This is a great table, but there's a few quirks. I'm curious if anyone knows how to fix them.
1) Releasing the plunger with a full pull will only allow the ball to drop in the second hole at the top left of the playfield. The ball never makes it to the center hole, and the table already has max physics on the plunger.
2) Does anyone know how to fix the script so the game can end properly after the fifth ball drains? It seems to play music that indicates the game is over, but none of the prompts come up, and a new game cannot be started.
Thanks!
You can increase the value of the force in the XML for plunger. The XML is probably in the script; open it it and search for XML. It would take someone with some coding expertise to fix item 2.
I've noticed the following section in the script is completely commented out. I'm unable to find another reference to the plunger that makes sense regarding force. I'm using a Zeb's plunger, but I get the same results holding down my launch button (which is separate from the launch button on my plunger when it's pushed in).
' George H, Slamt!lt, Nitronimbus
'=============================== PHYSICS XML ===========================
'<?xml version="1.0" encoding="utf-8"?>
'<document>
' <!—Custom Physics -->
' <physics fps="296" threaded="1"></physics>
' <ball newtonDamping="0" mass="130" gravity="6200" damping="0.65"></ball>
' <flipper releaseOmega="18" rotationSpeedChart="{0.0,100.0}[0.0,100.0]" newtonDamping="1" mass="20150" omega="43" moeMethod="0"
' leftXoff="0" leftYoff="0" leftZoff="0"
' rightXoff="0" rightYoff="0" rightZoff="0"></flipper>
' <bumper impulse="150.0" impulseRandomness="0" vectorRandomness="6"></bumper>
' <autoplunger mass="20000.0" force="60000.0"></autoplunger>
' <diverter mass="10000.0" omega="33.0"></diverter>
' <gate mass="5.0" gravity="2500.0" damping="0.25"></gate>
' <kicker impulse="1000.0" vukImpulse="1400.0" impulseRandomness="2" vectorRandomness="1"></kicker>
' <plunger mass="2000.0" force="60000.0"></plunger>
' <slingshot impulse="645.0" impulseRandomness="15" vectorRandomness="3"></slingshot>
' <spindisk mass="10000.0" angularDamp="0.33" linearDamp="0.25"></spindisk>
' <spinner mass="60.0" gravity="100.0" angularDamp="0.25" angularAccel="5.25"
' spinDampLoose="0.55" spinBackLoose="1.70"
' spinDampNorm="0.75" spinBackNorm="1.80"
' spinDampTight="0.95" spinBackTight="1.90"></spinner>
' <emkicker mass="10000.0" omega="80.0"></emkicker>
' <varitarget mass="500.0" damping="0.9" tension="3.0" return="15.0"></varitarget>
' <magnet impulse="10.0" impulseRandomness="2"></magnet>
' <nudge impulse="240.0" impulseRandomness="25.0" warningLevel="300" leftAngle="60" upAngle="0" rightAngle="320"
' vectorRandomness="5" visualDistance="3" waitPeriod="300" maxBallVelocity="500.0"></nudge>
' <defaultMat softnessCoef="0.03" elasticCoef="0.1" staticFriction="0.01" kineticFriction="0.02"></defaultMat>
' <playfieldMat softnessCoef="0.02" elasticCoef="0.1" staticFriction="0.01" kineticFriction="0.02"></playfieldMat>
' <metalMat softnessCoef="0.01" elasticCoef="0.15" staticFriction="0.02" kineticFriction="0.02"></metalMat>
' <woodMat softnessCoef="0.03" elasticCoef="0.15" staticFriction="0.03" kineticFriction="0.02"></woodMat>
' <plasticMat softnessCoef="0.02" elasticCoef="0.2" staticFriction="0.02" kineticFriction="0.01"></plasticMat>
' <rubberHardMat softnessCoef="0.08" elasticCoef="0.50" staticFriction="0.04" kineticFriction="0.055"></rubberHardMat>
' <rubberIntMat softnessCoef="0.1" elasticCoef="0.72" staticFriction="0.05" kineticFriction="0.065"></rubberIntMat>
' <rubberSoftMat softnessCoef="0.12" elasticCoef="0.83" staticFriction="0.06" kineticFriction="0.075"></rubberSoftMat>
' <gateMat softnessCoef="0.05" elasticCoef="0.65" staticFriction="0" kineticFriction="0"></gateMat>
' <kickerMat softnessCoef="0.01" elasticCoef="0.05" staticFriction="0.8" kineticFriction="0.8"></kickerMat>
' <rampMat softnessCoef="0.01" elasticCoef="0.01" staticFriction="0.01" kineticFriction="0.01"></rampMat>
' <plungerMat softnessCoef="0.04" elasticCoef="0.55" staticFriction="0.02" kineticFriction="0.02"></plungerMat>
' <spindiskMat softnessCoef="0.05" elasticCoef="0.5" staticFriction="1.5" kineticFriction="2"></spindiskMat>
'</document>
'=============================== PHYSICS XML ===========================
This is a great table, but there's a few quirks. I'm curious if anyone knows how to fix them.
1) Releasing the plunger with a full pull will only allow the ball to drop in the second hole at the top left of the playfield. The ball never makes it to the center hole, and the table already has max physics on the plunger.
2) Does anyone know how to fix the script so the game can end properly after the fifth ball drains? It seems to play music that indicates the game is over, but none of the prompts come up, and a new game cannot be started.
Thanks!
I have this table but can not replicate either of your issues, and i play this table a lot too
Have you looked at your plunger calibration itself?
Is your FP/BAM install up to date?
My Zeb's Plunger is working fine with other tables. I even downloaded the table again last night from here to see if I would have different results, but the ball never makes it to the top of that spiral point. I can tell you that the shaker works properly, though! 
My FP / BAM is up-to-date, and I check for BAM updates regularly. It's the only table I have that doesn't end the game properly.