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Teenage Mutant Ninja Turtles (Data East) [Visual Pinball X]

tmnt Teenage Mutant Ninja Turtles Data East

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#1 cyberpez

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Posted 09 August 2018 - 06:40 PM

Posted Image


File Name: Teenage Mutant Ninja Turtles (Data East)

File Submitter: cyberpez

File Submitted: 09 Aug 2018

File Category: VPX/VPinMAME Recreations

Author(s): cyberpez
Manufacturer: Data East
Year: 1991
ROM: Link to ROM
Permission to MOD?: Yes, without approval


Wrd says to me, would you like to do another Date East table, I just brought home a tmnt.  Before I thought about it I said YES.
 
This was one I wanted to work on since I started building tables.  I had attempted to gather resources and even started a really sad playfield redraw.... but anyone that’s looked knows there are pretty much no good resources for tmnt.  So, Wrd stripped his table took around 500 pics for me over the course of the build.  I stitched together a playfield best I could and started a redraw.  (if anyone asks you to redraw a DE playfield, don't do it ;-) )  Table is a complete scratch build.  I did peak back at edizzle’s pm5 version to double check things here and there though.
 
Once the table was built Wrd fine-tuned the position of everything.  It really does play great.
 
--------------------
As always check the top of the script for a bunch of options.  I left the playfield Oooze on by default because it’s worth it.  :P
--------------------
 
Credits/Thanks:
 
Me: table build, playfield redraw, ramp decal redraws, ramps, lots of little primitives here and there.
Wrd1972: COUNTLESS resource pics and answering of far too many silly questions.  Physics and table fine tuning.  Plastic scans.
Roth:  Being a code wizard and for putting up with Wrd and me. (understatement of the century :P)
Dark: Turtle Models!!!! and other small primitives here and there. (I did resize the turtle images to make the file size sorta reasonable)
Flupper: Flasher Domes and Ramp Tutorial.
Hauntfreaks: He made a pass and did the awesome things he does.
themotherbrain: testing and feedback
nFozzy: I'm using his new fading lights + a few tweaks by me.
DJRobX: SSF code and thanks to RustyCardores for showing me the way, you can't go back!!  Ball drop tweaks by Roth and me.
Last but not least the developers and other table authors.  This community is nothing without everyone doing their part!!!!!!
 
Enjoy!!
 
-cp  
 
 
 


Click here to download this file



#2 bolt

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Posted 09 August 2018 - 08:18 PM

Looks fantastic, thank you Cyberpez and all the involved helper.


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#3 STAT

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Posted 09 August 2018 - 10:33 PM

Very nice Build from VP Masters, if you read the Credits :) … but thanks to the "me" ;)



#4 Rawnei

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Posted 10 August 2018 - 06:19 AM

Woot, thanks!



#5 WWE

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Posted 11 August 2018 - 12:40 PM

Fantasitc Turtles. Thank you for this table. I played this machine in Real. For 15 years. On my holiday. I played this table on an Island. 


30041117ij.jpg


#6 vic viper

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Posted 11 August 2018 - 12:59 PM

thanks been waiting for a VPX of this table

​


SHOOT THE CORE

#7 Ben Logan

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Posted 12 August 2018 - 10:18 PM

Amazing team on this one. Love it, guys!

#8 JMG

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Posted 13 August 2018 - 06:14 AM

wow nice!

never got to play this one in real life before :-/



#9 arngrim

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Posted 08 September 2018 - 06:17 AM

excellent work mate, plays really good and it is beautiful

 

There is a small issue in the rightslingshot, the switch of the leftslingshot is also triggered:

 

Sub RightSlingShot_Slingshot:vpmTimer.PulseSw 22:RightSlingshota.visible = false:pSlingR.TransZ = -8:RightSlingshotb.visible = true:PlaySoundAt SoundFX("RightSlingShot",DOFContactors),pSlingR:vpmTimer.PulseSw 21:RightSlingshotStep = 0:Me.TimerEnabled = 1:End Sub

 

some soundfx are missing like for the knocker, seweropen and close and some others, i fixed the code, with the righslingshot fix as well here

 

https://pastebin.com/7TwUbS54

 

something strange os the left bumper don't always fire the switch, doesn't call the bumper2 hit, especially when the ball hits him at the left side, I don't know why



#10 STAT

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Posted 13 April 2019 - 10:21 AM

Someone use the German ROM – and could changed to German ?

And could fixed the Bumper Issue, as arngrim mentoined ?

Edited by STAT, 13 April 2019 - 10:29 AM.


#11 galahad1966

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Posted 13 April 2019 - 02:12 PM

Hi, what a great table, with lot's of fun! Love the gameplay and physics, thank you!  :dblthumb:

Did a few script changes to comply with a integrated DMD display and an FX3 backdrop.

I'm a desktop player, and this table rocks and fits right there in my favorite list.

 

Here is a shot of your table with my desktop 1920*1080 surroundings.

https://drive.google...KCznK3ZXvHBZyGv

 

Greetz.


Edited by galahad1966, 13 April 2019 - 02:15 PM.


#12 haggi

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Posted 05 June 2022 - 01:44 PM

Finally I could play virtual pinball again today.

I found this older publication.

This is how the table looks on my notebook:

 

teenagemutantninjaturtles(dataeast1991)_

 

Many thanks for this successful implementation.

The table plays great and is a lot of fun.

 

Cheers



#13 n3m3f3

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Posted 30 January 2025 - 01:41 PM

Running this under Batocera, but not seeing the DMD? Help...







Also tagged with one or more of these keywords: tmnt, Teenage Mutant Ninja Turtles, Data East