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Silent Hill (on RetroFlair 2)


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#1 TerryRed

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Posted 02 May 2021 - 01:08 AM

UPDATE

 

So.... I decided to make a major change.
 
Instead of having Silent Hill be a mode for RetroFlair 2, I'm now going to have it be it's own standalone table! I always wanted to do my own Silent Hill table, and given the size this would be when it's done, it makes much more sense.
 
Pros:
  • Silent Table table is now stand alone, and can be completely "mature" in it's content
  • RF2 was at 195 MB with the Silent Hill mode "so far" (the max I can go is around 250 MB). Now Silent Hill stand alone is only around 45 MB without RF2... so lot's more freedom for animations, music, sounds, models, and content.
  • RetroFlair 2 will now have more free space for me to add another Gamez mode to it (to be announced at a later time)
  • I'm going to make Tron Legacy and Tron Classic as separate Gamez modes on RF2
Cons:
  • more work to do for both tables
  • not sure which table will be finished first
  • long time before either is "done"
I'm not sure if I will change the "main" mode's layout for Silent Hill much. It will most likely retain the RF2 layout.
 
 
All work in progress updates will now be on this post:
 
 

https://www.vpforums...showtopic=46869

 

 

 

================================================================================

 

 

RetroFlair 2 is my new table I'm working on which is a mega follow up to Rom's classic table...only blown out to Epic proportions! It allows you to play multiple different Gamez within this one table.

 

Since most of the Epic Gamez modes I'm making for RetroFlair 2 are like an entire different table within another table... I've decided to create separate posts for those modes (like I did with Tron). Some people may be fans of a particular mode's theme, but may not know what RetroFlair 2 is, and therefor will never see the cool pinball modes.

 

Now that the Tron mode is done, I'm now making a new Epic Games mode for RetroFlair 2. This one is based on my favorite game series...

 

Silent Hill

 

Similar to the Tron mode... I'm making this based on the Silent Hill movie. My intent is to have progression through the main events of the movie, while having the things that make the game iconic.

 

- foggy town

- darkness

- flashlight

- different locations (alley, school, hospital, church)

- otherworld levels (rusty, blood)

- creepy monsters

- creepy sounds

- iconic Akira Yamaoka music

 

 

I'm limited to what I can do since RetroFlair 2 is already very big, and I can only add so much before the table gets too big for FP to handle (32 bit app limitations). However I think I'll be able to add most of what I want to do.

 

 

Here is my first "teaser" announcement for the Silent Hill mode:

 

 

https://youtu.be/FHc_Kipi8kA

 

3uX9HYy.jpg

 

 

 

Sounds and Music

 

If there is one thing the Silent Hill series is known for, is the amazingly beautiful and disturbing sounds and music from the extremely talented Akira Yamaoka.

 

I bought every soundtrack I could get over the years. The number of sound files made for these games is crazy! Silent Hill 2 alone has many 100s of sound files. I'm going through ALL of them and the other games to find the sounds I need for Silent Hill mode.

 

6DnhUS6.png

 

 

While doing "research"... I decided to do some sound recordings from the games to use. I've only ever played SH2, SH3, SH4, Homecoming on my PC (which "today" is a real benefit with 4K, 60fps, Enhanced mods, etc)

 

Wow! Almost 20 years later, and I still have my original save game files!

 

Playing these now is like travelling back in time. It's awesome!

 

mLGaKFN.png

 

 

 

Silent Hill Textures

 

There's something freaky and cool about going through textures of a 20 year old game to use in a 13 year old pinball editor to be played on almost anything modern including a VR headset.

 

If anything, it makes me really appreciate the talent of texture artists, and how far ahead Team Silent was back then.

 

 

v0Xx6zQ.png

 

 

 

Monster models

 

I'll be adding many of the monsters from the movie / games. Most will be animated to some degree.

 

 

Straight Jacket

 

The "straight jacket / armless man" from the movies is tricky. I was able to extract the original model, but couldn't use the original texture as the UV wrapping info is lost with the extraction.

 

So with the help of a very talented VPX table author / modeler... he was able to fix up the model (half the polygons were flipped) and create a very cool looking texture to try to make it look more like the movie version (on the left). The model had a few slits in it, so he made them bloody looking, as well adding the cool bump mapped skin and veins! You can see how it will actually look in FP-BAM on the right.

 

The hard part will be figuring out how to animate this guy since he doesn't have "arms"...which makes using Mixamo for auto rigging and animation not possible, until I figure out another solution.

 

O64894w.png

 

 

 

Grey Children

 

This is also a bit tricky because there are no detailed models to use from the original game as Silent Hill 1 was on PS1 which looks like this. icon_smile.gif

 

L82gyJs.png

 

 

So I decided to find other models that I could use that were close enough, and maybe distort them to look more like the movie version. Here's what I have so far on the left compared to the movie on the right. I found a Resident Evil monster model, used Mixamo to auto-rig it into a T Pose...then used Blender to sacle the head to be bigger and twist it a bit.

 

Yes, I know it looks more like Jason Voorhees from Friday the 13th Part 1 (when he jumped out of the lake)... but it's the best I can do unless a better option comes along. icon_smile.gif

 

OQEW2BL.jpg

 

 

 

...and more monsters yet to come!

 

 

 

Foggy Town

 

Silent Hill the game and movie changes from foggy to the darkness / otherworld version of the same location. I "intend" to do the same for this table. How well that will work out we'll have to see.

 

This is where I am at currently with the foggy town look. This will be changing as you progress throughout the game.

 

rrYK89A.jpg

 

 

 

 

 

There is MUCH more to do and see... but like the Tron mode.... I promise you, you haven't seen anything like this in virtual pinball before!


Edited by TerryRed, 22 May 2021 - 04:21 AM.


#2 licwip

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Posted 02 May 2021 - 01:42 AM

I can still hear the guitar from the nurse's demise in the first game.

#3 shannon1

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Posted 02 May 2021 - 03:45 AM

Terry if you can put Pyramid head in there as a boss, it would be amazing.


Edited by shannon1, 02 May 2021 - 03:46 AM.


#4 TerryRed

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Posted 02 May 2021 - 03:49 AM

Terry if you can put Pyramid head in there as a boss, it would be amazing.

 

You can see I already have Pyramid Head on the teaser trailer (and nurse on the preview of RF2). "HOW" I can use them is to be determined.


Edited by TerryRed, 02 May 2021 - 03:54 AM.


#5 wiesshund

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Posted 02 May 2021 - 04:07 AM

You know how to use him...

 

The nurses would make a great jerk frame animation keyed to some bumper action

what ever that animation effect they use in movies that kind of resembles your brain at 105f degrees trying to make cognitive sense out of anything


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#6 TerryRed

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Posted 15 May 2021 - 01:17 PM

Silent Hill - Nightmare Alley demo (RetroFlair 2 - Future Pinball)
 
Here is the first work in progress of the Silent Hill mode for my upcoming Future Pinball table RetroFlair 2.
 
Silent Hill is my favorite game series, and I really wanted to get to look / feel / sounds of that in this mode.
 
Keep in mind this is only the first part which is the Nightmare Alley opening. I didn't want to wait until the entire mode is done to show it off. That said, there is much more to come!
 
The movie videos are not part of the table (yet). I only added them for this demo, as PinEvent will be the very last thing to add to the table when it's done (a very long ways to go).
 
 
 
 
za0Dxx7.jpg


#7 PinballGramps

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Posted 15 May 2021 - 02:46 PM

You are KILLING me with all these teasers!!!!!!!!!!!!!!!!!!!!!!  I want my RetroFlair 2 NOWWWWWWWWWWWWWWWWWWWWWWWWWWWW!!!!!!!  lol



#8 TerryRed

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Posted 16 May 2021 - 10:38 PM

When you are trying to animate an armless Silent Hill monster for RetroFlair 2... you need to add "fake arms" so it can be autorigged (adding a skeleton) to allow for animation. I manually added the nurse monster's arms to the armless monster. Here's how it turned out...

Ha... they may be tiny, but it works! 

The arms will just use an invisible texture, so you won't even see them.

 

imbJBZa.png



#9 TerryRed

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Posted 22 May 2021 - 04:21 AM

UPDATE

 

So.... I decided to make a major change.
 
Instead of having Silent Hill be a mode for RetroFlair 2, I'm now going to have it be it's own standalone table! I always wanted to do my own Silent Hill table, and given the size this would be when it's done, it makes much more sense.
 
Pros:
  • Silent Table table is now stand alone, and can be completely "mature" in it's content
  • RF2 was at 195 MB with the Silent Hill mode "so far" (the max I can go is around 250 MB). Now Silent Hill stand alone is only around 45 MB without RF2... so lot's more freedom for animations, music, sounds, models, and content.
  • RetroFlair 2 will now have more free space for me to add another Gamez mode to it (to be announced at a later time)
  • I'm going to make Tron Legacy and Tron Classic as separate Gamez modes on RF2
Cons:
  • more work to do for both tables
  • not sure which table will be finished first
  • long time before either is "done"
I'm not sure if I will change the "main" mode's layout for Silent Hill much. It will most likely retain the RF2 layout.
 
 
All work in progress updates will now be on this post:
 
 

https://www.vpforums...showtopic=46869



#10 Karlor

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Posted 22 May 2021 - 03:47 PM

UPDATE

 

So.... I decided to make a major change.
 
Instead of having Silent Hill be a mode for RetroFlair 2, I'm now going to have it be it's own standalone table! I always wanted to do my own Silent Hill table, and given the size this would be when it's done, it makes much more sense.
 
Pros:
  • Silent Table table is now stand alone, and can be completely "mature" in it's content
  • RF2 was at 195 MB with the Silent Hill mode "so far" (the max I can go is around 250 MB). Now Silent Hill stand alone is only around 45 MB without RF2... so lot's more freedom for animations, music, sounds, models, and content.
  • RetroFlair 2 will now have more free space for me to add another Gamez mode to it (to be announced at a later time)
  • I'm going to make Tron Legacy and Tron Classic as separate Gamez modes on RF2
Cons:
  • more work to do for both tables
  • not sure which table will be finished first
  • long time before either is "done"
I'm not sure if I will change the "main" mode's layout for Silent Hill much. It will most likely retain the RF2 layout.
 
 
All work in progress updates will now be on this post:
 
 

https://www.vpforums...showtopic=46869

I've been checking in once in a while on this and I gotta say that's actually great news :) your work on these is unreal and that Silent Hill mode deserves to be broken out at this point. When you first made a post showing it off I thought man that looks so cool and loaded, I wonder if he'll eventually split it up.. both look really sweet but man that Silent Hill is really hitting that nostalgia button for people lol :D Just too sweat dude :)
 


 I'm just going to set this here and go get a cup of coffee.. DONT TOUCH ANYTHING!! :pardon:  NOT MY LINKS BUT ENJOY  :crazy:

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