It doesn't work with the current vpm dll because the emulation has been improved. The game will NOT start if it determines the mystery 8 ball toy is broken, which now it sees it as being broken, so the toy will need to be corrected.
I tried to switch from the updatemystery sub to cvpmMech.AddSw handling. Then i put in some lights to test the original routine. The mystery ball diagnostic works fine.
When i change the switch 9 to 0, the "technician alert" says everything is okay. But when i quit the diagnostics, the emulation gets stuck. The dmd looks running, but no keys are working anymore.
When i tested the mystery ball, depending on where i left the switches, the next game start awards me 35 millionen points?!
To me, it solely seems to be an emulation
bug improvement.
Edited by hmueck, 02 October 2012 - 08:02 PM.