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Future Pinball loses focus when run from PinballX


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#1 m3chstaa

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Posted 15 October 2020 - 09:28 PM

Hi there, I wonder if anyone can help me or come up with any useful suggestions I can try. I have future pinball working great independently and I have PinballX working fine with Visual Pinball. However, if I try to start up a Future Pinball table from PinballX it zooms to a black screen, then goes back to showing PinballX on the playfield before then showing the future pinball loading screen. The table loads and all looks fine but this really odd thing happens where the buttons I press to navigate and play the future pinball table also manipulates pinballX in the background (I can hear it cycling through tables with left and right flipper !) The worst of this problem is PinballX loads another table when the start button is pressed. This does not happen with Visual pinball tables.

 

Future pinball is set to full screen.

 

Does anyone know what is going on here?

 

Hope someone can help out and I thank you so much if you can (spent a couple of hours trying to fix this!)



#2 wiesshund

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Posted 15 October 2020 - 09:36 PM

I am using this in my config for future pinpall, it seems to help

(from pinballX\config\pinballx.ini)

 

[FuturePinball]
Enabled=True
WorkingPath=C:\EMULATION\Future Pinball\BAM
TablePath=C:\EMULATION\Future Pinball\Tables
Executable=FPLoader.exe
Parameters=RunWait, /STAYINRAM /open "[TABLEPATH]\[TABLEFILE]" /play /exit /arcaderender,,hide UseErrorLevel

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#3 m3chstaa

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Posted 24 October 2020 - 12:06 AM

 

I am using this in my config for future pinpall, it seems to help

(from pinballX\config\pinballx.ini)

 

[FuturePinball]
Enabled=True
WorkingPath=C:\EMULATION\Future Pinball\BAM
TablePath=C:\EMULATION\Future Pinball\Tables
Executable=FPLoader.exe
Parameters=RunWait, /STAYINRAM /open "[TABLEPATH]\[TABLEFILE]" /play /exit /arcaderender,,hide UseErrorLevel

 

Thank you Wiesshund, I will experiment with these parameters this weekend and feedback my findings!



#4 wiesshund

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Posted 24 October 2020 - 12:47 AM

That launch command was what i used to fix the same issue
It was recommended by the PinballY team


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#5 m3chstaa

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Posted 24 October 2020 - 09:20 PM

Man, you are an absolute star, this fixed the issue!

 

Thank you so much Wiesshund!

 

:D 

 

I am using this in my config for future pinpall, it seems to help

(from pinballX\config\pinballx.ini)

 

[FuturePinball]
Enabled=True
WorkingPath=C:\EMULATION\Future Pinball\BAM
TablePath=C:\EMULATION\Future Pinball\Tables
Executable=FPLoader.exe
Parameters=RunWait, /STAYINRAM /open "[TABLEPATH]\[TABLEFILE]" /play /exit /arcaderender,,hide UseErrorLevel

 



#6 wiesshund

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Posted 24 October 2020 - 10:31 PM

I did not invent it, it came as a solution for pinballY, and works for pinballX, and launchbox and i am guessing most any other front end as well


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#7 technolteacher

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Posted 10 April 2021 - 02:32 PM

Just what I'm looking for! 3 days I wasted and now it's all good!



#8 FuturePinballNate

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Posted 15 February 2024 - 01:33 AM

Created an account just to say this
Now I'm probably the only person left using Hyperspin but had the same issue and figured out this that might help anyone else.
Turn off the loading fade for future pinball from the launcher program
Since launching future pinball always launches the editor first then the actual table, something with that order and the fade shifts focus back to the wrong place randomly. 
Hope this helps :D