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Updated MOD Rules and Guidelines


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#1 Noah Fentz

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Posted 31 March 2022 - 09:09 PM

Hi Everyone!

 

It's time for a new installment of rules to clarify what the MOD rules are! :)

 

MODS Defined - A MOD is the making of any table that relies heavily on the work done by another, be it art, layout, script, or combination of the three. Pretty simple. This includes:  Lighting and physics MODs, revisions for new platforms, e.g., VP9 to VPX conversions, or simply new and improved versions. It doesn't matter how much you have done yourself. If it's heavily reliant on the work of another, it's a MOD.

 

For the moment, many authors have authorized MODs of their work, without requiring permission. I want to list and thank these members personally, as this is how it should be. If you'd like to be added to the list, or I just missed you, please let me know!

 

Free to MOD Authors

  • JPSalas - requests MODs of his work are uploaded here.*
  • destruk - requests MODs of his work are uploaded here.*
  • unclewilly
  • StevOz
  • PinballPerson (aka, Leon Spalding/Leo Wanker)
  • freneticamnesic
  • Practicedummy
  • faralos
  • gtxjoe
  • PacDude
  • Sindbad
  • LoadedWeapon
  • javier1515
  • rascal
  • rob046
  • bmiki75
  • Sheltemke
  • teppotee
  • Les73gTx
  • anthias
  • dark (3D models)
  • Inkochnito
  • Shoopity
  • Lord Hiyru
  • ghostmachine (mostly FP on Pin Sim DB)
  • mfuegemann
  • TAB
  • IcePagoda
  • melon
  • hmueck
  • BorgDog
  • unclereamus - requests MODs of his work are uploaded here.*
  • Noah Fentz - requests MODs of his work are uploaded here.*
  • xenonph- requests MODs of his work are uploaded here.*
  • EpeC
  • wiesshund - requests MODs of his work are uploaded here.*

Any MODs of their work MUST credit the previous authors. ALL of them. Any tables used that are originally free to MOD are to remain free to MOD, regardless of how many authors and/or versions have been subsequently involved. It is unacceptable to 'lock' down a table that's been modded from something freely given.

 

If you'd like to MOD another author's work, please contact them. It's the right thing to do. If, after 30 days, you receive no response, you are free to MOD it.

 

Any MODs based on free to MOD work in which the 'new' author claims required permission ARE free to MOD. See previous statement.

 

* Not exclusively here. Share them everywhere! :)

 

The above applies to any table uploaded prior to April 1st, 2022.

 

--------------------------------------------------------------------------

 

TABLES UPLOADED ON AND AFTER April 1st, 2022, we're implementing a new policy ... Call them the 'JPSalas rules'. All tables, regardless of where they are uploaded, shared, or hidden behind unscrupulous paywalls, are free to MOD. Originals still require explicit permission! As of APR 1, tables are to be treated as open source freeware, just like the core software, VPX. Same license, same terms. Free to MOD. NOT INTENDED FOR COMMERCIAL USE. It's FREE! ALL of it! None of us own this stuff, and our goal is to preserve pinball history, not get all dramatic and pissy about who used what from where. We're all in this together.

 

Please be kind and still contact the author(s)! It's polite and the right thing to do. Please do not MOD any table that has not been published for at least 60 days. Give the authors some time to get feedback, fix bugs, enjoy the accolades, and be proud of their work!

 

Please Note: If you feel so strongly that you own your recreation, built on the backs of hundreds of folks that came before you, simply don't share it anywhere. We don't want it. Our aim here is to change the current, toxic environment to one of sharing, as it's always been intended.

 

We also don't need 50 versions of the same table! To be approved, there must be MAJOR changes made from the original. This can only be determined if the original author has shared their work here. If the original isn't shared here, there's no way for me to know what's been changed, and it will be approved. I'm not going on a hunt to find the original, and I'm certainly not visiting unethical sites just for that purpose. Credit to all previous authors is always required.

 

Thank you!


IdleReel.gif RumbleDMD.jpg HS2-DMD.jpg SBM.jpg ww_logo.jpg EK.jpg

 
T2.jpg Sorcerer.jpg Breakshot.jpg Firepower.jpg GorGar.jpg StarTrek.jpg


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#2 Aubrel

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Posted 01 April 2022 - 01:24 AM

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Edited by Aubrel, 01 April 2022 - 01:24 AM.


#3 Armyaviation

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Posted 01 April 2022 - 02:29 AM

It's FREE! ALL of it! None of us own this stuff, and our goal is to preserve pinball history, not get all dramatic and pissy about who used what from where. We're all in this together.

 

That is a great concept but why start that as of April 1, 2022.  We didnt own the stuff before that either.  And since noone has any say on this policy then it should out of common sense apply to everything before.  Then we dont have to hear all about how everyone stole from everyone else and all of the wonderful backstory that is constantly brought up.  



#4 Noah Fentz

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Posted 01 April 2022 - 03:01 AM

It's FREE! ALL of it! None of us own this stuff, and our goal is to preserve pinball history, not get all dramatic and pissy about who used what from where. We're all in this together.
 
That is a great concept but why start that as of April 1, 2022.  We didnt own the stuff before that either.  And since noone has any say on this policy then it should out of common sense apply to everything before.  Then we dont have to hear all about how everyone stole from everyone else and all of the wonderful backstory that is constantly brought up.  

Of course you have a say. Everyone has a say. Freely share, or don't share from this point forward. It didn't seem fair to apply it retroactively. That would be policy with no say.

It's my hope more people join the list. It's time to get back to our roots. We share here. It wasn't until other sites started creating their own, rigid policies did that change.

We're going to party like it's 2009! :)

IdleReel.gif RumbleDMD.jpg HS2-DMD.jpg SBM.jpg ww_logo.jpg EK.jpg

 
T2.jpg Sorcerer.jpg Breakshot.jpg Firepower.jpg GorGar.jpg StarTrek.jpg


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Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.


#5 EpeC

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Posted 01 April 2022 - 03:45 AM

Hello everyone.
 
From my point of view, a MOD should be a major change, and not just redraw the PF and put new FX sounds. As Noah mentioned, it must be something deeper and more noticeable, that changes the perspective of the table. A: "It looks like... but it's not the same, it's different".
There are great MODs, there are even more than one that I play more times than the original table. When I want the pure flavor of the table as it was conceived, I play the original, and neither of them deserves discredit, since without the original table and the work of its author, neither of the two tables would exist.
 
As I understand a MOD, aside from using another author's work as a base (giving her/him hers deserved and due credit from her) it has to be more than just a makeover. I'll explain.
 
For me, a MOD of Captain Nemo is its MOD Steampunk version, since it includes, in addition to some extra graphic changes, changes in the code and in the way of playing the table.
 
Original vs MOD.
 
Case 1:
Or: To start the mission mode you have to block the ball in any of the kickers, in the tunnel above or in the right "Atlantis".
 
MOD: To start the mission mode you have to block the ball in the right kicker "Atlantis".
 
 
case 2:
Or: To lock the ball, the green "Lock" LED flashes. Once the ball is blocked it turns off.
 
MOD: To lock the ball, the 3 green LEDs "Lock1, Lock2 and Lock3" flash in a chain. Once the ball is locked, a subroutine is used that counts the number of locked balls, and leaves the "Lock" LEDs on as a visual reminder with how many balls are locked up to now: 1 ball = Lock1 on; 2 balls = Lock1 and Lock2 on; 3 balls = Lock1, Lock2 and Lock3 on. Then the Lock Multiball starts, while the 3 Leds remain on to remind you that no more balls can be locked until this Game Mode ends and the locked ball counter is reset to zero.
 
 
case 3:
O: In Orbital Mode, at startup, blink leds to activate triggers and count orbits.
 
MOD: In Orbital Mode, throughout Game Mode, a string of leds flash through new subroutines that modify the sequence of those leds, signaling the orbits (this will be included in the revision of the original table). In addition, the scoring code has been modified to better score orbits by changing conditions based on the state of the LEDs.
 
 
case 4 (perhaps the most obvious):
O: The exit from the upper tunnel was level with the field of play, throwing the ball through a porthole from the side.
 
MOD: The exit of the upper tunnel is done by means of a wire primitive that connects with the descent of the left ramp (as in the real machine), I will keep this in future versions, but in comparison the way of playing is totally different . Before, the ball was cradled in the right flipper, and now you have to be more or less fast with the left one so that it doesn't go down the drain.
 
 
 
For my part, as long as the original author or authors of the work are acknowledged, "Based on table A, by B, with help of C, graphics by D, Script by etc." Just as I like to do when I give the appropriate credits where I got this or that thing from (and that also serves to remind me where I got that material, such a primitive, the graphic, or whatever sound), it seems fine to me.
 
Before the mass internet there was a saying, "information wants to be free". I think it is still valid today. Shared knowledge and access to resources advance civilizations.
 
 
Personally, I prefer that they consult me ​​before making the modification or change, in this way I can guide and help with the work they want to do (turn Captain NEMO into something with a space setting, like Captain Harlock, for example) , as it would tell you which routines to change or modify or, if you want to use it, how the Video Mode phases work and the logic behind them (and the influences on much "Game & Watch" electronic games, and partly of "Laser Disc" such as Dragon's Lair, Space ACE, Time Gal, etc. to press the button at the right time).
 
And I would also guide you that the basic design of the DMD, that is based on the work of JP Salas, in most of his tables with handmade DMD, like Pokemon, or even in a MOD of the same like "Blade Runner 2049", from which I inserted for myself his DMD on PF (a personal MOD, which does not change anything from the original modified table, and therefore I do not consider it to be an authentic MOD, although it changes very little the way of playing) it is more comfortable for me to look at the DMD in the center of the PF without losing sight of the ball. From there I assembled the Flashers layered structure of Captain Nemo's core DMD, also inspired by the Star Wars Bounty Hunter table.
 
So, for my part, the next tables that I upload I will give the Ok so that they can have their MOD. I prefer to be consulted, I repeat, but I understand that creativity and imagination in something positive and fun like this hobby is something that should not have limits, beyond good ethics and good customs.
 
 
Epe C.

 

--- Esp --

 

Hola a todos.
 
Desde mi punto de vista, un MOD debe ser un cambio importante, y no ser sólo redibujar el PF y poner sonidos FX nuevos. Como mencionó Noah, debe ser algo más profundo y notable, que cambie la perspectiva de la mesa. Un, Se parece a... pero no es igual, es distinta.
Hay MODs buenisimos, incluso ahy más de uno al que juego más veces que a la mesa original. Cuando quiero el sabor puro de la mesa como fue concebida juego a la original, y ninguna de las dos merece descrédito, ya que sin la mesa original y el trabajo de su autor, ninguna de las dos mesas existiría.
 
Tal como yo entiendo un MOD, aparte de usar como base el trabajo de otro autor (dándole a ella/él su merecido y debido crédito) tiene que ser algo más que un cambio de imagen. Me explicaré.
 
Para mí un MOD de la Captain Nemo es su versión MOD Steampunk, ya que incluye además de algunos cambios gráficos extra, cambios en el código y en el modo de jugar la mesa.
 
Original vs MOD.
 
caso 1:
O: Para iniciar el modo de misión hay que bloquear la bola en cualquiera de los kickers, en el túnel arriba o en el derecho "Atlantis".
 
MOD: Para iniciar el modo de misión hay que bloquear la bola en el kicker derecho "Atlantis".
 
 
caso 2:
O: Para bloquear bola, parpadea el Led verde "Lock". Una vez bloqueada la bola se apaga.
 
MOD: Para bloquear bola, parpadean en cadena los 3 Leds verdes "Lock1, Lock2 y Lock3". Una vez bloqueada la bola se usa una subrutina que cuenta la cantidad de bolas bloqueadas, y deja encendido a modo de recuerdo visual Los leds "Lock" con cuantas bolas están bloqueadas hasta el momento: 1 bola = encendido Lock1; 2 bolas = encendidos Lock1 y Lock2; 3 bolas = encendidos Lock1, Lock2 y Lock3. Entonces da inicio el Lock Multiball, mientras permanecen encendidos los 3 Leds para recordar que ya no se pueden bloquear más bolas hasta que se acabe este Modo de Juego y se reinicie el contador de bolas bloqueadas a cero.
 
 
caso 3:
O: En el Orbital Mode, al inicio, parpadea leds para activar los triggers y contar las órbitas.
 
MOD: En el Orbital Mode, durante todo el Modo de Juego, parpadean una cadena de leds a través de nuevas subrutinas que modifican la secuencia de esos leds, señalando las órbitas (esto se incluirá en la revisión de la mesa original). Además el código de puntiación se ha modificado para puntuar mejor las órbitas cambiando condiciones basadas en el estado de los Leds.
 
 
caso 4 (quizás el más evidente):
O: La salida del túnel superior se hacía a rás de campo de juego, lanzando la bola por una portilla de forma lateral.
 
MOD: La salida del túnel superior se hace por medio de una primitiva de alámbres que conecta con la bajada de la rampa izquierda (como en la máquina real), esto lo mantendré en futuras versiones, pero en comparación es totalmente distinto la forma de jugar. Antes se acunaba la bola en el flipper derecho, y ahora hay que estar más o ménos rápido con el izquierdo para que no se vaya por el drenaje.
 
 
 
Por mi parte, siempre que se reconzca al autor o los autores originales del trabajo, "Basada en la mesa A, by B, with help of C, graphics by D, Script by etc." tal como me gusta hacer a mí cuando doy los créditos oportunos de dónde saqué tal o cual cosa (y que tambien me sirve para recordarme donde obtuve dicho material, tal primitiva, el gráfico, o el sonido que sea), me parece bien.
 
Antes del internet de masas había un dicho, "la información quiere ser libre". Creo que a día de hoy sigue vigente. El conocimiento compartido y el acceso a los recursos hace avanzar a las civilizaciones.
 
 
Personalmente prefiero que me consulten antes de hacer el la modificación o el cambio, de esta forma puedo orientar y ayudar con el trabajo que quieran hacer (convertir la Captain NEMO en alguna cosa de ambientación espacial, como el Capitan Harlock, por poner un ejemplo), pues le diría cuales rutinas cambiar o modificar o, si quiere usarlo, cómo funcionan las fases de Video Mode y la lógica que hay tras ellas (y las influencias en gran parte de juegos electrónicos de "Game & Watch", y en parte juegos de "Laser Disc" como Dragon's Lair, Space ACE, Time Gal, etc. de pulsar el botón en el momento exacto).
 
Y tambien le orientaría en que el diseño básico del DMD se basa en el trabajo de JP Salas, en la mayoría de sus mesas con DMD artesanal, como Pokemon, o incluso en un MOD de las mismas como la "Blade Runner 2049", de la cual inserté para mí (un MOD personal, que no cambia absolutamente nada de la mesa modificada original, y que por tanto no considero que sea un MOD auténtico, aunque cambia muy poco la forma de juego) me es más cómodo mirar el DMD en el centro del PF sin perder la bola de vista. Desde ahí ensamble la estructura por capas de Flashers del DMD central de la Captain Nemo, motivado también por la mesa de Star Wars Bounty Hunter.
 
 
Así que, por mi parte, las próximas mesas que suba daré el Ok a que puedan tener su MOD. Prefiero que se me consulte, repito, pero entiendo que la creatividad y la imaginación en algo positivo y divertido como este hobby es algo que no debería tener límites, más allá de una buena ética y las buenas costumbres.
 
 
Epe C.

Edited by EpeC, 01 April 2022 - 03:46 AM.


#6 Noah Fentz

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Posted 01 April 2022 - 03:59 AM

 

Hello everyone.
 
From my point of view, a MOD should be a major change, and not just redraw the PF and put new FX sounds. As Noah mentioned, it must be something deeper and more noticeable, that changes the perspective of the table. A: "It looks like... but it's not the same, it's different".
There are great MODs, there are even more than one that I play more times than the original table. When I want the pure flavor of the table as it was conceived, I play the original, and neither of them deserves discredit, since without the original table and the work of its author, neither of the two tables would exist.
 
As I understand a MOD, aside from using another author's work as a base (giving her/him hers deserved and due credit from her) it has to be more than just a makeover. I'll explain.
 
For me, a MOD of Captain Nemo is its MOD Steampunk version, since it includes, in addition to some extra graphic changes, changes in the code and in the way of playing the table.
 
Original vs MOD.
 
Case 1:
Or: To start the mission mode you have to block the ball in any of the kickers, in the tunnel above or in the right "Atlantis".
 
MOD: To start the mission mode you have to block the ball in the right kicker "Atlantis".
 
 
case 2:
Or: To lock the ball, the green "Lock" LED flashes. Once the ball is blocked it turns off.
 
MOD: To lock the ball, the 3 green LEDs "Lock1, Lock2 and Lock3" flash in a chain. Once the ball is locked, a subroutine is used that counts the number of locked balls, and leaves the "Lock" LEDs on as a visual reminder with how many balls are locked up to now: 1 ball = Lock1 on; 2 balls = Lock1 and Lock2 on; 3 balls = Lock1, Lock2 and Lock3 on. Then the Lock Multiball starts, while the 3 Leds remain on to remind you that no more balls can be locked until this Game Mode ends and the locked ball counter is reset to zero.
 
 
case 3:
O: In Orbital Mode, at startup, blink leds to activate triggers and count orbits.
 
MOD: In Orbital Mode, throughout Game Mode, a string of leds flash through new subroutines that modify the sequence of those leds, signaling the orbits (this will be included in the revision of the original table). In addition, the scoring code has been modified to better score orbits by changing conditions based on the state of the LEDs.
 
 
case 4 (perhaps the most obvious):
O: The exit from the upper tunnel was level with the field of play, throwing the ball through a porthole from the side.
 
MOD: The exit of the upper tunnel is done by means of a wire primitive that connects with the descent of the left ramp (as in the real machine), I will keep this in future versions, but in comparison the way of playing is totally different . Before, the ball was cradled in the right flipper, and now you have to be more or less fast with the left one so that it doesn't go down the drain.
 
 
 
For my part, as long as the original author or authors of the work are acknowledged, "Based on table A, by B, with help of C, graphics by D, Script by etc." Just as I like to do when I give the appropriate credits where I got this or that thing from (and that also serves to remind me where I got that material, such a primitive, the graphic, or whatever sound), it seems fine to me.
 
Before the mass internet there was a saying, "information wants to be free". I think it is still valid today. Shared knowledge and access to resources advance civilizations.
 
 
Personally, I prefer that they consult me ​​before making the modification or change, in this way I can guide and help with the work they want to do (turn Captain NEMO into something with a space setting, like Captain Harlock, for example) , as it would tell you which routines to change or modify or, if you want to use it, how the Video Mode phases work and the logic behind them (and the influences on much "Game & Watch" electronic games, and partly of "Laser Disc" such as Dragon's Lair, Space ACE, Time Gal, etc. to press the button at the right time).
 
And I would also guide you that the basic design of the DMD, that is based on the work of JP Salas, in most of his tables with handmade DMD, like Pokemon, or even in a MOD of the same like "Blade Runner 2049", from which I inserted for myself his DMD on PF (a personal MOD, which does not change anything from the original modified table, and therefore I do not consider it to be an authentic MOD, although it changes very little the way of playing) it is more comfortable for me to look at the DMD in the center of the PF without losing sight of the ball. From there I assembled the Flashers layered structure of Captain Nemo's core DMD, also inspired by the Star Wars Bounty Hunter table.
 
So, for my part, the next tables that I upload I will give the Ok so that they can have their MOD. I prefer to be consulted, I repeat, but I understand that creativity and imagination in something positive and fun like this hobby is something that should not have limits, beyond good ethics and good customs.
 
 
Epe C.

 

--- Esp --

 

Hola a todos.
 
Desde mi punto de vista, un MOD debe ser un cambio importante, y no ser sólo redibujar el PF y poner sonidos FX nuevos. Como mencionó Noah, debe ser algo más profundo y notable, que cambie la perspectiva de la mesa. Un, Se parece a... pero no es igual, es distinta.
Hay MODs buenisimos, incluso ahy más de uno al que juego más veces que a la mesa original. Cuando quiero el sabor puro de la mesa como fue concebida juego a la original, y ninguna de las dos merece descrédito, ya que sin la mesa original y el trabajo de su autor, ninguna de las dos mesas existiría.
 
Tal como yo entiendo un MOD, aparte de usar como base el trabajo de otro autor (dándole a ella/él su merecido y debido crédito) tiene que ser algo más que un cambio de imagen. Me explicaré.
 
Para mí un MOD de la Captain Nemo es su versión MOD Steampunk, ya que incluye además de algunos cambios gráficos extra, cambios en el código y en el modo de jugar la mesa.
 
Original vs MOD.
 
caso 1:
O: Para iniciar el modo de misión hay que bloquear la bola en cualquiera de los kickers, en el túnel arriba o en el derecho "Atlantis".
 
MOD: Para iniciar el modo de misión hay que bloquear la bola en el kicker derecho "Atlantis".
 
 
caso 2:
O: Para bloquear bola, parpadea el Led verde "Lock". Una vez bloqueada la bola se apaga.
 
MOD: Para bloquear bola, parpadean en cadena los 3 Leds verdes "Lock1, Lock2 y Lock3". Una vez bloqueada la bola se usa una subrutina que cuenta la cantidad de bolas bloqueadas, y deja encendido a modo de recuerdo visual Los leds "Lock" con cuantas bolas están bloqueadas hasta el momento: 1 bola = encendido Lock1; 2 bolas = encendidos Lock1 y Lock2; 3 bolas = encendidos Lock1, Lock2 y Lock3. Entonces da inicio el Lock Multiball, mientras permanecen encendidos los 3 Leds para recordar que ya no se pueden bloquear más bolas hasta que se acabe este Modo de Juego y se reinicie el contador de bolas bloqueadas a cero.
 
 
caso 3:
O: En el Orbital Mode, al inicio, parpadea leds para activar los triggers y contar las órbitas.
 
MOD: En el Orbital Mode, durante todo el Modo de Juego, parpadean una cadena de leds a través de nuevas subrutinas que modifican la secuencia de esos leds, señalando las órbitas (esto se incluirá en la revisión de la mesa original). Además el código de puntiación se ha modificado para puntuar mejor las órbitas cambiando condiciones basadas en el estado de los Leds.
 
 
caso 4 (quizás el más evidente):
O: La salida del túnel superior se hacía a rás de campo de juego, lanzando la bola por una portilla de forma lateral.
 
MOD: La salida del túnel superior se hace por medio de una primitiva de alámbres que conecta con la bajada de la rampa izquierda (como en la máquina real), esto lo mantendré en futuras versiones, pero en comparación es totalmente distinto la forma de jugar. Antes se acunaba la bola en el flipper derecho, y ahora hay que estar más o ménos rápido con el izquierdo para que no se vaya por el drenaje.
 
 
 
Por mi parte, siempre que se reconzca al autor o los autores originales del trabajo, "Basada en la mesa A, by B, with help of C, graphics by D, Script by etc." tal como me gusta hacer a mí cuando doy los créditos oportunos de dónde saqué tal o cual cosa (y que tambien me sirve para recordarme donde obtuve dicho material, tal primitiva, el gráfico, o el sonido que sea), me parece bien.
 
Antes del internet de masas había un dicho, "la información quiere ser libre". Creo que a día de hoy sigue vigente. El conocimiento compartido y el acceso a los recursos hace avanzar a las civilizaciones.
 
 
Personalmente prefiero que me consulten antes de hacer el la modificación o el cambio, de esta forma puedo orientar y ayudar con el trabajo que quieran hacer (convertir la Captain NEMO en alguna cosa de ambientación espacial, como el Capitan Harlock, por poner un ejemplo), pues le diría cuales rutinas cambiar o modificar o, si quiere usarlo, cómo funcionan las fases de Video Mode y la lógica que hay tras ellas (y las influencias en gran parte de juegos electrónicos de "Game & Watch", y en parte juegos de "Laser Disc" como Dragon's Lair, Space ACE, Time Gal, etc. de pulsar el botón en el momento exacto).
 
Y tambien le orientaría en que el diseño básico del DMD se basa en el trabajo de JP Salas, en la mayoría de sus mesas con DMD artesanal, como Pokemon, o incluso en un MOD de las mismas como la "Blade Runner 2049", de la cual inserté para mí (un MOD personal, que no cambia absolutamente nada de la mesa modificada original, y que por tanto no considero que sea un MOD auténtico, aunque cambia muy poco la forma de juego) me es más cómodo mirar el DMD en el centro del PF sin perder la bola de vista. Desde ahí ensamble la estructura por capas de Flashers del DMD central de la Captain Nemo, motivado también por la mesa de Star Wars Bounty Hunter.
 
 
Así que, por mi parte, las próximas mesas que suba daré el Ok a que puedan tener su MOD. Prefiero que se me consulte, repito, pero entiendo que la creatividad y la imaginación en algo positivo y divertido como este hobby es algo que no debería tener límites, más allá de una buena ética y las buenas costumbres.
 
 
Epe C.

 

 

Thank you for the thoughtful and insightful post! May I add you to the list of pre-April 1st free-to-MOD authors?

 

I strongly believe contact should be made in every instance. It's my hope people can start working together, or, at the very least, be more understanding that people want to get involved in table making and modding is usually the first step. It may take time, but I strongly believe this will make for a better community in the long run.


IdleReel.gif RumbleDMD.jpg HS2-DMD.jpg SBM.jpg ww_logo.jpg EK.jpg

 
T2.jpg Sorcerer.jpg Breakshot.jpg Firepower.jpg GorGar.jpg StarTrek.jpg


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Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
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#7 EpeC

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Posted 01 April 2022 - 04:04 AM

Speaking about MODs and others, I forgot to comment, in my tables I like to include several different copies of elements (such as alternative playfields, plastics, various graphics such as InfoCards with different versions of the Logo, Free Play, alternative graphics for the skirt, etc. and as long as the file size is not absurdly large (more than 150 MB I consider it very large) so that the player can customize and make their own visual MOD of the table.
It is not an "easter egg" per se, but it is a custom that a programmer friend and I had when we studied together in high school. By the way, I recommend his games, and you can download them for free from his website, search for him on Google:
Locomalito
 
His "Maldita Castilla" is the best! :D
 
 
Epe C,
 
 
--- Esp ---
 
Hablando acerca de MODs y demás se me olvidaba comentar, en mis mesas me gusta incluir varias copias distintas de elementos (como playfields alternativos, plasticos, gráficos varios como InfoCards con distintas versiones del Logo, Free Play, graficos alternativos para el faldón, etc. y siempre que el tamaño del archivo no sea absurdamente pesado, más de 150 MB lo considero muy pesado) para que el jugador pueda personalizar y hacer tu propio MOD visual de la mesa. 
No es un "easter egg" propiamente dicho, pero es una costumbre que teníamos un amigo programador y yo cuando estudiamos juntos en el instituto. Por cierto os recomiendo sus juegos, y podéis descargarlos gratis desde su web, buscadle en Google: 
Locomalito
 
¡Su "Maldita Castilla" es lo más! :D
 

 

Epe C.

 

 

---

 

Sorry, I post too fast.

 

Yes, Noah, please, add me to the List. Thanks.


Edited by EpeC, 01 April 2022 - 04:07 AM.


#8 wiesshund

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Posted 01 April 2022 - 05:41 PM

Awe, i didn't make the list :(

 

I have sort of the same rules as JP, kind of

 

1) You do not need to ask me, i don't own it, if i make an original, then you can ask me

2) Do not remove any of the existing credits, even if you think a credited person didn't really do anything, if i listed them, then they gave something either directly or indirectly
 

3) If i list the table as please ask another person when you mod it, it means they spent a lot of time contributing something, so i think they deserve to be talked to first, unless they dont answer back (and if they dont answer back in a week then they are out of luck)
for me, this usually pertains to when someone else has painstakingly hand drawn all the artwork. They did the art knowing the table would be allowed to be modified, but i still think they deserve to be acknowledged, never know, they might toss you the original PSD files to work from.
Otherwise, see rule #1

 

4) You have to upload it here, regardless of if you are also going to upload it on VPU or PB Nirvana etc.

5) DONT bloody well go sell it or add it to some for sale compilation, you do that, take my name the hell off of it, dont want my name associated with that even 2nd hand.


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#9 Noah Fentz

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Posted 01 April 2022 - 06:26 PM

Awe, i didn't make the list :(

 

I have sort of the same rules as JP, kind of

 

1) You do not need to ask me, i don't own it, if i make an original, then you can ask me

2) Do not remove any of the existing credits, even if you think a credited person didn't really do anything, if i listed them, then they gave something either directly or indirectly
 

3) If i list the table as please ask another person when you mod it, it means they spent a lot of time contributing something, so i think they deserve to be talked to first, unless they dont answer back (and if they dont answer back in a week then they are out of luck)
for me, this usually pertains to when someone else has painstakingly hand drawn all the artwork. They did the art knowing the table would be allowed to be modified, but i still think they deserve to be acknowledged, never know, they might toss you the original PSD files to work from.
Otherwise, see rule #1

 

4) You have to upload it here, regardless of if you are also going to upload it on VPU or PB Nirvana etc.

5) DONT bloody well go sell it or add it to some for sale compilation, you do that, take my name the hell off of it, dont want my name associated with that even 2nd hand.

 

Cool! I'll add you to the list.

 

1) Originals will always be permission only. It also just makes sense.

 

3) I would like to see everyone ever involved in a table listed. I wish it had been a thought back in the day, as I think it would be cool as hell to see Boris and destruk on there somewhere still. :)

 

5) I was helping someone remotely last night, and I played my own table (Breakshot) that 'came installed on the machine'. It was really disappointing to see a Company-I-shall-not-name still shipping with games installed after being called out for it. Just try not to take it personally. If you're powerless to change it, you shouldn't let yourself lose sleep over it. Karma's a bitch, remember. ;)


IdleReel.gif RumbleDMD.jpg HS2-DMD.jpg SBM.jpg ww_logo.jpg EK.jpg

 
T2.jpg Sorcerer.jpg Breakshot.jpg Firepower.jpg GorGar.jpg StarTrek.jpg


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Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.


#10 wiesshund

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Posted 04 April 2022 - 07:37 PM

 

 

3) I would like to see everyone ever involved in a table listed. I wish it had been a thought back in the day, as I think it would be cool as hell to see Boris and destruk on there somewhere still. :)

 

 

 

He is
in tables i have done anyways

'*         
'*                             Credits
'* 
'*       Initial inspiration, and the base code of how the table should work
'*       Destruk
'*
'*       Inspiration on a more HiTech twist on the table 
'*       Cujopb
'*           
'*       For the music per ball Idea
'*       dboyrecords
'*
'*       Code copied, stolen, borrowed or mutated
'*       JPSalas, Rothbauerw, Ninuzzu, 32assassin, Arngrim, other people who did not bother to sign their tables or their scripts so i
'*       do not know your names.
'*  
'*       Objects stolen from
'*       VPX: i stole your flipper parts, the little metal kicker pieces, and i stole one of your bumper cap primitives
'*       Cause they were already exactly what i was looking for, and i dont know that i have 3d modeling skills yet.
'*
'*       Thanks to people on VPForums for answering questions and it's all your fault this table now Exists
'*       So if anyone really hates this table, go kill the forum people, they let me do it :)
'*

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#11 jpsalas

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Posted 04 April 2022 - 08:03 PM

Just a humble request to all modders:

 

Many people ask me for permission to mod a vpinmame table (this is using a ROM). Then they ask me how to change the text in the rom, how to change the sounds, the music, the rules, how to score differently, how to save the scores, and so on.

 

I should really like that people don't do mods of ROM tables. Let the rom tables be like they are.

 

If you want to use the layout of a rom table, they please do that as they are made by professionals, but remove the script, and convert it into a real original table, adding your graphics, sounds, music, and most of all: your own rules.

 

Many people also never upload the mods here, and even they ask me if they can upload it to this other site or that other site, because they are not active here. But downloading the table here means they are active, or not?

 

One of the main reasons I upload my tables only to this site is because if there are errors then I can fix them quickly. I do not have time to visit all the other sites. If a table is not here, and errors are reported on other sites, then I will not know about them and I will not be able to fix them. So if you make a mod and you upload it to another place, then you are on your own to fix the bugs.

 

I always say yes to make mods of my tables. I will not hinder creativity :)

 

JP


These are my tables, sorted by date, all them playable with VPX 7.2 or newer:

vp.jpg

WIP: helping a friend with an original table :).


#12 wiesshund

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Posted 05 April 2022 - 12:26 AM

 

Many people ask me for permission to mod a vpinmame table (this is using a ROM). Then they ask me how to change the text in the rom, how to change the sounds, the music, the rules, how to score differently, how to save the scores, and so on.

 

 

 

LoL
Well by the time they do all they, they may as well do what you said, and throw the ROM away and the script, and just start from scratch
with the rules and gameplace code, cause they havent left any ROM to do anything.

 

 

 

 

Many people also never upload the mods here, and even they ask me if they can upload it to this other site or that other site, because they are not active here. But downloading the table here means they are active, or not?

 

 

 

If you downloaded it here, you sure as heck can take the 5 minutes to upload it here


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#13 batch

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Posted 05 April 2022 - 09:42 PM

You can add my name to the list ! :)

 

I just want to be sure my tables Motörhead and Accept are considered as originals


 signature_14012021.jpg         DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    

                                               LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9)  2.0 


#14 rascal

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Posted 11 April 2022 - 12:30 PM

I'm on the list for free to mod without any conditions. Feel free to distribute anywhere, with or without credit. I've had enough credits over the years. Share, share, and more share.  :dblthumb:


Posted Image


#15 wiesshund

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Posted 11 April 2022 - 08:51 PM

I'm on the list for free to mod without any conditions. Feel free to distribute anywhere, with or without credit. I've had enough credits over the years. Share, share, and more share.  :dblthumb:

 

You WILL take more credits Sir
And you WILL like it

 

:girl_devil:


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#16 njk70

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Posted 13 April 2022 - 11:34 PM

Forgive me for being dense. But I am confused by

 

"All tables, regardless of where they are uploaded, shared, or hidden behind unscrupulous paywalls, are free to MOD. Originals still require explicit permission! "

 

 

What does "Originals still require explicit permission" mean? 



#17 htamas

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Posted 14 April 2022 - 01:06 AM

Originals are tables that are not recreation of a real pinball table. In those cases, the idea is that they were created completely by the author (no reliance on existing artwork, IP etc.), so they have a say whether their table can be modded or not.


Edited by htamas, 14 April 2022 - 01:09 AM.


#18 njk70

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Posted 14 April 2022 - 01:23 AM

Ok that makes sense sort of. But just about every original started with something else, so its a sketchy line.



#19 wiesshund

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Posted 14 April 2022 - 05:22 AM

Ok that makes sense sort of. But just about every original started with something else, so its a sketchy line.

 

Not exactly
Some may have taken inspiration from a real pin, some not
Some have only taken inspiration in various shot layouts, cause table layout be hard stuff

 

And some are strictly 100% trial and error by the author


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#20 fourbanks

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Posted 19 April 2022 - 11:19 AM

Just a humble request to all modders:

 

Many people ask me for permission to mod a vpinmame table (this is using a ROM). Then they ask me how to change the text in the rom, how to change the sounds, the music, the rules, how to score differently, how to save the scores, and so on.

 

I should really like that people don't do mods of ROM tables. Let the rom tables be like they are.

 

If you want to use the layout of a rom table, they please do that as they are made by professionals, but remove the script, and convert it into a real original table, adding your graphics, sounds, music, and most of all: your own rules.

 

Many people also never upload the mods here, and even they ask me if they can upload it to this other site or that other site, because they are not active here. But downloading the table here means they are active, or not?

 

One of the main reasons I upload my tables only to this site is because if there are errors then I can fix them quickly. I do not have time to visit all the other sites. If a table is not here, and errors are reported on other sites, then I will not know about them and I will not be able to fix them. So if you make a mod and you upload it to another place, then you are on your own to fix the bugs.

 

I always say yes to make mods of my tables. I will not hinder creativity :)

 

JP

well stated my friend :)