File Name: Wild Fyre
File Submitter: martinB
File Submitted: 08 Jan 2010
File Category: Future Pinball
Author(s): martinBManufacturer: Stern
Year: 1978
Permission to MOD?: Yes, with approval
Across the Special-1-Key *) you can choose and save whether name-entry (initials) on the end of game shall be used.
Across the Special-2-Key *) you can choose and save the number of balls per game. With this option the highscore will
be reseted to the recommended worth.
If you fade-out or fade-in the HUD-Display across the Toggle-Hud-Key, then this setting will get saved for further
game sessions.
The standard playfield image has a size of 1024 x 2048 pixels. If you like a higher resolution please choose "Spielfeld2048"
as "Playfield Image" in the table-propertys in the editor. For further use of this the table must get saved.
If the score is higher than the displayable number, then the players score continues at zero again like real EMs and EEs do.
1. Pop Bumpers Score 100 or 1000
2. Making Top Eject Holes 2-1-3 On Any Ball
- After 1st Time The 1-Hole Lite Lites For Upper Special
- After 2nd Time The 1-Hole Scores 1 Replay
3. Spinner Lites When Bonus Is At 2,000 8,000 14,000 And 20,000
4. 3 Drop Targets Down Score 3,000
- 2nd Time Down Score Extra 3,000
- 3rd Time Down Scores Extra 4,000
5. 3 Arrow Advances Lites Double Bonus When Rollover Button Is Done And Scores 10,000
6. 4 Drop Targets Down Spot WILD FYRE
- 1st Time Down Score Extra 3,000
- 2nd Time Down Score Extra 5,000
7. Extra Ball Lane Lites After Spotting WILD
8. Extra Ball Lane Scores One Extra Ball
9. Bottem Special Lites After Spotting WILD FYRE
10. Special Lane Scores 1 Replay
11. 5X Alternates With 2X When Lit On Last Ball Only
12. Tilt Disqualifies Ball In Play Only
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