Sigh just doesn't feel right. I've thought about it....and I think I got used to playing with a keyboard and I am missing the keypress feedback!! Where I can feel when the flipper is activated. I'll get my ssf and impactor turned back on, maybe that will help.
Oh wait...
Do you have clicky keys on your keyboard?
If so, then yes, it will take you a while to get used to the tactile feed back.
My desktop keyboard, the keys are smooth, my my laptop the keys kind of have a soft click to them
It is different playing between the two.
arcade buttons have that, but they do not come in dual stage, and no easy way to hack one of those into dual stage
But they have the definite tactile feed back.
And these are not suitable for flipper buttons
https://www.otto-con...tion-pushbutton
It would mean giving up staged, and going with magnalock buttons and using those as the 2nd flippers (which is what i do, cause i know if i am pressing it or not for sure)
but your DOF might give you the feedback you are missing.
How many DOF toys do you have?
If you have unused channels, you could borrow 2
and add them to the table for the 2nd set of flips?
give some feed back to when you are kicking those in, may help with it not feeling so vague to you?
not sure if you have to edit your DOF configs for that or not? when i added DOF to a table, i just kept to the generic set of DOF event addresses
and it seemed to work for the person i had test it, with out having a DOF config for the table, and i repurposed a number of DOF toys that the table did not have
like the extra bumpers, i repurposed for the target reset solenoids etc.
But i had to rely on someone else to test it so...
Me, i will probably go with arcade style clicky buttons, and magnasave over dual stage
with no DOF, and fully acoustic audio.
Yes, i know, heresy, but it's simpler