File Name: Mousin Around (Bally, 1989)
File Submitter: Herweh
File Submitted: 02 Jul 2019
File Category: VPX/VPinMAME Recreations
Author(s): HerwehManufacturer: Bally
Year: 1989
ROM: Link to ROM
Permission to MOD?: Yes, with approval
"So You Wanna Mouse Around?"
Have fun with cheese loop, cheese targets, mouse traps, ZIP and SWOOSH ramps, 3-ball-multiball, mouse hole and so much more.
Special thanks to
- Schreibi34: For awesome 3D objects and so many very helpful hints
- OldSkoolGamer, ICPjuggla, Herweh (:-): For creating a very cool VP9 build from where I borrowed a few table elements
- OldSkoolGamer: For providing me all the wonderful artwork he designed for the VP9 build
- Cosmic80: For his awesome color reworking of the playfield
- Flupper: For his ramp tutorial, for always having an open ear for Blender noobs like me and of course for resources like the bumper caps, the target prim and some more
- JPSalas: For giving me the decisive hint when the Jackpot in the mouse hole didn't work like it should
- 32assassin: For his desktop table scoring displays
- Sliderpoint: For the flasher dome from his 'Cyclone' build
- Ninuzzu: For his flipper shadows
- Dark: For the gates primitives template
- DJRobX, RothbauerW and maybe some other ones: For some code in my script like the SSF routines
- tttttwii, Bord and Thalamus: For beta testing and some good hints
- VPX development team: For always lifting VP to the next level
- All I have forgotten. Please send me a PM if you think I should add you to the 'Thx' section here. My fault!
Check out Herweh's multiball modes (v1.1) at the top of the script too. Two additional multiball modes, played with up to 5 balls during multiball. The first one (my favourite mode) enables locking of up to 4 balls and the locking traps are changing every 20 seconds. The second one, always 5-ball multiball mode, with locks in the two cheese traps and locking two balls in the mouse hole.
Toggle thru GI and flipper color modes with the left and right MagnaSave buttons. Notice that this is just a preview. To switch permanently to a specific color mode you have to do these changes in the script options.
During testing there was one issue that happened sometimes: If Jackpot should be awarded, the soundtrack dies and the Jackpot value doesn't score. When this happens to you (or the motor bank doesn't work like it should), please first of all try to delete the 'mousn_l4' nvram file. And please report to me as maybe we can find a solution together.
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