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#1 defre1976

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Posted 27 February 2023 - 08:30 PM

Hi ,

 

I will need some help because i can't figure out what i am doing wrong . dof effects and addresable leds not working .

FX3 works perfect !!!

 

took the fx2 doflinx files from following link https://www.vpforums...showtopic=43134

, copy everthing to a new folder FX2

C:\DirectOutput\FX2

 

I fact its only for a few fx2 games i am doing this , plantsvszombies , south park .

 

In logfile i see B2s file not found ? don't know what i do wrong here .

######    DOFLINX - MAIN CONFIG INI FILE     ######
######         UPDATED BY TERRYRED           ######

# IMPORTANT! Please go through and edit EVERY section for your particular setup! If you don't you may get errors!

# This is a config file for DOFLinx with most of the available settings as a sample.
# DOFLinx works with LEDWiz, PacLed64, Pinscape, Ultimate I/O Sainsmart (FTDI devices), PinControl, and Teensy (or similar).
# Lines that start with a hash (#) or are blank are not processed.

# Device outputs are entered in the format of device (D) and output number (#) in the format D##, so controller device 1 and output 3 is "103" without the quotes, controller board 2 output 23 is "223" without quotes.

# The keyboard hex code for the "Key to Output / Colour",etc type functions can be found here:
#https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx
#

###### DEBUG MODE ######

# 0 = OFF (normal operation), 1 = ON. When ON a window will appear and a log file will be created in the EXE directory.

DEBUG=1


########## DIRECTORY PATHS ##########

# IMPORTANT!!! Keep this as the first pararameter (other than DEBUG if you need it) to process in your INI file.  The order past ths point is not relevant!

# Point to your directoutputconfig.ini file.  Your file may have a number, ie directoutputconfig20.ini
# You can point to any of your directoutputconfig.ini files, but only one.

DIRECTOUTPUTCONFIG=c:\DirectOutput\config\directoutputconfig30.ini



PATH_MAME=C:\DirectOutput\MAME\

# This is the folder where B2SServer.exe can be found on your system

PATH_B2S_SERVER=E:\VPX new\Visual Pinball\Tables\

# This is the path to where your B2SServer GlobalConfig is located. Needed for addressable led effects.

DIRECTOUTPUTGLOBAL=C:\DirectOutput\config\GlobalConfig_b2SServer.xml

# The location of the .FX3 game specific files included with the DOFLinx release package
# Ensure your path has a \ on the end of it

PATH_FX3=C:\DirectOutput\FX3\
PATH_FX2=C:\DirectOutput\FX2\

# The path to where you keep all of the .directb2s files that you've downloaded for use with FX3
# Ensure your path has a \ on the end of it

PATH_FX3_B2S=C:\DirectOutput\DOFLinx_FX3_B2S\


######### RGB UNDERCAB LIGHTING #########

# RGB Undercabinet Colour Change. RAINBOW = cycle through the colours. RANDOM = use random colour order

RGB_STYLE=RANDOM

# What changes the RGB undercabinet colour. TIME = set time period. FLIPPER = flipper press after the RGB_TRIGGER minimum time (to stop rapid colour changes)

RGB_TRIGGER=TIME

# The minimum time for change between flipper flips, 1000mS or 1 second

RGB_MIN_TIME=8000

# The Device and "RED" port for RGB undercabinet lighting

RGB_OUTPUT=126


######## FUTURE PINBALL LINK ########

# Turn on the attempt to make a full connection to Future Pinball when it is detected as running

FP_ATTEMPT_LINK=1

# When Future Pinball is detected and a Link is being established, this is the maximum amount of time the FP LINK will be attempted. After this time has passed, DOFLinx will activate it's Default mode.

FP_LINK_WAIT_TIME=95000


######## DEVICES and PORTS for FUTURE PINBALL and FX3 ########

# LINK_XX=D##,Default Time,Max Time,Intensity Level

# Intensity Level should normally be left at 255 (max). Only PWM outputs used with something like a Shaker Motor can be less than 255.

# Device and Ports for the 10 solenoid setup for Flippers, Slingshots, Middle 3 solenoids, Back 3 Solenoids.


LINK_LF=117,50,10000,255
LINK_RF=113,50,10000,255
LINK_LS=112,50,1000,255
LINK_RS=115,50,1000,255
LINK_ML=101,50,1000,255
LINK_MC=114,50,1000,255
LINK_MR=106,50,1000,255
LINK_BL=104,50,1000,255
LINK_BC=116,50,1000,255
LINK_BR=102,50,1000,255

# Device and Ports for the shaker, gear motor, knocker, beacon and strobe

LINK_SH=103,1000,5000,255
#LINK_GR=113,750,10000,255
#LINK_KN=114,120,500,255
LINK_BK=218,ON,200,255
LINK_BK=219,ON,200,255
#LINK_SR=116,ON,0,255

# Device and Ports for the lights inside the various buttons including Start, Extra Ball, Coin, Exit, Launch Ball and Fire

#LINK_ST=117
#LINK_EB=118
#LINK_CN=119
#LINK_EX=120
#LINK_LB=121
#LINK_FR=122

# Device and "RED" ports for the 5 RGB flashers.

#LINK_FLOL=201
#LINK_FLIL=204
#LINK_FLCN=207
#LINK_FLIR=210
#LINK_FLOR=213

# Set the left and right control keys to turn on a specific colour (red) for RGB.
# In Pinball FX3 this means when nudge keys are used it all goes red.
KEY_TO_COLOUR=A2 109 Red A3 109 Red

# Set the joystick settings for nudge with Pinscape and FX3
JOY_PORT=1
JOY_X_OFFSET=32767
JOY_Y_OFFSET=32767
FX_LEFT_NUDGE_POINT=-2500
FX_RIGHT_NUDGE_POINT=2500
FX_FORWARD_NUDGE_POINT=2500
FX_LEFT_NUDGE_KEY=4C
FX_RIGHT_NUDGE_KEY=52
FX_FORWARD_NUDGE_KEY=20
FX_LEFT_NUDGE_INPUT=A2
FX_RIGHT_NUDGE_INPUT=A3


######## DOFLINX DEFAULT and FALLBACK FUNCTIONS ########

# These are the default and "fallback" type of functions that are used when DOFLinx is made active, but no link to Future Pinball or FX3 is established.

# Turn on Button lights when DOFLinx is activated (such as EXIT button)

BUTTONS_ON=120

# Set the key code for the keys being used as Left and Right flippers
# Used for the default fall back if a full link cannot be established with FX3 or Future Pinball
# Left Shift = A0, Right Shift = A1

L_FLIPPER_KEY=A0
R_FLIPPER_KEY=A1

# The device and port for the left and right flippers.

L_FLIPPER_OUTPUT=117
R_FLIPPER_OUTPUT=118

# Just in case things go wrong (ie no keyup signal is detected, flipper held down for a long time), what is the maximum time a flipper solenoid / contactor can be in in milliseconds

MAX_FLIPPER_ON=5000


######## KEY TO OUTPUT / COLOUR, etc examples ########

# Make the "4" key (key code 34) to pulse controller/output 119

#KEY_TO_OUTPUT=34,119

# Set the left and right control keys to turn on a specific colour (red) for RGB.
# Example, when nudge keys are used it all goes red.

#KEY_TO_COLOUR=A2,109,Red,A3,109,Red


######## MISC SETTINGS ########

# The list of processes that can activate DOFLinx, such as Pinball FX3, Future Pinball, etc.




PROCESSES=Mame64,Pinball FX3,Pinball FX2,Future Pinball,mamelayplus
MAME_PROCESS=Mame64

# An over-ride to the default setting if this is just being used with Pinball FX3, not FX2, FP or other systems that may require the default delay

#PROCESS_TO_ACTIVE_TIME=1

# AUTO_MX (enabled=1) Allows for FX3 and Future Pinball tables that have DOFLinx support (for 5 RGB Flashers, Beacon, and Strobe) to automatically create basic Addressable Led effects.

AUTO_MX=1

# Set to 1 to output the game name to the log regardless of the DEBUG flag setting.  Set to 0 to simply follow the DEBUG flag.
# Quite useful when you trying to get the FX3 window game name for setting game specific colours, matching B2S names, etc

OUTPUT_GAME_NAME=0


######## DOFLINX SETTINGS SCREEN ########

# Configure the DOFLinx generated settings screen to activate when 4 keys are pressed, left shift, right shift, left ctl and right ctl (both flippers and magna saves)
# Set the Left flipper for UP, right flipper for DOWN, Start button for CHANGE and Extra Ball for EXIT

SETTING_ACTIVATE=A0,A1,A2,A3
SETTING_UP=A0
SETTING_DOWN=A1
SETTING_CHANGE=31
SETTING_EXIT=32
SETTING_MESSAGE=L Flipper = Up, R Flipper = Down, Start = Change, EB = Exit
SETTING=UnderCab,115,Under cabinet lighting disabled,Off,Y,114,150
SETTING=Addressable,119,Addressable LEDs Enabled,On,Y,118,50
SETTING=NIGHT,,Night Mode,Off,Y


######## FX2 GAME COLOURS ########

GAME_COLOUR=MsSplosionMan,Dodger_Blue,Pink,Medium_Blue,Purple,Royal_Blue
GAME_COLOUR=PlantsVSZombies,Lime_Green,Yellow_Green,Dodger_Blue
GAME_COLOUR=SouthParkButtersVeryOwnPinballGame,Dark_Red,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime_Green
GAME_COLOUR=SouthParkSuperSweetPinball,Dark_Red,Lime,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime_Green,Yellow_Green
GAME_COLOUR=SuperLeagueASRoma,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueZenStudiosFC,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueArsenalFC,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueLiverpoolFC,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueJuventus,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueACMilan,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueRealMadridCF,Lime_Green,Medium_Blue,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueFCBarcelona,Slate_Blue,Lime_Green,Yellow,Blue_Violet,Lime,Red

And doflinx log of the latest tries

 

27-Feb-23 21:05:42.818 - Stopping ROM
27-Feb-23 21:05:42.856 - DOFLinx device: 1 Initializing as Pinscape #1 with name=Pinscape Controller
27-Feb-23 21:05:42.865 - DOFLinx device:1 Pinscape setup with 28 outputs
27-Feb-23 21:05:42.873 - DOFLinx device: 2 Initializing as LEDWiz #8 with ID=0
27-Feb-23 21:05:42.883 - DOFLinx device:2 LEDWiz setup with 32 outputs
27-Feb-23 21:05:42.899 - This device is probably a PinScape emulating a LEDWiz, if it is, then it is better to assign toys to the Pinscape device not this one
27-Feb-23 21:14:56.914 - Found valid process name of 'Pinball FX2'
27-Feb-23 21:14:56.924 - Setting FX2 process ID to :11792
27-Feb-23 21:14:58.944 - Activated by process name : 'Pinball FX2'
27-Feb-23 21:14:58.952 - Searching for FX2 game name
27-Feb-23 21:14:58.962 - FX2 window with game name found .... extracting from 'Pinball FX2 - Super League - A.S. Roma'
27-Feb-23 21:14:58.970 - Game name = 'SuperLeagueASRoma'
27-Feb-23 21:14:58.979 - Named process detected and startup commenced
27-Feb-23 21:14:58.987 - Loading FX2 configuration file C:\DirectOutput\FX2\SuperLeagueASRoma.FX2
27-Feb-23 21:15:02.274 - FX2 EXE name=E:\Pinball Fx2\Pinball FX2\Pinball FX2.exe Size=9672192 bytes, Dated 16/10/2015 15:49:14
27-Feb-23 21:15:02.283 - FX2 full link active for game name=SuperLeagueASRoma
27-Feb-23 21:15:02.301 - B2S file not found : SuperLeagueASRoma
27-Feb-23 21:15:02.311 - Building restricted colour palette for game name = SuperLeagueASRoma
27-Feb-23 21:15:02.319 - 5 colours added to the palette
27-Feb-23 21:15:02.329 - Turning on fixed out Device=1 Output=20
27-Feb-23 21:15:13.385 - Activating process disappeared so stopping things
27-Feb-23 21:15:13.393 - Stopping ROM
27-Feb-23 21:15:13.434 - DOFLinx device: 1 Initializing as Pinscape #1 with name=Pinscape Controller
27-Feb-23 21:15:13.442 - DOFLinx device:1 Pinscape setup with 28 outputs
27-Feb-23 21:15:13.451 - DOFLinx device: 2 Initializing as LEDWiz #8 with ID=0
27-Feb-23 21:15:13.461 - DOFLinx device:2 LEDWiz setup with 32 outputs
27-Feb-23 21:15:13.470 - This device is probably a PinScape emulating a LEDWiz, if it is, then it is better to assign toys to the Pinscape device not this one
27-Feb-23 21:15:15.488 - Found valid process name of 'Pinball FX2'
27-Feb-23 21:15:15.498 - Setting FX2 process ID to :12256
27-Feb-23 21:15:17.527 - Activated by process name : 'Pinball FX2'
27-Feb-23 21:15:17.535 - Searching for FX2 game name
27-Feb-23 21:15:17.544 - FX2 window with game name found .... extracting from 'Pinball FX2 - Plants VS. Zombies'
27-Feb-23 21:15:17.552 - Game name = 'PlantsVSZombies'
27-Feb-23 21:15:17.562 - Named process detected and startup commenced
27-Feb-23 21:15:17.570 - Loading FX2 configuration file C:\DirectOutput\FX2\PlantsVSZombies.FX2
27-Feb-23 21:15:20.867 - FX2 EXE name=E:\Pinball Fx2\Pinball FX2\Pinball FX2.exe Size=9672192 bytes, Dated 16/10/2015 15:49:14
27-Feb-23 21:15:20.876 - FX2 full link active for game name=PlantsVSZombies
27-Feb-23 21:15:20.892 - B2S file not found : PlantsVSZombies
27-Feb-23 21:15:20.900 - Building restricted colour palette for game name = PlantsVSZombies
27-Feb-23 21:15:20.908 - 3 colours added to the palette
27-Feb-23 21:15:20.917 - Turning on fixed out Device=1 Output=20
27-Feb-23 21:15:27.198 - Activating process disappeared so stopping things
27-Feb-23 21:15:27.206 - Stopping ROM
27-Feb-23 21:15:27.293 - DOFLinx device: 1 Initializing as Pinscape #1 with name=Pinscape Controller
27-Feb-23 21:15:27.301 - DOFLinx device:1 Pinscape setup with 28 outputs
27-Feb-23 21:15:27.310 - DOFLinx device: 2 Initializing as LEDWiz #8 with ID=0
27-Feb-23 21:15:27.319 - DOFLinx device:2 LEDWiz setup with 32 outputs
27-Feb-23 21:15:27.327 - This device is probably a PinScape emulating a LEDWiz, if it is, then it is better to assign toys to the Pinscape device not this one
27-Feb-23 21:17:12.095 - Shutting down
27-Feb-23 21:17:12.136 - Program close

 

 



#2 defre1976

defre1976

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Posted 28 February 2023 - 06:46 PM

Ok , got the errors out of there , but still nothing effects for the fx2 tables , i am using latest doflinx .

######    DOFLINX - MAIN CONFIG INI FILE     ######
######         UPDATED BY TERRYRED           ######

# IMPORTANT! Please go through and edit EVERY section for your particular setup! If you don't you may get errors!

# This is a config file for DOFLinx with most of the available settings as a sample.
# DOFLinx works with LEDWiz, PacLed64, Pinscape, Ultimate I/O Sainsmart (FTDI devices), PinControl, and Teensy (or similar).
# Lines that start with a hash (#) or are blank are not processed.

# Device outputs are entered in the format of device (D) and output number (#) in the format D##, so controller device 1 and output 3 is "103" without the quotes, controller board 2 output 23 is "223" without quotes.

# The keyboard hex code for the "Key to Output / Colour",etc type functions can be found here:
#https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx
#

###### DEBUG MODE ######

# 0 = OFF (normal operation), 1 = ON. When ON a window will appear and a log file will be created in the EXE directory.

DEBUG=1


########## DIRECTORY PATHS ##########

# IMPORTANT!!! Keep this as the first pararameter (other than DEBUG if you need it) to process in your INI file.  The order past ths point is not relevant!

# Point to your directoutputconfig.ini file.  Your file may have a number, ie directoutputconfig20.ini
# You can point to any of your directoutputconfig.ini files, but only one.

DIRECTOUTPUTCONFIG=c:\DirectOutput\config\directoutputconfig30.ini

PATH_MAME=C:\DirectOutput\MAME\

# This is the folder where B2SServer.exe can be found on your system

PATH_B2S_SERVER=E:\VPX new\Visual Pinball\Tables\

# This is the path to where your B2SServer GlobalConfig is located. Needed for addressable led effects.

DIRECTOUTPUTGLOBAL=C:\DirectOutput\config\GlobalConfig_b2SServer.xml

# The location of the .FX3 game specific files included with the DOFLinx release package
# Ensure your path has a \ on the end of it

PATH_FX3=C:\DirectOutput\FX3\
PATH_FX2=C:\DirectOutput\FX2222\

# The path to where you keep all of the .directb2s files that you've downloaded for use with FX3
# Ensure your path has a \ on the end of it

PATH_FX3_B2S=C:\DirectOutput\DOFLinx_FX3_B2S\
PATH_FX2_B2S=C:\DirectOutput\DOFLinx_FX3_B2S\


######### RGB UNDERCAB LIGHTING #########

# RGB Undercabinet Colour Change. RAINBOW = cycle through the colours. RANDOM = use random colour order

RGB_STYLE=RANDOM

# What changes the RGB undercabinet colour. TIME = set time period. FLIPPER = flipper press after the RGB_TRIGGER minimum time (to stop rapid colour changes)

RGB_TRIGGER=TIME

# The minimum time for change between flipper flips, 1000mS or 1 second

RGB_MIN_TIME=8000

# The Device and "RED" port for RGB undercabinet lighting

RGB_OUTPUT=126


######## FUTURE PINBALL LINK ########

# Turn on the attempt to make a full connection to Future Pinball when it is detected as running

FP_ATTEMPT_LINK=1

# When Future Pinball is detected and a Link is being established, this is the maximum amount of time the FP LINK will be attempted. After this time has passed, DOFLinx will activate it's Default mode.

FP_LINK_WAIT_TIME=95000


######## DEVICES and PORTS for FUTURE PINBALL and FX3 ########

# LINK_XX=D##,Default Time,Max Time,Intensity Level

# Intensity Level should normally be left at 255 (max). Only PWM outputs used with something like a Shaker Motor can be less than 255.

# Device and Ports for the 10 solenoid setup for Flippers, Slingshots, Middle 3 solenoids, Back 3 Solenoids.


LINK_LF=117,50,10000,255
LINK_RF=113,50,10000,255
LINK_LS=112,50,1000,255
LINK_RS=115,50,1000,255
LINK_ML=101,50,1000,255
LINK_MC=114,50,1000,255
LINK_MR=106,50,1000,255
LINK_BL=104,50,1000,255
LINK_BC=116,50,1000,255
LINK_BR=102,50,1000,255

# Device and Ports for the shaker, gear motor, knocker, beacon and strobe

LINK_SH=103,1000,5000,255
#LINK_GR=113,750,10000,255
#LINK_KN=114,120,500,255
LINK_BK=218,ON,200,255
LINK_BK=219,ON,200,255
#LINK_SR=116,ON,0,255

# Device and Ports for the lights inside the various buttons including Start, Extra Ball, Coin, Exit, Launch Ball and Fire

#LINK_ST=117
#LINK_EB=118
#LINK_CN=119
#LINK_EX=120
#LINK_LB=121
#LINK_FR=122

# Device and "RED" ports for the 5 RGB flashers.

#LINK_FLOL=201
#LINK_FLIL=204
#LINK_FLCN=207
#LINK_FLIR=210
#LINK_FLOR=213

# Set the left and right control keys to turn on a specific colour (red) for RGB.
# In Pinball FX3 this means when nudge keys are used it all goes red.
KEY_TO_COLOUR=A2 109 Red A3 109 Red

# Set the joystick settings for nudge with Pinscape and FX3
JOY_PORT=1
JOY_X_OFFSET=32767
JOY_Y_OFFSET=32767
FX_LEFT_NUDGE_POINT=-2500
FX_RIGHT_NUDGE_POINT=2500
FX_FORWARD_NUDGE_POINT=2500
FX_LEFT_NUDGE_KEY=4C
FX_RIGHT_NUDGE_KEY=52
FX_FORWARD_NUDGE_KEY=20
FX_LEFT_NUDGE_INPUT=A2
FX_RIGHT_NUDGE_INPUT=A3


######## DOFLINX DEFAULT and FALLBACK FUNCTIONS ########

# These are the default and "fallback" type of functions that are used when DOFLinx is made active, but no link to Future Pinball or FX3 is established.

# Turn on Button lights when DOFLinx is activated (such as EXIT button)

BUTTONS_ON=120

# Set the key code for the keys being used as Left and Right flippers
# Used for the default fall back if a full link cannot be established with FX3 or Future Pinball
# Left Shift = A0, Right Shift = A1

L_FLIPPER_KEY=A0
R_FLIPPER_KEY=A1

# The device and port for the left and right flippers.

L_FLIPPER_OUTPUT=117
R_FLIPPER_OUTPUT=118

# Just in case things go wrong (ie no keyup signal is detected, flipper held down for a long time), what is the maximum time a flipper solenoid / contactor can be in in milliseconds

MAX_FLIPPER_ON=5000


######## KEY TO OUTPUT / COLOUR, etc examples ########

# Make the "4" key (key code 34) to pulse controller/output 119

#KEY_TO_OUTPUT=34,119

# Set the left and right control keys to turn on a specific colour (red) for RGB.
# Example, when nudge keys are used it all goes red.

#KEY_TO_COLOUR=A2,109,Red,A3,109,Red


######## MISC SETTINGS ########

# The list of processes that can activate DOFLinx, such as Pinball FX3, Future Pinball, etc.




PROCESSES=Mame64,Pinball FX3,Pinball FX2,Future Pinball,mamelayplus
MAME_PROCESS=Mame64


# An over-ride to the default setting if this is just being used with Pinball FX3, not FX2, FP or other systems that may require the default delay

#PROCESS_TO_ACTIVE_TIME=1

# AUTO_MX (enabled=1) Allows for FX3 and Future Pinball tables that have DOFLinx support (for 5 RGB Flashers, Beacon, and Strobe) to automatically create basic Addressable Led effects.

AUTO_MX=1

# Set to 1 to output the game name to the log regardless of the DEBUG flag setting.  Set to 0 to simply follow the DEBUG flag.
# Quite useful when you trying to get the FX3 window game name for setting game specific colours, matching B2S names, etc

OUTPUT_GAME_NAME=0


######## DOFLINX SETTINGS SCREEN ########

# Configure the DOFLinx generated settings screen to activate when 4 keys are pressed, left shift, right shift, left ctl and right ctl (both flippers and magna saves)
# Set the Left flipper for UP, right flipper for DOWN, Start button for CHANGE and Extra Ball for EXIT

SETTING_ACTIVATE=A0,A1,A2,A3
SETTING_UP=A0
SETTING_DOWN=A1
SETTING_CHANGE=31
SETTING_EXIT=32
SETTING_MESSAGE=L Flipper = Up, R Flipper = Down, Start = Change, EB = Exit
SETTING=UnderCab,115,Under cabinet lighting disabled,Off,Y,114,150
SETTING=Addressable,119,Addressable LEDs Enabled,On,Y,118,50
SETTING=NIGHT,,Night Mode,Off,Y


######## FX2 GAME COLOURS ########

GAME_COLOUR=MsSplosionMan,Dodger_Blue,Pink,Medium_Blue,Purple,Royal_Blue
GAME_COLOUR=PlantsVSZombies,Lime_Green,Yellow_Green,Dodger_Blue
GAME_COLOUR=SouthParkButtersVeryOwnPinballGame,Dark_Red,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime_Green
GAME_COLOUR=SouthParkSuperSweetPinball,Dark_Red,Lime,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime_Green,Yellow_Green
GAME_COLOUR=SuperLeagueASRoma,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueZenStudiosFC,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueArsenalFC,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueLiverpoolFC,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueJuventus,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueACMilan,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueRealMadridCF,Lime_Green,Medium_Blue,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueFCBarcelona,Slate_Blue,Lime_Green,Yellow,Blue_Violet,Lime,Red
28-Feb-23 19:41:29.287 - Found valid process name of 'Pinball FX2'
28-Feb-23 19:41:29.288 - Setting FX2 process ID to :2380
28-Feb-23 19:41:31.297 - Activated by process name : 'Pinball FX2'
28-Feb-23 19:41:31.298 - Searching for FX2 game name
28-Feb-23 19:41:31.300 - FX2 window with game name found .... extracting from 'Pinball FX2 - Plants VS. Zombies'
28-Feb-23 19:41:31.301 - Game name = 'PlantsVSZombies'
28-Feb-23 19:41:31.302 - Named process detected and startup commenced
28-Feb-23 19:41:31.303 - Loading FX2 configuration file C:\DirectOutput\FX2222\PlantsVSZombies.FX2
28-Feb-23 19:41:34.562 - FX2 EXE name=E:\Pinball Fx2\Pinball FX2\Pinball FX2.exe Size=9672192 bytes, Dated 16/10/2015 15:49:14
28-Feb-23 19:41:34.566 - FX2 full link active for game name=PlantsVSZombies
28-Feb-23 19:41:34.600 - B2S Backglass loaded - PlantsVSZombies
28-Feb-23 19:41:34.602 - Building restricted colour palette for game name = PlantsVSZombies
28-Feb-23 19:41:34.603 - 3 colours added to the palette
28-Feb-23 19:41:34.605 - Turning on fixed out Device=1 Output=20
28-Feb-23 19:41:55.863 - Activating process disappeared so stopping things
28-Feb-23 19:41:55.867 - Stopping ROM
28-Feb-23 19:41:55.955 - DOFLinx device: 1 Initializing as Pinscape #1 with name=Pinscape Controller
28-Feb-23 19:41:55.957 - DOFLinx device:1 Pinscape setup with 28 outputs
28-Feb-23 19:41:55.958 - DOFLinx device: 2 Initializing as LEDWiz #8 with ID=0
28-Feb-23 19:41:55.960 - DOFLinx device:2 LEDWiz setup with 32 outputs
28-Feb-23 19:41:55.961 - This device is probably a PinScape emulating a LEDWiz, if it is, then it is better to assign toys to the Pinscape device not this one

Undercab  seems to work , but addressable leds , contactors , not .