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Super Mario Bros Mushroom World [Visual Pinball X]

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#1 kiwi

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Posted 13 April 2022 - 03:59 PM

Posted Image


File Name: Super Mario Bros Mushroom World

File Submitter: kiwi

File Submitted: 13 Apr 2022

File Category: VPX/VPinMAME Recreations

Author(s): Kiwi
Manufacturer: Premier
Year: 1992
Permission to MOD?: Yes, with approval


Super Mario Bros Mushroom World (Premier 1992), DT FS and FSS
 
Special Thanks to those who contributed to the creation of the table:
 
JPSalas, coding
DJRobX, sound playback functions code
Rothbauerw, sound playback functions code
Zany, primitive flippers
The VP and VPinMame Development Team.
 
 
In the first hundred lines of the scripts you will find options regarding sounds, DMD, backglass, etc ...
 

JP's LUT brightness control, hold down the LeftMagnaSave and pressing the RightMagnaSave change the brightness of the table.


Click here to download this file



#2 clyde

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Posted 13 April 2022 - 04:45 PM

Thanks kiwi, Great looking table!  :tup:



#3 bolt

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Posted 13 April 2022 - 05:45 PM

Thank you kiwi.


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#4 LoadedWeapon

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Posted 13 April 2022 - 08:23 PM

won't let me start a game.. Coin and everything else works just 1 does not start. Deleted nv file and downloaded one from an older table and still nothing.



#5 tmpc

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Posted 13 April 2022 - 11:28 PM

Fun table. thanks.



#6 Mrtr32

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Posted 13 April 2022 - 11:50 PM

Thanks Kiwi!

 

Great Looking table! :tup:

 

For someone having coin issues with the rom you can mod the Script VPMKeys.vbs in the Visual Pinball\Scripts folder like this

 

Const keyInsertCoin1  = 6   '(5)  Insert coin in slot 1
Const keyInsertCoin2  = 7   '(6)  Insert coin in slot 2
Const keyInsertCoin3  = 6   '(5)  Insert coin in slot 3
Const keyInsertCoin4  = 7   '(6)  Insert coin in slot 4

 

Only two coins slot is used in this exemple.



#7 yeahboy123

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Posted 14 April 2022 - 12:22 AM

Great Table!  Works perfect

When I press and hold down the leftmagnasave and then press the rightmagnasave I get error:

Line 336

Wrong number of arguments or invalid property assignment

 

Thanks!



#8 kiwi

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Posted 14 April 2022 - 07:23 AM

Great Table!  Works perfect

When I press and hold down the leftmagnasave and then press the rightmagnasave I get error:

Line 336

Wrong number of arguments or invalid property assignment

 

Thanks!

I don't know, it's the same code I used on the other tables, does the brightness control work on the other tables?

 

 

To insert credits normally with key 5, you can enable script line 331, delete the apostrophe on the front,

If keycode = AddCreditKey Then vpmTimer.pulseSW (swCoin1)

 

the only drawback is that you will hear the sound effect of the credits twice.



#9 kiwi

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Posted 14 April 2022 - 08:13 AM

won't let me start a game.. Coin and everything else works just 1 does not start. Deleted nv file and downloaded one from an older table and still nothing.

Try if it works with this brand new nvram.

Attached File  smbmush.zip   635bytes   272 downloads



#10 STAT

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Posted 14 April 2022 - 08:23 AM

LW, i think you still miss the configured nvram Files with the Coin Changes / or Check VPMKeys Conf in Script Folder:

https://www.vpforums...s&showfile=1362

Edited by STAT, 14 April 2022 - 08:24 AM.


#11 LoadedWeapon

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Posted 14 April 2022 - 06:20 PM

Thanks I will try it after work today.

#12 LoadedWeapon

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Posted 14 April 2022 - 08:48 PM

 

won't let me start a game.. Coin and everything else works just 1 does not start. Deleted nv file and downloaded one from an older table and still nothing.

Try if it works with this brand new nvram.

attachicon.gif smbmush.zip

 

Thanks Kiwi that worked perfect!  :bar3:



#13 Tiki

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Posted 15 April 2022 - 04:11 PM

Very nice Table. Thankyou.


Edited by Tiki, 15 April 2022 - 04:30 PM.

vpforumstiki.jpg


#14 kiwi

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Posted 30 April 2022 - 11:01 AM

@naeromagus

 

 

when the ball hits the Left slingshot it does not trigger DOF for my contactors

Having no DOF, I cannot verify if the slingshot activates the DOF contact, however via scripts it seems to work.

We await the help of someone experienced in this matter.


Edited by kiwi, 30 April 2022 - 11:05 AM.


#15 arngrim

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Posted 09 May 2022 - 06:09 PM

both slingshots are working fine on my cab, make sure you have the latest DOF ini files generated from the configtool?

 

@naeromagus

 

 

when the ball hits the Left slingshot it does not trigger DOF for my contactors

Having no DOF, I cannot verify if the slingshot activates the DOF contact, however via scripts it seems to work.

We await the help of someone experienced in this matter.



#16 naeromagus

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Posted 10 May 2022 - 05:06 AM

Yep, I made sure to download the new files just in case something had changed, Plus i just redownloaded the table.

It does not fire off DOF on my setup for the sling(s).

Everything else works as intended the bumpers/Up-kickers..  Hmm strange I have never had this issue before. I believe I still have 32assasins older version and i seem to remember the slings working correctly in that one 



#17 kiwi

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Posted 10 May 2022 - 06:46 AM

The real table only has the left sling, like I did,

32assasin's table also has the right sling, this should be the only difference.



#18 naeromagus

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Posted 11 May 2022 - 02:09 AM

Yep. Exactly 💯 on the right sling. Either way great table. You did a bang up Great job on this one. Thanks so much for sharing this one. Just got finished playing your other Gem Wipeout.

#19 Auglaize99

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Posted 05 July 2022 - 11:24 PM

Looks great and working well except the game ends after one ball? Any solutions to that?



#20 kiwi

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Posted 06 July 2022 - 06:42 AM

Looks great and working well except the game ends after one ball? Any solutions to that?

Try replacing nvram with this one.

 

Attached File  smbmush.zip   635bytes   90 downloads







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