File Name: Meteor
File Submitter: martinB
File Submitted: 08 Jan 2010
File Category: Future Pinball
Author(s): martinBManufacturer: Stern
Year: 1979
Permission to MOD?: Yes, with approval
Across the Special-1-Key *) you can choose and save whether name-entry (initials) on the end of game shall be used.
Across the Special-2-Key *) you can choose and save the number of balls per game. With this option the highscore will
be reseted to the recommended worth.
If you fade-out or fade-in the HUD-Display across the Toggle-Hud-Key, then this setting will get saved for further
game sessions.
You can turn off or turn on the background-sound by pressing the 'B' key. The setting will get saved for further game sessions.
The standard playfield image has a size of 1024 x 2048 pixels. If you like a higher resolution please choose "Spielfeld2048"
as "Playfield Image" in the table-propertys in the editor. For further use of this the table must get saved.
If the score is higher than the displayable number, then the players score continues at zero again like real EMs and EEs do.
- Each METEOR drop target increases spinner value.
- Completing all M-E-T-E-O-R drop targets:
(1) Increases bonus multiplier "X".
(2) Flashes dead bumpers and outlanes for remainder ball in play.
- Bonus multiplier and METEOR drop targets are held in memory and restore for each players NEXT ball in play, except multiplier resets for next ball when "6X" or "7X"
- WOWs flash on METEOR targets when Bonus multiplier is at "7X" only.
- Dead bumpers, when lit, and indicated drop targes advance and score corresponding rockets.
- Aligning all rockets on same value (except 7000) flashes WOWs as indicated.
- Aligning all rockets at 7000 flashes SPECIALs as indicated.
- Outhole scores all rockets times bonus multiplier value.
- TILT PENALTY: ball in play only.
- Maximum 1 WOW per ball in Play.
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