I am starting to learn about altsounds, and trying to fix a game with poorly mixed sound. I cannot find much documentation on Altsounds, so I am hoping someone here can help
I understand that sounds are assigned to channels, and when a sound plays on that channel, any other sound triggered on the same channel stops the previous sound.
- How many channels are available?
- Are there any standard channel assignments?
- What are they? I have heard that:
- Background music goes to channel "0"
- Music overlays go to channel "1"
- FX go to blank channel
- What are they? I have heard that:
- What happens when there is no channel assigned?
- Is a random channel assigned?
- If so, will it be a channel that is not currently playing a sound?
- Is it possible for channel "0" or "1" to be chosen?
- Is a random channel assigned?
The information I've found says that the "DUCK" will reduce the volume of background music while another sound is playing
- What constitutes "background music"?
- Is it only background music on channel "0"?
- Is it anything that is not playing on the current channel? I see many altsounds that define "background music" on channel "0", with non-zero DUCK values. This is either incorrect, or implies that the DUCK value applies to sounds other channels
- The range of DUCK is 0 - 100
- Does this mean its a percentage?
- If so, percentage of what?
- Is it the percentage of the gain currently used for the background music?
- How does VPinMame know the gain on the currently playing the background music?
- Is it the percentage of gain currently playing on ANY other channel?
- How does VPinMame know the gain on the channel playing the sounds on other channels?
- Is it the percentage of the gain assuming 100%?
- If the background music was playing at 50%, would setting the DUCK to 75% INCREASE the volume of the background music?
- Is it the percentage of the gain currently used for the background music?
- If so, percentage of what?
- Does this mean its a percentage?
I would greatly appreciate any help you can provide!
-G




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