both bonus’, but you also lose your ball.
 
This is my second complete ground up build.  As with Wonderland…I started with the “New Table” option in VPX.  I then added all the playfield features.  I then added the scripting to make them work.  Once I got there, I added rules and scoring.  I finished it with images and adding special table features like JPSalas' LUT brightness control and VPX7 Rev2 Material Physics (with JLou’s flipper tricks!)  :dblthumb:
 
Like my Wonderland table…I added to this table the ability to choose your lifter option.  Older machines typically require the player to “lift the ball” to play.  Newer games kick the ball out to the plunger.  I got annoyed with having to lift the ball, so I scripted the table to give you a choice.  Manual lifter or automatic lifter.  Manual lifter you must use the right magna save button to lift the ball to the plunger after a drain.  Automatic lifter the ball kicks out after a drain.  There is also an option in the script to choose either 3 or 5 balls per game.
 
I would like to thank the following individuals.  With out them I would not have been able to make this table.
 
POPOTTE – Popotte’s FP table was my inspiration and provided valuable resources to this build.
JPSALAS – I used your awesome Physics, LUT code, and rolling sounds.
ROTHBAUERW – I added your manual ball control and ball dropping sounds.
NINUZZU – I added your ball and flipper shadows.
 
I also want to thank everyone on the VPX dev team and the entire VP community!!!
 


Click here to download this file


Check out my website for any latest updates or information on current builds that I am working on.

 

077b59_220a28a7f1c8449998b6a25f36fd5f47~


#2 Drybonz

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Posted 25 June 2023 - 11:03 AM

Looks great, Jino... nice work.     :dblthumb:



#3 marcio clauss

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Posted 25 June 2023 - 12:56 PM

Good job Thanks JINO0372, POPETTE and everyone involved :tup:



#4 hitman2304

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Posted 25 June 2023 - 01:25 PM

Table looks great but ball is moving too slow and i feel like is floating. This is strange because it has implemented JP physics. Maybe need some adjustments. Just played Your second table Wonderland and physics is MUCH better. 


Edited by hitman2304, 25 June 2023 - 01:53 PM.


#5 Slydog43

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Posted 25 June 2023 - 02:36 PM

Loving all your new uploads, great job



#6 tmpc

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Posted 29 June 2023 - 11:17 AM

Thank you.



#7 jpsalas

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Posted 29 June 2023 - 05:19 PM

Those playfield physics don't look like "my" physics :D


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#8 jino0372

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Posted 29 June 2023 - 11:24 PM

Those playfield physics don't look like "my" physics :D

 

They aren't.  I used the material physics and rev2 JLou flipper physics.  No offense but I thought your playfield physics did not work for this table.  Also, while I started with some of your defaults I did tweak a few things here and there.  So no...this is not a plug and play of your rev2 physics.  I do have an updated version of the table where I tweaked the table physics to match what I used for Wonderland.  The gameplay is better with the Wonderland table physics.  I plan to release an update.


Check out my website for any latest updates or information on current builds that I am working on.

 

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#9 Gravy

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Posted 03 July 2023 - 11:37 AM

Thanks for a nice table. Interested to see the updated physics version as does feel a bit floaty for me personally but then I don't play a lot of these older tables.


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#10 djredick

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Posted 03 July 2023 - 03:21 PM

Thanks for a nice table. Interested to see the updated physics version as does feel a bit floaty for me personally but then I don't play a lot of these older tables.

 

Try adjusting the slope or gravity.



#11 Popotte

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Posted 17 July 2023 - 08:52 PM

Not Popette but Popotte!


Les cons ça ose tout. C'est même à ça qu'on les reconnaît.

PopotteDMDredo.gif

 


#12 jino0372

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Posted 18 July 2023 - 03:12 AM

Not Popette but Popotte!

 

Sorry.  I'll correct it.


Check out my website for any latest updates or information on current builds that I am working on.

 

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#13 wiesshund

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Posted 18 July 2023 - 08:45 AM

Not Popette but Popotte!

At least it wasn't  Polpot

:console:


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#14 jino0372

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Posted 28 July 2023 - 12:16 PM

Update Released

 

Release 1.1 Change Log

 

  • 1.1 Improved GI lighting: Change plastics from plastic with light to plastic with an image
  • 1.1 Improved GI lighting: Applied GI lighting technique used on Double Barrel v1.0
  • 1.1 Improved Playfield Lights: Apply lighting technique used on Double Barrel v1.0
  • 1.1 Improved Physics: Apply table physics of Wonderland and Double Barrel v1.0
  • 1.1 Correct Spelling of POPOTTE: My bad!
  • 1.1 Increased plunger release speed: Changed from 100 to 150 to give it more power
  • 1.1 Tweaked plunger location: Improves control with ball launch
  • 1.1 Desktop Backglass Tweaks: Fixed Ball in Play Order
  • 1.1 Apron Material Change: From Metal 0.2 to Plastic with an image
  • 1.1 Sound  Improvement: Aloha Solenoid Pop had a delay at the beginning that I removed
  • 1.1 Playfield alignment adjustment: Aligned the drain wall with the apron image

 

Enjoy!


Edited by jino0372, 28 July 2023 - 12:18 PM.

Check out my website for any latest updates or information on current builds that I am working on.

 

077b59_220a28a7f1c8449998b6a25f36fd5f47~