Jump to content



Photo
* * * * * 1 votes

JAWS - Bigger Boat Edition


  • Please log in to reply
27 replies to this topic

#1 TerryRed

TerryRed

    Pinball Fan

  • Silver Supporter
  • 1,989 posts

  • Flag: Canada

  • Favorite Pinball: Too many to choose...

Contributor

Posted 28 September 2022 - 10:57 PM

You're Gonna Need a Bigger Boat!
 
The BIGGEST, BLOODIEST and most BEAUTIFUL JAWS pinball game ever created!
 
This isn't like any other Jaws pinball game you have ever seen! It's bigger, it's bloodier, and it's visually stunning! My long awaited PinEvent V2 and FizX physics update to one of my most favorite virtual pinball tables... has evolved!
 
I've done a complete table overhaul, with lots of new surprises in store that will wow any Jaws and pinball fan! Anyone who has played my Star Wars DSA - Galactic Edition update, will know what to expect. Both in terms with how this looks and how much better it plays with FizX physics. You won't be disappointed!
 
 
Coming Soon for Future Pinball - BAM!
 
 
I don't want to spoil the new surprises, so I'd recommend you watch the entire video! (I'll post more details of the WIP)
 
 

Edited by TerryRed, 28 September 2022 - 10:59 PM.


#2 TerryRed

TerryRed

    Pinball Fan

  • Silver Supporter
  • 1,989 posts

  • Flag: Canada

  • Favorite Pinball: Too many to choose...

Contributor

Posted 29 September 2022 - 07:58 AM

If you haven't watched my reveal video for this table... I'd recommend watching that first before reading this post :)

 

Jaws Ultimate Pro is one of my favorite tables. It's very different than all other Jaws tables on FP and VP... and has so much more content / gameplay / modes, etc. There really is no comparison. SLAMT1LT really did an amazing job at completely elevating Rom's classic table to a much higher level.

 

While updating it for PinEvent V2 and FizX physics, I wanted to add some of my own ideas and updates... and like Star Wars and Sonic... got a bit carried away. :) Hence...

 

JAWS - BIGGER BOAT EDITION

 

adaHnKe.jpg

 

 

 

Table Overhaul and Modernizing

 

This table, like many FP tables, is the result of years of updates and changing methods for lighting and other things over the years in order to get around FP's limitations before the days of BAM. Things like glow bulbs on the plastics, dark mode surfaces / textures, etc are no longer needed. So I thoroughly removed all older items / lights / surfaces / methods.

 

I then changed BAM's lighting and post processing to how I like it as a starting point (so that the G.I. dynamic lights will light up the table more than the global light will). This required everything else on the table to be adjusted to look good and correct.. but the results are so much better.

 

This was more than just visual changes, as there were many changes and fixes needed throughout the game code.

 

I also added FizX physics to the table and now it plays much better and more realistically. Yes, now that we have nFozzy-like methods available for physics on FP, it's hard to go back to "FP physics" (or even normal VP physics on many VP tables).

 

I added Fleep mechanical sounds as part of the PinEvent V2 update. Once the "table" update is done, I need to remake the PuP-Pack (and videos) to follow modern standards now that FullDMD (modern stern style) is now the standard for PUPDMD displays and text / videos.

 

 

Playfield and Plastics Art and Shadows

 

I was surprised at how much compression artifacts the playfield and plastics had. I've seen this on a bunch of tables. Luckily I was able to source Rom's original table release, which had a much better / cleaner playfield texture. I added beach sand to the wood sections of the playfield, and updated the table so you could see more of it on the plungerlane.

 

I created new plastics art and added GI on and off shading to it, so I could use BAM to switch between GI on and off plastics textures.

 

I used BAM to create and Ambient Light shadowmaps (for playfield and plastics). I saved them as a transparent TGAs and applied it to the playfield and plastics.

 

 

3tkEhc1.jpg

 

maGMtdU.jpg

 

 

 

Apron

 

I created new apron art, and added two lights to the apron (harpoon and civilian) with instructions on how they work. I feel this makes it much easier for the player to know when to use the harpoon, and when a civilian may get killed.

 

 

v3Tc0Bo.jpg

 

 

Shadowmaps

 

I updated all current shadowmaps for the G.I. bulbs so they work correctly for ray cast shadows. I also added new shadowmaps for most of the flashers. This really looks amazing when the flashers go off, and when combined with ray cast shadows.

 

ugxQvmN.jpg

 

 

Inserts and Spotlights

 

Like I've done on other tables, I replaced the insert "image Lights" with insert models and new bump mapped jewel images. Turned out so nice on this table. I also added BAM spotlights to the 3 spotlights on the playfield, and I use them throughout table events to highlight parts of the table in the dark, or for dramatic effect (red spotlight when victim is killed, etc).

 

TTs86Ak.jpg

 

 

Slingshots with new Boat Wheel and animated water effect.

 

I replaced the life saver model with a new smaller flasher on a post that has a boat wheel in the center. The plastics texture has an animated water effect. The entire flasher and wheel will bob up and down as if its floating on water. When the sling gets hit, he flasher goes off, and the wheel spins a little bit.

 

6sJipwY.jpg

 

 

Hooper's Oxygen Tanks

 

I added models of Hooper's oxygen tanks on the left and right flipper plastics. To get the effect I wanted, I needed to use two models. One for the main metal tank portion (I used a metallic FP sphere map), and the handle and label were on a similar model but slightly larger. The UV texture (not a FP sphere map) for the label and handle was all transparent except for the label and handle portions (TGA). Turned out really nice!

 

f1XGLRc.jpg

 

 

BUOY Flasher

 

On the center plastics I added a BUOY model with a flasher on the top to replace the dome flasher that was there. I also have animated water effects on the plastics. The BUOY will bob up and down as if it's floating on water.

 

Nlxhj9G.jpg

 

 

Launch Sign and Flasher

 

I never liked where the JAWS sign was located (on the side of the plastic ramp) so I decided to remodel it for a plungerlane launch sign with a flasher bulb to indicate when your ball was in the plungerlane. I always hate when plungerlanes have so much unused empty space. This looks much better.

 

IRk3Yth.jpg

 

 

The Orca

 

I wanted to add a more detailed Orca ship. I found a model that was highly detailed and had over 250,000 polygons! While using that as a BAM model worked fine, that seemed to be a bit much. So I removed a lot of details you will never see, and reduced the amount of polygons. I made two models. One with about 170,000 and another with 20,000. You can barely see any difference. The higher polygon model is used in the underwater VR room, the low polygon model is used on the playfield. I also added new boat movement animations with animated water effects on the plastics.

 

Wh9iPhN.jpg

 

 

Bumpers

 

If there was one area I always wanted to change / improve on this table, it was the bumpers. I always pictured having life savers on top with animated water in the center. Each life saver slowly bobs up / down independently like it's floating on water. When each bumper gets hit they rotate in a different direction.

 

OwnngXt.jpg

 

 

What happened to Ben Gardner?

 

If you hit the bumpers enough times, you will set of the Ben Garder achievements where you found his boat, and do a check in the hull to figure out what happened. If you keep going enough times.... well, lets just say that Ben makes an appearance out of the Bumper water (which turns red and bloody), and then eventually he'll sink back down. :)

 

qSvAILP.jpg

 

 

Civilian Deaths

 

One feature I think many don't know about with the Ultimate Pro version of the table is how civilians can get killed at different moments, and how this will affect you. If any civilians are killed in a game, then you don't get to play The Killer Shark mini-game at the end of your game (and lose a chance to earn perks for the next game).

 

I added a new light on the apron to let you know If a civilian is in danger of being killed. This can be from a couple of things.

 

 

pdqmIkX.jpg

 

 

=== POND ===

 

If you hit the 3 center circular targets, that will activate Jaws ball lock. After this if you hit all 3 again (before locking the ball), you start POND mode. This will have a shark fin drop target pop up and down in front of each circular target. If you hit this fin target, a civilian is killed and POND mode ends. If you hit the 3 circular targets without hitting the fin target, then you get an extra ball.

 

QdhsthQ.jpg

 

 

=== JAWS eats a ball at key moments ===

 

If you start Barrel multi-ball or Orca multi-ball, then JAWS mouth will open. If you accidentally shoot a ball into his mouth, he eats it, and a civilian is killed. (I used AI upscaling to resample the JAWS texture to make him look a little better than before).

 

Note: a civilian won't always be killed if JAWS mouth is open and you shoot a ball in there. For example, if you have JAWS Ball Lock lit, and have POND enabled, then shooting the ball into JAWS mouth will not kill a civilian (because you NEED to do that to lock the ball), but hitting the shark fin target "will" kill a civilian. This is why I wanted to add the apron light (and the text instructions) to make it easier to understand.

 

6kaieHV.jpg

 

 

Civilian Deaths

 

I wanted to add something a little fun for when a civilian gets killed. Each time it happens... well... they will scream in pain and fear, and reach out for help in the bloody water in the bumper... but no one will come.... and they will slowly sink back into the water to their death!

 

 

Uw6LhU7.jpg

 

DoZXGdO.jpg

 

 

 

Bloody Ramp

 

I updated the ramp to look like a wooden boat, with some bump maps. When you hit a ball into JAWS mouth however... the result is animated blood running down the wooden ramp.

 

4Evms3A.jpg

 

 

Panic Alarm

 

The panic Alarm mode is recreating the scene from Jaws 2 where the Chief panics and shoot into the water thinking it a shark, but its actually just blue fish. I updated the mode to change the shark drop targets to that of a blue fish. When the mode is over the targets change back to the original red shark image.

 

 

6fdm0AG.jpg

 

 

New Lighting and Shark Cage

 

A lot of the lighting on this table used old methods of swapping textures to change colours, and using more than one set of bulbs, etc. With BAM we don't need any of that. I removed all the blue / red / dark playfield and plastics textures and lights.

 

My updated lighting now changes all GI light colours (and plastics texture colours for shark cage mode) which works much better... especially when using shadowmaps from the G.I. lights which change colour correctly. (when this table was made years ago, they couldn't)

 

Shark Cage (and Killer Shark) lighting now looks really nice with the blue lighting, and you can still see everything nicely.

 

The rest of the table's new lighting looks stunning... especially in gameplay when flashers are going off and you see the new shadowmaps and ray cast shadows kick in. This really shows what FP-BAM is capable of with the right mix of BAM features used the right way....and all without needing to pre-bake any fake lighting into textures in Blender or other similar apps.

 

 

 

 

2l4Rgua.jpg

 

68QhyRj.jpg

 

EOL1aDF.jpg

 

BfwuQkO.jpg

 

 

 

Harpoon Ball Launcher

 

Another feature in the Ultimate Pro table that many people seem to miss, is that at the start of each new ball, you have 2 seconds to activate the harpoon ball launcher instead of using the plunger lane. This is a BIG feature that can make all the difference in a game!

 

I added a light in the apron to show when this is active, as the "Shoot / Fire" button light on the lockdown bar won't be seen by most people in-game.

 

 

IajMba6.jpg

 

tBpgeSq.jpg

 

 

 

 

Almost There....

 

Most of the "table" updates are done, but there is much more to this table's gameplay / modes than what you see here!

 

Now I have to remake the entire PuP-Pack to match modern FullDMD and PinEvent V2 standards. Jaws PinEvent V1.4 was made in the early days and was the combination of my old VPX Jaws pup-pack, and my new FullDMD pup-pack for PinEvent. Now I need to make "everything" only display on the FullDMD just like all other PinEvent V2 tables.

 

 

Jaws - BIGGER BOAT EDITION

 

 

Coming Soon....


Edited by TerryRed, 29 September 2022 - 07:59 AM.


#3 BrandonLaw

BrandonLaw

    Pinball Fan

  • Members
  • PipPipPipPip
  • 514 posts

  • Flag: United States of America

  • Favorite Pinball: Tron

Posted 29 September 2022 - 10:08 AM

You aint playin! Terry, this looks great. Many cudos on time & effort. Can't wait to slap!


"S...O...S"  /repeat


#4 TT11

TT11

    Pinball Fan

  • Members
  • PipPipPipPip
  • 643 posts
  • Location:Maitland AUSTRALIA

  • Flag: Australia

  • Favorite Pinball: Bally Kiss & Playboy, Stern Kiss & Playboy

  • 360 Gamer Tag: PoundedElliepup

Posted 29 September 2022 - 10:23 AM

Looking forward to this.  Not a great fan of this table, FP or VPX.  Currently it seems a bit monotonous....  Just my 2 cents.....  Terry Red's updates make it look really involving.  From what we see on YouTube, looking good!!



#5 TerryRed

TerryRed

    Pinball Fan

  • Silver Supporter
  • 1,989 posts

  • Flag: Canada

  • Favorite Pinball: Too many to choose...

Contributor

Posted 29 September 2022 - 10:34 AM

Looking forward to this.  Not a great fan of this table, FP or VPX.  Currently it seems a bit monotonous....  Just my 2 cents.....  Terry Red's updates make it look really involving.  From what we see on YouTube, looking good!!

 

 

You could say there is a big difference...

 

 

All older FP versions and the VP versions:

 

- Orca MB
- Barrel MB
- Bruce MB

 

 

FP-BAM Ultimate Pro and Bigger Boat Edition:
 
- Harpoon Launcher
- FIRE Button
- Orca MB (different than older versions)
- Barrel MB (different than older versions)
- Jaws MB (different than older versions)
- Small Wave, Tidal Wave, Tsunami Bonus
- Close the Beaches, Find Ben Gardner, Mary Lee, USS Indianapolis
- POND
- Civilian Deaths
- JAWS is angry (you hit him too many times, and now he'll eat your ball)
- Panic Alarm
- Shark Cage Attack
- Find Jaws MB
- Bash / Shoot Jaws
- Kill Jaws
- Killer Shark mini-game (get perks for the next game)
- MUCH better sound, music, lighting and visuals
 
There's an actual objective (killing Jaws) and it takes a lot to get there, and is not easy. Lots of extra modes as well to give you extra balls, etc.
 
...and Bigger Boat Edition, now has FizX (nFozzy-like physics on FP)... and of course all PinEvent V2 features and a newer pup-pack / pupdmd is coming.

Edited by TerryRed, 29 September 2022 - 10:42 AM.


#6 bil

bil

    Enthusiast

  • Members
  • PipPipPip
  • 158 posts

  • Flag: Belgium

  • Favorite Pinball: URBAN CHAOS

Posted 29 September 2022 - 11:30 AM

I find that this table is not at all monotonous but...  :dblthumb:  and I look forward to seeing the improvements that you will bring to it, because I know your know-how (see sonic pinball)


Edited by bil, 29 September 2022 - 11:35 AM.


#7 digitalarts

digitalarts

    Pinball Fan

  • Members
  • PipPipPipPip
  • 871 posts
  • Location:Bavaria

  • Flag: Germany

  • Favorite Pinball: Judge Dredd (have the real one); all virtual EM's

Posted 29 September 2022 - 12:11 PM

Hi Terry
Would be nice if we users of 4:1 Video-DMD-Displays will not be forgotten... I can't replace my display with a "Fullscreen" DMD...
But beside: many thanks for your efforts and beautiful tables!!

#8 wiesshund

wiesshund

    VPF Legend

  • Members
  • PipPipPipPipPipPipPip
  • 11,871 posts

  • Flag: United States of America

  • Favorite Pinball: How many can i have?

Posted 29 September 2022 - 06:44 PM

Hi Terry
Would be nice if we users of 4:1 Video-DMD-Displays will not be forgotten... I can't replace my display with a "Fullscreen" DMD...
But beside: many thanks for your efforts and beautiful tables!!

 

Well
At some point (in the future) when spike2 is old, and valid for emulation
4:1 DMD wont work for that either (nor will a real DMD actually)
Most PUP tables are emulated after a Spike2 Setup where the 'DMD' is 720p

 

Not much the table author can do there, aside from making 2 DMD PUPs
or making a 2nd entirely separate DMD inside the table itself and using dmdext

either way, is double the work


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#9 TerryRed

TerryRed

    Pinball Fan

  • Silver Supporter
  • 1,989 posts

  • Flag: Canada

  • Favorite Pinball: Too many to choose...

Contributor

Posted 29 September 2022 - 06:48 PM

Hi Terry
Would be nice if we users of 4:1 Video-DMD-Displays will not be forgotten... I can't replace my display with a "Fullscreen" DMD...
But beside: many thanks for your efforts and beautiful tables!!

 

The table will still have FP's 4:1 DMD. That can be displayed on a real DMD or LCD DMD using DMDext, just like on VPX.


Edited by TerryRed, 29 September 2022 - 06:50 PM.


#10 wiesshund

wiesshund

    VPF Legend

  • Members
  • PipPipPipPipPipPipPip
  • 11,871 posts

  • Flag: United States of America

  • Favorite Pinball: How many can i have?

Posted 29 September 2022 - 07:59 PM

 

Hi Terry
Would be nice if we users of 4:1 Video-DMD-Displays will not be forgotten... I can't replace my display with a "Fullscreen" DMD...
But beside: many thanks for your efforts and beautiful tables!!

 

The table will still have FP's 4:1 DMD. That can be displayed on a real DMD or LCD DMD using DMDext, just like on VPX.

 

 

Leave it to Terry, to do twice the work.


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#11 TT11

TT11

    Pinball Fan

  • Members
  • PipPipPipPip
  • 643 posts
  • Location:Maitland AUSTRALIA

  • Flag: Australia

  • Favorite Pinball: Bally Kiss & Playboy, Stern Kiss & Playboy

  • 360 Gamer Tag: PoundedElliepup

Posted 30 September 2022 - 08:10 AM

I find that this table is not at all monotonous but...  :dblthumb:  and I look forward to seeing the improvements that you will bring to it, because I know your know-how (see sonic pinball)

 

Each to their own.....



#12 TerryRed

TerryRed

    Pinball Fan

  • Silver Supporter
  • 1,989 posts

  • Flag: Canada

  • Favorite Pinball: Too many to choose...

Contributor

Posted 15 October 2022 - 05:36 AM

Table is basically done and so is the revised PuP-Pack and PinEvent V2 features.

 

I also added the latest FizX physics v109 code and features.

 

So now its the final round of testing before this gets released!


Edited by TerryRed, 15 October 2022 - 02:34 PM.


#13 wiesshund

wiesshund

    VPF Legend

  • Members
  • PipPipPipPipPipPipPip
  • 11,871 posts

  • Flag: United States of America

  • Favorite Pinball: How many can i have?

Posted 15 October 2022 - 08:39 AM

Table is basically done and so is the revised PuP-Pack and PinEvent V2 features.

 

I also added the lated FizX physics v109 code and features.

 

So now its the final round of testing before this gets released!

 

Your gonna need a bigger cabinet


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#14 TerryRed

TerryRed

    Pinball Fan

  • Silver Supporter
  • 1,989 posts

  • Flag: Canada

  • Favorite Pinball: Too many to choose...

Contributor

Posted 16 October 2022 - 02:22 PM

Jaws - Bigger Boat Edition (Future Pinball - BAM, PinEvent V2, FizX)
 
Full walkthrough of the table's new features, and complete demo of all the many modes including Killing Jaws!
 
I'm almost there. Just a final round of testing before releasing my Bigger Boat Edition of Jaws.
 
Now complete with a PinEvent V2 update, Fleep sounds, new PuP-Pack and the latest FizX physics! Not only does this new table look amazing, it sounds amazing, and plays great!
 

Attached Files


Edited by TerryRed, 17 October 2022 - 12:47 PM.


#15 TerryRed

TerryRed

    Pinball Fan

  • Silver Supporter
  • 1,989 posts

  • Flag: Canada

  • Favorite Pinball: Too many to choose...

Contributor

Posted 19 October 2022 - 05:52 AM

Manu streamed some fun gameplay of Jaws BBE on his Twitch channel... and you get to see and hear my ugly mug the whole time. 

 

So that confirms successful 4K 120Hz gameplay in a cabinet with all PinEvent V2 features, and the latest freshly baked FizX code and newer features added (and older ones removed that are no longer needed).

 

https://www.twitch.t...deos/1628219445

 

 

 

Attached Files


Edited by TerryRed, 19 October 2022 - 05:55 AM.


#16 brefreez

brefreez

    Enthusiast

  • Members
  • PipPipPip
  • 111 posts
  • Location:Wilmington, Delaware

  • Flag: United States of America

  • Favorite Pinball: Bram Stokers Dracula

Posted 20 October 2022 - 02:45 PM

Great to see the FP master having fun with Manu. Cant wait to give this release a go, thank you for all your hard work and getting me to get FP up and running, its great!



#17 TerryRed

TerryRed

    Pinball Fan

  • Silver Supporter
  • 1,989 posts

  • Flag: Canada

  • Favorite Pinball: Too many to choose...

Contributor

Posted 23 October 2022 - 06:19 AM

Jaws - BIGGER BOAT EDITION (PinEvent V2 - FizX)
 
Now Available!
 
The biggest, bloodiest, and coolest Jaws pinball game is finally here! Now complete with PinEvent V2 features, a new PuP-Pack, and the latest FizX v110 physics!
 
What else can I say, except first read "all" the included install instructions and FAQ to answer all questions... then enjoy!
 
===================================
 
Important! Please Read!
 
This table comes with the following enabled:
  • Ray Cast Ball Shadows
  • FizX physics Profile and settings at 592 fps
 
This means that some slower computers may struggle to keep the table playing smooth. If the table doesn't play smooth for you, READ the install instructions, which tells you what to change to try to get the table to play smooth for you!
 
===================================
 
Remember!
 
  • update to the latest BAM
  • patch both FP and BAM to use 4GB of ram
  • use my BAM Settings files
  • use the include CFG file for proper pov
  • disable the FP Backglass for this PinEvent table
  • update your DOF Config Tool files!
  • close DOFLinx
 
All of this and everything you need to know is covered in the Install Instructions!
 
====================================
 
The table and pup-pack, are available here: (when approved):
 


#18 wiesshund

wiesshund

    VPF Legend

  • Members
  • PipPipPipPipPipPipPip
  • 11,871 posts

  • Flag: United States of America

  • Favorite Pinball: How many can i have?

Posted 23 October 2022 - 07:03 AM

I'm gonna need a bigger cabinet


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#19 fourbanks

fourbanks

    Pinball Fan

  • Gold Supporter
  • 759 posts

  • Flag: United Kingdom

  • Favorite Pinball: Too many to choose...

Posted 23 October 2022 - 03:23 PM

Excellent table terry as always  :otvclap:


Microsoft MVP Alumni


#20 TerryRed

TerryRed

    Pinball Fan

  • Silver Supporter
  • 1,989 posts

  • Flag: Canada

  • Favorite Pinball: Too many to choose...

Contributor

Posted 23 October 2022 - 04:54 PM

Everyone download the new 1.1 hotfix update (when approved)

 

Some people who play on cabinets reported Overflow errors :(

 

The error was rare when it happened (for me at least). It seemed to always come from the bumpers area which had many FizX rubber related items jammed into one small area (combined with FP's own rubbers and the bumpers, etc). So I removed those items, as they don't really effect gameplay in that area at all.