I believe there is an issue with the upper right drop targets. When I watch footage of previous versions and the real table, L50 flashes when the center target is down. When all three are dropped, L99 and L101 should come on. I believe this is to indicate that you get 20,000 if the bottom saucers saves the ball. Aside from when all the lights flash for certain events, I have never seen any of these lights on during play and I spent a good amount of time on it.
This seems to correct it:
' Droptargets
Sub sw42_Hit:vpmTimer.PulseSw 42:PlaySound SoundFX("fx_droptarget", DOFDropTargets), 0, 1, pan(ActiveBall), 0, 0, AudioFade(ActiveBall):End Sub
Sub sw52_Hit:vpmTimer.PulseSw 52:PlaySound SoundFX("fx_droptarget", DOFDropTargets), 0, 1, pan(ActiveBall), 0, 0, AudioFade(ActiveBall):End Sub
Sub sw62_Hit:vpmTimer.PulseSw 62:PlaySound SoundFX("fx_droptarget", DOFDropTargets), 0, 1, pan(ActiveBall), 0, 0, AudioFade(ActiveBall):End Sub
The only thing I'm not sure about is what happens when you shoot through that shortcut. The rules, if I'm translating correctly, indicate that doing so advances the bonuses leading up to the Special and activates the bonus if lit. This doesn't happen. It feels like a switch is missing, perhaps gate 7.