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Sonic Pinball Mania


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#1 TerryRed

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Posted 18 January 2022 - 10:29 PM

So... what started as a "quick update" to Brendan Bailey's classic Sonic the Hedgehog table (from 2005, then updated by SLAMT1LT in 2014) has turned into a complete overhaul / update of almost "everything".

Not only have I completely redrawn new art for the entire table in 4K, all new lighting, new inserts, fleep sounds, shadowmaps, etc...

...but I am adding lots and lots of new stuff to the point that it will be almost unrecognizable from the old table... and it has a new name.

 

 

Remember what I did for Star Wars DSA (Epic Space Battles? Get ready for the most EPIC Sonic pinball table ever created!

 

 

Sonic Pinball Mania - coming soon for Future Pinball - BAM!

 

 

 

I HAD to have a real Sonic LOOP!
 

 

 

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For the loop.... I first used a V turn model as seen here....

 

 

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....and combined that with a second one to create a Loop Ramp model....

 

 

 

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Just had to do a bit of skewing and combining points...

Then I use that for the actual ramp model, but use an invisible texture so you don't see it. I place an invisible kicker near the entrance of the loop, and near the exit of the loop.

...and then needed to do some ripping / converting of a nice Loop ramp from Sonic Generations.... and modify it so it lines up nicely with the real ramp.

 

 

 

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Checkpoints!

 

Just another teaser of one of the many neat things I'm adding to the table. After you pass through the Sonic Loop on the left side, you pass around the corner over a bridge and hit a real Sonic checkpoint that animates and makes the "di-ding!"

 

 

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There's much more I've added... and I can't wait to show it to you.


Edited by TerryRed, 18 January 2022 - 10:30 PM.


#2 TerryRed

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Posted 19 January 2022 - 07:20 PM

Chaos Emerald flashers!
 
Yet another teaser of one of the many neat things I'm adding to the table. I really like to make custom flashers that work with the theme if possible (like street lights in Silent Hill)... and I thought the 7 chaos emeralds would be perfect for this table!
 
I created gold ring stands for them, and have the 7 different chaos emerald colours used for the flashers.
 
I also added spot lights to the slings that will light up certain things at different event in the game.
 
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#3 wiesshund

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Posted 20 January 2022 - 02:28 AM

Will it have the Hedgehog ball?


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#4 TerryRed

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Posted 20 January 2022 - 03:10 PM

Sonic Springs!
 
This table was screaming for animated sonic springs... and here they are!
 
I added a moving spring for the new autoplunger, and also at the VUK... complete with sounds.
 
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#5 TerryRed

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Posted 21 January 2022 - 05:50 PM

New Launch Tunnel and new character bonuses!

I always felt the plunger lane is typically very boring and a waste of space in most pins. I created a "launch tunnel" with a half-pipe model, combined with gold rings and sequenced lights, that combines bulbs and flashers (with hidden models) for "real" lighting that look sweet!

I also added a new Launch Bonus that cycles through different characters and rewards at the start of each ball.

At the end of the tunnel is the Goal Ring. When you hit that ring, the table will change from dark to fully lit (with a light sequence)... and it will also reward you with the new Launch Bonus that is active when you hit the ring.

 

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#6 shannon1

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Posted 21 January 2022 - 07:21 PM

Table looks fantastic!



#7 TerryRed

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Posted 22 January 2022 - 04:39 PM

Sonic Characters!

 

You knew this was coming. Yes I'll have multiple animated characters on the playfield, and some will react to table events.

 

This includes Sonic, Knuckles, Shadow... and yes also Tails and Robotnik, but you'll see more on them in another teaser, as they are a bit different then the others. Robotnik is very cool!

 

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#8 gremlinsky

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Posted 22 January 2022 - 06:02 PM

This looks amazing!!!!!!
Thank you for your dedication and your good taste for all your projects.



#9 TerryRed

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Posted 23 January 2022 - 09:48 PM

 
 
Dr Robotnik and his Eggmobile!
 
Now this is a COOL! I added an animated Dr Robotnik, but I also have him flying his Eggmobile. What's cool is that he will track your ball when it's in his view, and will also shine his spot light on it... making for stunning visuals when you have ray cast ball shadows enabled. He also animates while everything is in motion. It was a bit tricky to get this to work.. but I love how it turned out!
 
(pardon the compression artifacts... but these pics are from a mp4 video... as I can't attach videos on this site)
 
 
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Edited by TerryRed, 23 January 2022 - 09:50 PM.


#10 bil

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Posted 24 January 2022 - 06:02 AM

Well, this table is much more than a mod  :dblthumb:  :dblthumb: .

@Terry congratulations on your great creative work , I can't wait to play it. :) 
Many thanks in advance.
Bil



#11 TerryRed

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Posted 24 January 2022 - 04:59 PM

Tails and the Tornado!

 

I knew I wanted to have Tails in the game somehow. There wasn't enough room left to fit him and his plane (the Tornado) on the playfield... so instead.... why not him do a fly-by (and waving to you) when the ball drains? Maybe I'll see about using him for a mode somehow.

 

 

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Edited by TerryRed, 24 January 2022 - 05:00 PM.


#12 GlueSniffinEd

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Posted 25 January 2022 - 04:50 PM

Looks great!  I updated my BAM and DOFLinx, just waiting on you :-P

 

Seriously, thank you for your tutorials and tables; I can't wait for Silent Hill and this one to be released.



#13 Bushav

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Posted 27 January 2022 - 02:54 AM

Will this be a PINEVENT table? I do love those setups.

#14 TerryRed

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Posted 04 February 2022 - 09:54 AM

 
New Mania modes - Bot Bashing
 
So I've been back at working on adding new stuff to SPM. I've added four new "Mania" modes on top of the multi-ball and the hurry up that was already in the game.
 
In these pics I'm showing "Bot Bashing". Its simple... just bash all the robots that appear and move around.... the Crab Meats, Gun Beetles, and Moto Bugs!
 
More modes to show off later.
 
 
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#15 remdwaas1986

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Posted 05 February 2022 - 04:49 PM

i love this table terry! i hope it will be released soon. can't wait.


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#16 TerryRed

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Posted 05 February 2022 - 10:48 PM

 
 
New Mania Mode - Tails is Trippin'
 
Another new Mania mode added. In this mode, you need to collect the items Tails drops from his plane as he flies by (wooden box, metal box, Genesis cartridge). Collect 6 items to clear the mode.
 
This was a bit tricky to get working. Tails does fly-bys until there are 3 items on the playfield. If there aren't 3 items, then he does a fly-by and drops an item in one of the spots where there is no items present.
 
Collecting all boxes clears the Mania mode, and awards you a Chaos Emerald (now shown on the playfield.
 
More modes to show off later.
 
Coming soon.
 
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Edited by TerryRed, 05 February 2022 - 10:48 PM.


#17 TerryRed

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Posted 06 February 2022 - 10:44 PM

 
 
New Mania Mode - Magna-Blast
 
Another new Mania mode added. In Magna Blast, you need to get to the upper loop / ramps and hit the checkpoint to disable Robotnik's Magna-Beam.
 
He will track you to try to stop you. When his light changes to yellow then his Magna-Beam is active. If you hit certain spots on the playfield while it's active, then he zaps you in his Magna-Beam to stop you.
 
One more Mania mode to show later.
 
Coming Soon.
 
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#18 TerryRed

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Posted 08 February 2022 - 09:30 AM

 
 
New Mania Mode - Ring Hunt
 
The last of the new Mania modes I've added is Ring Hunt. It's simple. Collect all the rings scattered throughout the entire playfield. Once all rings are collected, you completed the mode and are granted a chaos emerald (as shown on the playfield).
 
This is the last of the new Mania modes I'm adding. On top of that, there is the Hurry Up mode, and Multiball from the original Sonic table... both which also will grant you a chaos emerald.
 
In the next preview, I'll be showing the really cool things I'm doing with the new Item Box I added at the back.
 
Coming Soon!
 
 
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#19 TerryRed

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Posted 10 February 2022 - 04:12 AM

 
New Mystery Item Box and Powerups!
 
Something I always wanted to try adding was an Item Box just like in the Sonic games that rewards you items or powerups. I'm happy to say that I got it in the game and it's very cool!
 
The Mystery Item Box will randomly select an item or PowerUp. When you hit the upper loop, you will smash through the item box and collect the reward / powerup.... complete with an animated "poof", and then the box will rise up...and any powerups will start with their animated effects.
 
Items you can get:
 
- Coin - you get only 1 coins :)
- 25 Coins
- 50 Coins
- 100 Coins
- 1Up - extra ball
 
Powers Up you can get:
 
Invincibility - will create a protective lit-up animated barrier around the ball with a sparkle effect similar to the game. This powerup will activate the Kickback, outlerlane diverter, Shoot Again light, and drain pop-up. This will last for 20 seconds.
 
Shield - will create a protective shield barrier around the ball, and will slow the entire game to run at only 75% of normal speed. This will last for 20 seconds.
 
(You can't have both Shield and Invincibility enabled at the same time. They will override the other when its rewarded.)
 
Sonic Shoes - will create a speed / trail effect that follows the ball, and gives you extra points and coins for all targets / bumpers, etc. This stays enabled until the ball drains (this may change).
 
 
 
Adding this feature makes the game more fun, with more variety... and can help you out when you need it. Love how it turned out.
 
Coming Soon!
 
 
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#20 STAT

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Posted 10 February 2022 - 03:13 PM

Man thats awesome ... i really have to reinstall FP on Cab ? 

 

:tup: