Jump to content



Photo
- - - - -

Junkyard Cats - BAM Edition (TerryRed update)


  • Please log in to reply
9 replies to this topic

#1 TerryRed

TerryRed

    Pinball Fan

  • Silver Supporter
  • 1,989 posts

  • Flag: Canada

  • Favorite Pinball: Too many to choose...

Contributor

Posted 23 December 2021 - 05:09 PM

Before I dive right back into working on Silent Hill's hospital levels (which is a big amount of work)... I wanted to try something. I always wanted to try updating a classic FP original table to my own modern day standards with all that I know today... and see what I can do with a "quick" 1 or 2 day update. I don't want to change the gameplay... I just want to update the lighting, add shadows, new mesh inserts, update physics and adjust the table as needed, etc.
 
I already decided to update the original Blue vs Pink table by Brendan Bailey (PinWizKid). You can see that here:
 
 
 
 
Well, that apparently wasn't enough for me... so I decided to try to do the same for Junkyard Cats... also created by Brendan Bailey (PinWizKid). I've been showing him the progress, and he's loved what I've shown him so far...
 
 
Here is the original 2012 table untouched:
 
 
0mRJgIm.png
 
 
 
 
Here is my BAM Edition update:
 
- new G.I. lighting (dynamic lighting - x4 hidden flashers in lower and upper plastics)
- added drain flasher for accented lighting
- new BAM post processing
- added shadowmaps to most G.I lights
- added pre-baked shadowmaps (created by BAM) to playfield and plastics textures
- added illuminated look to GI ON plastics texture
- adjusted playfield / plastics / apron, etc texture brightness to better match new lighting
- new 3D model inserts
- new pre-rendered insert textures
- new bump maps for inserts
- disabled glow radius for all inserts
- added sphere maps to the sides of all plastics
- updated GI on/off code
- adjusted GI on/off brightness for all lights / inserts / textures
- added all new FLEEP sounds for all mechanical actions (flippers, bumpers, slings, drain, etc)
- added BAM DF1 physics (updated settings in editor to better work with new physics)
- added invisible ramp blocker to prevent ball from flying off the ramp
- added invisible playield blocker to prevent ball from flying oon top of plastics
- hid slingshot bulbs that interfered with shadowmaps
 
 
Additional Contributors:
 
Schlabber34 - new pre-rendered insert images
FLEEP - new mechanical sounds
 
 
 
ZjLqttJ.png
 
 
 
...and with all the new inserts turned on...
 
 
 
W5Cjd6Q.png
 
 
 
I used BAM to create a shadowmap for the main ambient light and saved it to a transparent TGA. I then added this to the playfield and plastics textures... which looks really nice. Then of course I added shadowmaps to the main G.I. bulbs on the table. I disable Ray Cast Ball shadows for GI flashers, as the bulbs in the slings,etc will cast shadows already.
 
You can see how nice the bump mapped insert models look.
 
 
WuY4Gpv.jpg
 
 
u3BJ02u.jpg
 
 
yoH3ArM.jpg
 
 
 
 
This table has some really nice lightshows from the flashers. When you see the table in action with the new lighting and shadows.... it looks fantastic.
 
 
 
zuaGKWW.jpg
 
 
 
I also adjusted the plastics texture to add an "illuminated" look where the GI bulbs are located for when the GI is on. I swap this texture with the normal plastics texture for when the GI is OFF. Then I adjust the brightness of the GI ON texture to match the rest of the table's lighting and post processing.
 
 
uUJiYXo.png
 
 
 
All I can say is... wait until you see it in action. The new lighting and shadows and Ray Casting really transforms this table!
 
I currently have DF1 physics added to the table... with a planned eventual update to DF2 at some point... or maybe a second version of the table with DF2 for those who want to choose.
 
The plan was the release the updated table, and then do a separate PinEvent update for it after.
 
I should have a gameplay video showing the before and after soon enough, and maybe the normal table release will follow shortly after.


#2 blanger

blanger

    Enthusiast

  • Members
  • PipPipPip
  • 54 posts

  • Flag: United States of America

  • Favorite Pinball: Pinbot, BOP, TOM, AF, AFM, Funhouse, Every Williams System 11

Posted 23 December 2021 - 06:17 PM

Thank you so much for all your hard work, its much appreciated.



#3 TerryRed

TerryRed

    Pinball Fan

  • Silver Supporter
  • 1,989 posts

  • Flag: Canada

  • Favorite Pinball: Too many to choose...

Contributor

Posted 25 December 2021 - 03:49 AM

Here is a comparison / gameplay demo of the BAM Edition update. The table should be available very soon.

 

https://youtu.be/PhEy9okDoGs

 

 

e1Zt6e4.jpg


Edited by TerryRed, 25 December 2021 - 03:49 AM.


#4 TerryRed

TerryRed

    Pinball Fan

  • Silver Supporter
  • 1,989 posts

  • Flag: Canada

  • Favorite Pinball: Too many to choose...

Contributor

Posted 25 December 2021 - 05:35 AM

Update: table is now available here (once its approved):

 

 

https://www.vpforums...&showfile=16352


Edited by TerryRed, 25 December 2021 - 05:35 AM.


#5 jimmihenry

jimmihenry

    Hobbyist

  • Members
  • PipPip
  • 48 posts

  • Flag: Germany

  • Favorite Pinball: Alien Star (Gottlieb 1984); Genesis (Gottlieb 1986); Attack From Mars (Bally 1995); Nautilus (Playmatic 1984).

Posted 16 January 2022 - 04:05 AM

Looks great, thank you for sharing :)! Unfortunately i got a Script Error: Line 118. 'xBAM' not defined... O.K. I did install BAM,

well little did i know what BAM is. Now i have a new Error in Line 189 'AddDebugText'... Maybe i will get it somehow.



#6 TerryRed

TerryRed

    Pinball Fan

  • Silver Supporter
  • 1,989 posts

  • Flag: Canada

  • Favorite Pinball: Too many to choose...

Contributor

Posted 16 January 2022 - 04:08 AM

Looks great, thank you for sharing :)! Unfortunately i got a Script Error: Line 118. 'xBAM' not defined... O.K. I did install BAM,

well little did i know what BAM is. Now i have a new Error in Line 189 'AddDebugText'... Maybe i will get it somehow.

 

 

Be sure you have ALL Visual C++ packages installed. (reboot after installing!) An easy All in One can be found here:

 

https://www.techpowe...age-all-in-one/

 

 

Be sure that the BAM files (the down loaded zip / installer, and extracted files) weren't blocked by Windows.

 

Be sure you are actually running BAM (FPLoader.exe) and NOT running futurepinball.exe. Don't trust desktop or start menu icons.

 

You may need to run FPLoader.exe as administrator at least once.


Edited by TerryRed, 16 January 2022 - 05:58 AM.


#7 jimmihenry

jimmihenry

    Hobbyist

  • Members
  • PipPip
  • 48 posts

  • Flag: Germany

  • Favorite Pinball: Alien Star (Gottlieb 1984); Genesis (Gottlieb 1986); Attack From Mars (Bally 1995); Nautilus (Playmatic 1984).

Posted 16 January 2022 - 03:23 PM

Thank you for your your fast respond! I did as you advised. It's working like a charm :).

Must have been an issues with my old Future pinball installation. I am good now!

 

Overall a very nice and fresh table, with a little flaw. There is a big gap between the

flippers where i am constantly loosing balls :crazy:.



#8 TerryRed

TerryRed

    Pinball Fan

  • Silver Supporter
  • 1,989 posts

  • Flag: Canada

  • Favorite Pinball: Too many to choose...

Contributor

Posted 23 April 2022 - 10:45 AM

Junkyard Cats BAM Edition (PinEvent V2) - work in progress
 
DOF and PUP SSF are done. Time for some insanely crisp PUP DMD visuals!
 
I just finished my DOF and MX Leds update for PinEvent V2. This table has some fantastic "original" music and sounds created from scratch by Brendan Bailey. It's all very controlled with lots of fun timed sequences which allowed me to make some cool lightshows that are matched to the sounds, music, and guitar riffs.
 
Now I'm starting to work on the PUPDMD and PuP-Pack. Brendan has kindly provided me with his original art assets from 2012 to use. Many of these were originally created in a 7200x7200 resolution! I mean, no one was really thinking about 4K for a cabinet (or much else) back then.
 
These assets allows for a new 4K playfield update to a lot of the game's art. You can see how the cats look much crisper on the left (they were drawn in 7K) whereas some background stuff is still in 2K.
 
This also allows me to use these assets with PUP DMD with extreme clarity for animations, zoom, etc. This PUP update shouldn't take as long as Sonic's to get done. It will be nice to have a slick modern display option for a classic table.
 
 
 
TMvnaBo.png
 
 
1Ssxy09.png


#9 dan_shane

dan_shane

    Enthusiast

  • Members
  • PipPipPip
  • 139 posts
  • Location:Okolona, KY

  • Flag: United States of America

  • Favorite Pinball: Lord of the Rings

Posted 23 April 2022 - 11:41 AM

I wondered if this might not be in the pipe.  Looking forward to the added visuals.



#10 TerryRed

TerryRed

    Pinball Fan

  • Silver Supporter
  • 1,989 posts

  • Flag: Canada

  • Favorite Pinball: Too many to choose...

Contributor

Posted 03 May 2022 - 02:57 AM

Junkyard Cats - BAM Edition (Future Pinball - BAM)
 
PinEvent V2 Update Preview!
 
I'm almost done my PinEvent V2 update for my BAM Edition update to Brendan Bailey's classic "original" Future Pinball table.
 
Brendan made "everything" on this table himself (sounds, music, art, etc). The excellent sequenced music and voice over events allowed me to add fun animated DOF lighting / PUP videos / animated text, all timed to work together.
 
If you like what I did with BM66's DOF, you'll love this.
 
I also updated the table with some fixes, and new 4K textures for the playfield, backglass, etc.
 
If you like Williams System 11 style tables, you'll love this game!
 
Coming VERY soon.
 
 
 
piBBbFd.jpg