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Faces (Sonic1976)[Visual Pinball X]

Faces(Sonic1976) sonic peyper 1976 Espaņolas Faces

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#1 nestorgian

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Posted 31 July 2020 - 12:46 PM

Posted Image


File Name: Faces (Sonic1976)

File Submitter: nestorgian

File Submitted: 31 Jul 2020

File Category: VPX Recreations

Author(s): NestorGian
Gracias Cuclis y equipo por Testear la tabla
Thanks editoy for the original backglass
Thanks Rosve for the VP9 Table
Manufacturer: Other - Pinball
Year: 1976
Permission to MOD?: Yes, with approval


Faces (1976) is the first pinball they released with the SONIC brand and they exported a lot. 
It is one of the most beautiful electromechanical pinballs ever made by sonic. A color and a light that makes it highly appreciated especially among American fans where it sold very well. The playfield design would have been signed by Picasso himself.
 
Thanks to JPSalas for the new physics and Arngrim for the DOF
 
Easy change of the ambient lightning: Hold down LeftMagnaSave and with RightMagnaSave it will switch between LUT images, from light to dark, 9 levels, and the selection will be saved for the table.


Click here to download this file



#2 clyde

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Posted 31 July 2020 - 02:49 PM

Thanks for this very nice table. 



#3 crutch

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Posted 31 July 2020 - 02:59 PM

Thanks. I owned one of these tables. Enjoyed playing it very much. 



#4 Practicedummy

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Posted 31 July 2020 - 05:15 PM

I like the artwork on Sonic brand pinball games.


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#5 bha19

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Posted 07 August 2020 - 10:43 AM

I found a bug and have a rules question:

 

Extra Ball does not reward Extra Ball and my question is where is the gate that is open when scored by top eject hole or right lane when lit?

 

Thanks for the great table.



#6 nestorgian

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Posted 20 August 2020 - 03:35 AM

I found a bug and have a rules question:

 

Extra Ball does not reward Extra Ball and my question is where is the gate that is open when scored by top eject hole or right lane when lit?

 

Thanks for the great table.

extra ball fixed (V1.1)
upper left gate (where the ball bounces when serving)


#7 nestorgian

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Posted 10 January 2021 - 04:10 PM

to add Fan effects add this line in DOF configtool / Fan

E119 1200 I24 / E112 100 I24

(V1.4.5)


Edited by nestorgian, 10 January 2021 - 04:10 PM.


#8 bha19

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Posted 15 January 2021 - 12:33 AM

With the latest version I get error line 2113 object required controller every time I get extra ball.


Edited by bha19, 15 January 2021 - 11:28 AM.


#9 xenonph

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Posted 15 January 2021 - 03:49 AM

If you are using the backglass with table, you don't get the error.
Until a fix is uploaded, Desktop Users can simply Comment out 2 Lines...

by adding an apostrophy to front of Line 2113 and 2130.

Comment out Lines 2113 and 2130

'       Controller.B2SSetData 36,1 'Shoots again

The Line of script will turn green if you have done it right.

capture151_t.png


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#10 wiesshund

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Posted 15 January 2021 - 04:25 AM

Here, permanent fixes

Sub AwardExtraBall()
    PlaySound "fx_knocker"
    ExtraBallsAwards(CurrentPlayer) = ExtraBallsAwards(CurrentPlayer) + 1
    Light_ShootAgain.State = 1
	DOF 132, 2
	If PlayersPlayingGame > 1 Then
		If B2SOn Then Controller.B2SSetData 46,1 'Same player
	End If
End Sub
Sub Trigger004_Hit
    PlaySoundAt "fx_sensor", Trigger004
    DOF 128, DOFPulse
    If Tilted Then Exit Sub
	If Light_RSpecial.State=1 Then
       'Special
        AddCredits 1
        If B2SOn Then Controller.B2SSetData 28,Coins
        PlaySound "fx_knocker"
    End If
    AddScore 10000
	RBonusQueue=RBonusQueue+1
End Sub

' inlanes

Sub Trigger002_Hit
    PlaySoundAt "fx_sensor", Trigger002
    DOF 126, DOFPulse
    If Tilted Then Exit Sub
    AddScore 5000
    Gate2.Open=1
    Light_GO.State=1
    If Light_LXB.State=1 Then
'      Light_ShootAgain.State=1
	   If B2SOn Then Controller.B2SSetData 36,1 'Shoots again
       PlaySound "fx_solenoidon"
	   Light_LXB.State = 0
	   Light_RXB.State = 0
	   AwardExtraBall()
    End If
End Sub

Sub Trigger003_Hit
    PlaySoundAt "fx_sensor", Trigger003
    DOF 127, DOFPulse
    If Tilted Then Exit Sub
    AddScore 5000
    Gate2.Open=1
    Light_GO.State=1
    If Light_RXB.State=1 Then
'      Light_ShootAgain.State=1
       If B2SOn Then Controller.B2SSetData 36,1 'Shoots again
       PlaySound "fx_solenoidon"
	   Light_RXB.State = 0
	   Light_LXB.State = 0
	   AwardExtraBall()
    End If
End Sub

do that and done, will work with or without backglass


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#11 bha19

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Posted 15 January 2021 - 11:27 AM

Thanks



#12 X Vector

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Posted 29 April 2021 - 11:09 AM

I have an issue with 1.4.5 that may be particular to my setup on a 4:3 ratio desktop screen.

A part of the plastic on the top left part of the table near the spinner will 'blink' between opaque (as it should be) and transparent.

My guess is that it's the large blinking eye in the background that creates the problem.

On a widescreen monitor the lit part of the eye is situated left of the playfield, on my monitor it's played right under the left edge.

Version 1.3.0 doesn't have this issue.

 

Any ideas on how to solve this (on 10.6.2)?



#13 xenonph

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Posted 29 April 2021 - 11:34 AM

Open the table in the editor, and click Backdrop Tab. You will see an orange light you can click on, and move it off to left. (As seen in pic)

Save table after moving light, so you won't have to do this every time you start table.

 

Before..

capture183_t.png

After..

capture258_t.png

 

Carry on.


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#14 X Vector

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Posted 29 April 2021 - 02:08 PM

Thanks, that works.

The reason v1.3.0 didn't show up this issue is that it doesn't have an "ojo1" light on the backglass.







Also tagged with one or more of these keywords: Faces(Sonic1976), sonic, peyper, 1976, Espaņolas, Faces