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Battlestar Galactica (Williams 1980)[Visual Pinball X MOD]

1980 Galactica Battlestar

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#1 xenonph

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Posted 18 February 2018 - 01:41 PM

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File Name: Battlestar Galactica (Williams 1980)

File Submitter: xenonph

File Submitted: 18 Feb 2018

File Category: VPX/VPinMAME - MOD Tables

Author(s): VPX table by Allknowing2012
Graphic Sound Mod by Xenonph
Manufacturer: Williams
Year: 1980
ROM: Link to ROM
Permission to MOD?: Unspecified


I first would like to thank Allknowing2012 for allowing mods without permission. I would also like to thank him for making a great table!! I also would like to thank anyone else who helped contribute to this masterpiece, including John90803, Wolis, Drybonz, Thalamus, and HauntFreaks!!
 There is much more important info on original download page.
They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
Original Table...
http://www.vpforums....&showfile=11754

Find ROM here...
http://www.vpforums....ds&showfile=779

IPDB...
http://www.ipdb.org/...ine.cgi?id=2067

THIS TABLE IS DEDICATED TO MY BROTHER DAN!!! KEEP FIGHTING BRO!!!

I also would like to thank Flupper for his great Flasher resource table!!

I would also like to thank Thalamus for telling me how to use resource tables!!

I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script!

I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
(They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)

I would also like to thank DJRobX for showing me example of flasher script command for flasher placement in FS mode.

I also would like to thank STAT for his "Team Change script", which my script is based on.

I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
 
v2.1
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
Converted Wav files in sound manager to ogg format which reduces file size.
File size went from 135 MB's to 48.8 MB's!!!
 
Version 2.0
Added modified JPSalas LUT Toggled with Buy-In Key (2 Key).
Added modified JPSalas LUT script combined with STAT's TEAM Change script.
Now all pic changes are saved and loaded on next table run.
Droptarget pics toggled with M Key. Now saved and loaded on next table run.
Apron pic toggled with N Key. Now saved and loaded on next table run.
Bumpercap pics toggled with Left Magna-Save. Now saved and loaded on next table run.
FS Backdrop pics toggled with Right Magna-Save. Now saved and loaded on next table run.
Converted mp3's to ogg format, and scripted music to be played from Battlestar folder.
(Place Battlestar folder in your Music folder)
Added NVOffset script command, so not to interfere with other tables using same rom.
 
Version 1.4.1
Added Missing Load Lut script command. Now Lut is saved and loaded for next time table is played.
 
Version 1.4
Added JP's Lut's script.
Press and hold Left Magna-Save, then press Right Magna-Save to toggle the different Lut's.
I moved the bumper pics to "L" key, and FS Backdrop pics to "K" key, as these were assigned to the Magna-Save keys previously.
If you click the Backdrop, and Options button in the editor when table is loaded, you can set the table to your desired Lut image on right side of editor, and then save table so this will become your personalized default Lut image.
 
 
Version 1.3
Moved plunger activated sounds to trigger in plunger lane.
Added JP's GI Effect script, so GI Lights blink with certain events.
(Plunger release, and drop targets activate GI Effect.)
(This proved to be really hard to implement on this table, because there are only GI Lights above the plastics, and below the plastics is lit up with a lightmap.(Basically like Shadows layer added to a flasher, except this is the GI lighting instead of shadows.)
So I had to add timers and call for the visibility of the flasher to match the GI Effect script.
Added GI lighting to DT Backdrop.
Added coin being inserted sound effect, into sound manager and implemented it. (Dropping of quarter in coin box.)
Added drain sound effect.(This sound was in sound manager but not tied to drain.)
Tied upper 2 flashers to bumper hit.
Changed height of drop targets from 1 to 0.01,(Tops can still be seen when dropped.)
Connected adv left and right bonus to red and blue flasher.
Adjusted sides of the flashers above plastics.(So they are not seen off table in DT mode.) 
 
 
Version 1.02F
Fixed Shoot Again light on playfield, as it was lighting up when 2X light was on.
(Timer Interval was set to 34, same number for 2X light Timer Interval. I just set it for 1 and now it lights up correctly when you get extra ball, and not when 2X is lit.)

Fixed timers on in game rollover sound effects, so there is half of a second between each one, so none will overlap.I found a few that were set to 1 second timers, and they were 5 second sound effects. So this problem is fixed.

Added 22 more sound effects, including 3 more coin sound effects, 2 more awaiting launch sound effects, 7 more side drain sound effects, and 10 more rollover sound effects.
(No sound effects were changed in Music folder, so if you already have the old music in music folder, no need to copy again.)

Switched Default FS Backdrop pic to chrome lettering.

Added flashers from Fluppers Flasher Resource table activated by events.

Version 1.01
Fixed timer on target6 timer. Changed from sw42 to Drain timer. It was activating launch sound effects after multiball.
Added new Instruction Card with slightly bigger resolution. (I didn't make this for frontend usage, as I don't own a cabinet. It is mainly for DT users who want to read actual instructions.)
Corrected info in Version 1.0 that I forgot to update before uploading.
(I reduced the amount of bumpercaps from 15 to 6 as alot of them didn't look good enough. I just forgot to update info before I uploaded version 1.0.)
Added 2 nvram files. One for 5 ball and one for 7 ball.
(Copy nvram into nvram folder where Visual pinball is installed. To go back to 3 ball just delete the nvram.)
(Thanks to Johngreve for asking this question, and thanks to Allknowing2012 for linking to ball adjustment tutorials made by ta2686!!)
I also ran across a post by Steve (Slydog43), asking DarthMarino in his drop target table mod support topic, about seeing top of drop target when in dropped position. So...
I raised the drop targets, So now you can see tops when dropped. (Thanks Steve!!!! Looks more realistic!!)
Added 4 more bumper pics. (another Cylon ship, a Cylon basestar, the Battlestar Galactica ship, and a cylon.)
Added 26 more sound effects mostly triggered by lower rollovers.
Added 2 more Background music sound effects. One is triggered by plunger pull, the other is a disco version of theme played during attract mode.
Added cylon sound effect to lower 2 targets, sw49(right lane to reach top of table), and kickers.
A few other script changes.

Version 1.0
I used Allknowing2012's 2.1b version to make this mod.
Removed Sidewood and Topwood image from being visible in FS view.
Changed Light l18 to enable bulb. (Noticed this light was brighter than rest, so found the cause and fixed.)
Tucked in metal wall under apron near plunger.(Didn't notice this until I darkened apron image.)
Straightened out Shadows ramp5 and Lightmaps flasher7 edges.(By making X and Y control points same number.)
Lowered left bullseye target under plastic so top does not show through plastic.
Lowered pegs above upper targets,(and a 4 others), so red doesn't show through plastics.
Lowered upper-left rollover divider so not seen through plastic.
Added 3 screw primitives to left side of apron.
Darkened apron and lit up cards on apron. (I was going to add Battlestar Galactica logo to apron, but then noticed there was no Scorpion logo on apron except on coin card. I didn't want to clutter apron with logo.)
Pulled bottom of side rails out slightly so side wall didn't cut through.
Changed side rail pics to ones that look like chrome.
Changed sidewalls and top wall in DT view to stars.
Added "plungerreleasefree" sound effect that plays when no pinball is in plunger lane.
Added 18 FS Backdrop pics that can be toggled with left magna-save key (L-CTRL).
Added 6 Bumper Cap pics that can be toggled with right magna-save key (R-CTRL).
Added 6 Drop Target pics that can be toggled with letter "M" on keyboard.
Default apron is darkened, but light version can be toggled with letter "N" on keyboard.

Added 103 sound effects.
2 Background music effects are played during game, and 1 other is toggled when both pinballs are captured in left and right kickers.
(I added timers to these rollover sound effects so they won't shut off if another rollover is triggered before one that hasn't finished. Before I did this, the rollover sound effects seemed too chaotic and cut off too many sounds.)
34 cylon and galactica sound effects are triggered by upper 3 rollovers, and bottom 4 inner rollovers.
The upper 3 rollovers trigger 1 of 17 cylon sound effects.
The lower 4 rollovers trigger 1 of 17 cylon and galactica sound effects.
1 of 5 space gun sound effects is triggered with each bumper hit.
20 sound effects triggered by coin insert.
1 of 4 Beginning sound effects are triggered during attract mode, then 1 of 13 sound effects are played before 1 of 4 Ending sound effects is played.

This table has a buzzing sound that progressively goes up in pitch.
(Part of the Rom I think. I will try to remove this buzzing soon!!)

Place music in your music folder located where you installed Visual Pinball.
(DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!)

Added 2 nvram files. One for 5 ball and one for 7 ball. (For 3 ball no nvram is needed.)
(Copy nvram into nvram folder where Visual pinball is installed. To go back to 3 ball just delete the nvram.)

I included  with table, 3 wheel images and 2 different dB2S backglasses with 4 versions each. Regular Orange LEDs, Blue, Red, and Yellow.

Be sure to restart table after starting table for first time as flippers may stick on first start of table on your setup.
(You should do this with all new tables you are trying out for first time to avoid weird table behaviour.)

If the flippers are not working at all, you need to update to the newest VP10.5 Beta, or go to Line 228 and change..

Const UseSolenoids=2

To

Const UseSolenoids=1

Change from 2 to 1 as this is activating nFozzy's FastFlips.
 
All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..

Hope you enjoy!!


Click here to download this file


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#2 humanoide

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Posted 18 February 2018 - 02:33 PM

i need help please,launch the ball,but the flippers no found,What I can do?



#3 xenonph

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Posted 18 February 2018 - 02:41 PM

You can either upgrade to newest VP 10.5 Beta found here...

http://www.vpforums....428#entry397433

 

Or you can look in table script on Line 228 and change

 

Const UseSolenoids=2

 

to

 

Const UseSolenoids=1

 

Having UseSolenoids=2 activates nFozzy's Fast Flips.

Change 2 to 1 and flippers should work if you don't want to upgrade to Beta VP 10.5

 

Hope this helps.


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#4 bolt

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Posted 18 February 2018 - 02:44 PM

Looks cool, thanks for your wonderful mod.


Posted Image

#5 batch

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Posted 18 February 2018 - 02:56 PM

Big thanks, and in my opinion, it's much more than a MOD ! ;)


signature_24042026.jpg          DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    

                                               LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9)  2.0 


#6 humanoide

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Posted 18 February 2018 - 03:05 PM

You can either upgrade to newest VP 10.5 Beta found here...

http://www.vpforums....428#entry397433

 

Or you can look in table script on Line 228 and change

 

Const UseSolenoids=2

 

to

 

Const UseSolenoids=1

 

Having UseSolenoids=2 activates nFozzy's Fast Flips.

Change 2 to 1 and flippers should work if you don't want to upgrade to Beta VP 10.5

 

Hope this helps.

well!, after updating to 10.5 it works fine.
excellent job, very good music and ambience and the table is played wonderfully well, thanks xenonph and all that have made possible this nice table


#7 Slydog43

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Posted 18 February 2018 - 04:45 PM

I wish I could try this out, as I'm in the process of updating and building a new backbox with a real monitor as my DMD/Topper, etc instead of a PinDMD3 with a color DMD.  Anyone need a PinDMD3 with Color DMD?  Back when I started this cab, Windows XP didn't handle multiple displays on a video card very well, so I went with PinDMD1.  It worked well, but I want to run some of the new cool stuff like pinup.

 

Xenonph, your mods/updates are always great additions to a PinCab.  You have learned so much so quickly.  Thanks for all your work!



#8 xenonph

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Posted 18 February 2018 - 09:58 PM

Thank you all for the kind words!! It gives me motivation to start on next mod!!

I really do love working on these tables!!

None of these VPX mods would have been possible without you Steve!!

I still can never thank you enough my friend!!!

If you ever need help with anything, don't hesitate to ask!!

Thanks again my friend!!


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#9 ScottyVH

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Posted 18 February 2018 - 10:04 PM

You make the coolest mods, Xenonph!


test5.gif


#10 Johngreve

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Posted 18 February 2018 - 11:19 PM

You can either upgrade to newest VP 10.5 Beta found here...
http://www.vpforums....428#entry397433
 
Or you can look in table script on Line 228 and change
 
Const UseSolenoids=2
 
to
 
Const UseSolenoids=1
 
Having UseSolenoids=2 activates nFozzy's Fast Flips.
Change 2 to 1 and flippers should work if you don't want to upgrade to Beta VP 10.5
 
Hope this helps.


Id like to start out saying that this is a terrific original table! Absolutely loved the TV series back in the day. I was in college at that time and the show was on Sunday evenings.....wed all come into school early on Monday morning and discus the previous nights episode. Important things ....you know, like Cassiopeia or Athena? lol

Love the different back-glass options an the included wheel. I like the fact that is all included in the download. Really like all the music and voice call outs. They seem to be inserted at the appropriate times in the gameplay. I think the playfield art is very nice too...really sets the stage for the game. All the ball rolling sounds and the thump of the ball hitting the posts and rubbers are there...well done. The selectable popbumpers are cool...any purist will have to go with the Viper bumpers though.

I could see this table getting the full PuP treatment at some point with all the video available....I have to learn how to make PuP packs....I have so many ideas for different tables with PuP.

I upgraded to 10.5 a week or so ago with no problems but I still had to make the mentioned script change to get the flippers to work. I must not have something right with the upgrade...can anyone give me a hint at what I may not have upgraded properly?

Also wondering if I can change this to 5 ball play.....I changed line 1440 in the script from three to five thinking that would give me the change but it didnt seem to make a difference. Any help would be appreciated.

Thanks Xenonph for a great original themed table....super implementation of all of your ideas and thanks to the long list of folks who helped bring this table to life. An instant classic to be sure.

Edited by Johngreve, 19 February 2018 - 01:12 AM.


#11 humanoide

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Posted 19 February 2018 - 02:24 AM

 

You can either upgrade to newest VP 10.5 Beta found here...
http://www.vpforums....428#entry397433
 
Or you can look in table script on Line 228 and change
 
Const UseSolenoids=2
 
to
 
Const UseSolenoids=1
 
Having UseSolenoids=2 activates nFozzy's Fast Flips.
Change 2 to 1 and flippers should work if you don't want to upgrade to Beta VP 10.5
 
Hope this helps.


Id like to start out saying that this is a terrific original table! Absolutely loved the TV series back in the day. I was in college at that time and the show was on Sunday evenings.....wed all come into school early on Monday morning and discus the previous nights episode. Important things ....you know, like Cassiopeia or Athena? lol

Love the different back-glass options an the included wheel. I like the fact that is all included in the download. Really like all the music and voice call outs. They seem to be inserted at the appropriate times in the gameplay. I think the playfield art is very nice too...really sets the stage for the game. All the ball rolling sounds and the thump of the ball hitting the posts and rubbers are there...well done. The selectable popbumpers are cool...any purist will have to go with the Viper bumpers though.

I could see this table getting the full PuP treatment at some point with all the video available....I have to learn how to make PuP packs....I have so many ideas for different tables with PuP.

I upgraded to 10.5 a week or so ago with no problems but I still had to make the mentioned script change to get the flippers to work. I must not have something right with the upgrade...can anyone give me a hint at what I may not have upgraded properly?

Also wondering if I can change this to 5 ball play.....I changed line 1440 in the script from three to five thinking that would give me the change but it didnt seem to make a difference. Any help would be appreciated.

Thanks Xenonph for a great original themed table....super implementation of all of your ideas and thanks to the long list of folks who helped bring this table to life. An instant classic to be sure.

 

buen dia

 also had version 10.5  and give me that flippers error, you must update 10.5 with the latest revision 3352 :  http://www.vpforums....428#entry397433 , it worked for me


#12 hanzoverfist

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Posted 19 February 2018 - 03:27 AM

nice xenonph.. love it, great choice of sound samples, love the viper launch bay!

 

A tribute to Richard Hatch too I guess a little?


Edited by hanzoverfist, 19 February 2018 - 03:45 AM.

space-invader-wheel1_t.png


#13 xenonph

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Posted 19 February 2018 - 06:21 AM

Ran out of likes again!!

 

@ Johngreve

I am not sure why the fastflips is not working for you. But at least you can get them to work by changing 2 to 1 in script.

As far as getting 5 Ball to work with this table, I think you would need a special ROM, set for 5 ball usage. (As far as I know there is no such ROM.)

You could add as many balls as you like, but when the drain registers game over on the ROM, all the extra balls will do nothing for scoring on DMD.

 

I also found a flaw in script. (Knew I rushed this out too soon!! I tried to take my time and get it right.)

I had timer calling wrong sub on target6 timer. I have changed from sw42 timer to Drain timer. It was activating launch sound effects after multiball background music.

(You wouldn't even notice this unless you activated multi-ball and let the background music sound effect play fully through, and when next loop of same music is fully played, it activated wrong timer.)(And they say 3rd timer is a charm? lol timer joke. Pathetic, I know.)

 

I will be uploading a new version with this fix, and possibly adding alot more sound effects as i just noticed I have 45 MB of room left, to keep under upload size limit!!

(That's alot more sounds I can add!!)

I was also thinking of adding flashers to table, but I think I will wait on that.

I may make new version with new playfield and plastics pics. (May take a little while for new pic version.)

But new version with added sound effects and timer fix should be coming up shortly!!

 

I feel like i need to go to a group meeting and say...HI, ..my name is Charles,....and I am addicted to working on pinball tables.   HI CHARLES!!   lol

Carry on.


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#14 Johngreve

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Posted 19 February 2018 - 12:42 PM

 

 

You can either upgrade to newest VP 10.5 Beta found here...
http://www.vpforums....428#entry397433
 
Or you can look in table script on Line 228 and change
 
Const UseSolenoids=2
 
to
 
Const UseSolenoids=1
 
Having UseSolenoids=2 activates nFozzy's Fast Flips.
Change 2 to 1 and flippers should work if you don't want to upgrade to Beta VP 10.5
 
Hope this helps.


Id like to start out saying that this is a terrific original table! Absolutely loved the TV series back in the day. I was in college at that time and the show was on Sunday evenings.....wed all come into school early on Monday morning and discus the previous nights episode. Important things ....you know, like Cassiopeia or Athena? lol

Love the different back-glass options an the included wheel. I like the fact that is all included in the download. Really like all the music and voice call outs. They seem to be inserted at the appropriate times in the gameplay. I think the playfield art is very nice too...really sets the stage for the game. All the ball rolling sounds and the thump of the ball hitting the posts and rubbers are there...well done. The selectable popbumpers are cool...any purist will have to go with the Viper bumpers though.

I could see this table getting the full PuP treatment at some point with all the video available....I have to learn how to make PuP packs....I have so many ideas for different tables with PuP.

I upgraded to 10.5 a week or so ago with no problems but I still had to make the mentioned script change to get the flippers to work. I must not have something right with the upgrade...can anyone give me a hint at what I may not have upgraded properly?

Also wondering if I can change this to 5 ball play.....I changed line 1440 in the script from three to five thinking that would give me the change but it didnt seem to make a difference. Any help would be appreciated.

Thanks Xenonph for a great original themed table....super implementation of all of your ideas and thanks to the long list of folks who helped bring this table to life. An instant classic to be sure.

 

buen dia

 also had version 10.5  and give me that flippers error, you must update 10.5 with the latest revision 3352 :  http://www.vpforums....428#entry397433 , it worked for me
 
hi and thanks for the reply......I did update to rev 3352 and still no flippers so I had to make the script change as xenomph mentions. That's why I'm thinking
that I must not have done  something during the update correctly. I went back and double checked my work and all seems in order...to me anyway. No other tables give me any sort of error so I'm a bit confused at this point. 

 



#15 Johngreve

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Posted 19 February 2018 - 12:55 PM

Ran out of likes again!!

 

@ Johngreve

I am not sure why the fastflips is not working for you. But at least you can get them to work by changing 2 to 1 in script.

As far as getting 5 Ball to work with this table, I think you would need a special ROM, set for 5 ball usage. (As far as I know there is no such ROM.)

You could add as many balls as you like, but when the drain registers game over on the ROM, all the extra balls will do nothing for scoring on DMD.

 

I also found a flaw in script. (Knew I rushed this out too soon!! I tried to take my time and get it right.)

I had timer calling wrong sub on target6 timer. I have changed from sw42 timer to Drain timer. It was activating launch sound effects after multiball background music.

(You wouldn't even notice this unless you activated multi-ball and let the background music sound effect play fully through, and when next loop of same music is fully played, it activated wrong timer.)(And they say 3rd timer is a charm? lol timer joke. Pathetic, I know.)

 

I will be uploading a new version with this fix, and possibly adding alot more sound effects as i just noticed I have 45 MB of room left, to keep under upload size limit!!

(That's alot more sounds I can add!!)

I was also thinking of adding flashers to table, but I think I will wait on that.

I may make new version with new playfield and plastics pics. (May take a little while for new pic version.)

But new version with added sound effects and timer fix should be coming up shortly!!

 

I feel like i need to go to a group meeting and say...HI, ..my name is Charles,....and I am addicted to working on pinball tables.   HI CHARLES!!   lol

Carry on.

 

Hi Xenonph

The planned updates sound really cool! I love all the sound mod ideas. I just love the way that was implemented into your Empire Strikes Back table...it makes it a completely different table than the original AND so much more fun. I just ran across that table yesterday through a link provided at the other site. Man those flashers are awesome too...please add them here!!  Do you know what would be fun.....if you could get Lucifer's head to light up like on the show.(He's the main robot on the playfield,I hope that I have his name right...its been a long time.) Of course I have no idea how to do any of this so its all just big talk coming from a guy like me.

appreciated your timer joke too...

Thanks again and look forward to your update.



#16 allknowing2012

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Posted 19 February 2018 - 04:04 PM

Ball settings should be a rom setting .. check the respective page on this site.

This might be the right one ..

 

http://www.vpforums....ials&article=75


* I don't know everything - I just have no life *
testimageNL

 

 

 

#17 Fusionwerks

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Posted 19 February 2018 - 06:56 PM

 

Id like to start out saying that this is a terrific original table! Absolutely loved the TV series back in the day. I was in college at that time and the show was on Sunday evenings.....wed all come into school early on Monday morning and discus the previous nights episode. Important things ....you know, like Cassiopeia or Athena? lol


 

 

This table is great cause it takes me back to the ol days too, but i agree Cassiopeia or Athena should have their place on the table  :wub: 

 



#18 Johngreve

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Posted 19 February 2018 - 08:33 PM

Ball settings should be a rom setting .. check the respective page on this site.
This might be the right one ..
 
http://www.vpforums....ials&article=75


Great advice....I should have known this. Anyway I set my ROM for 5 ball play with the instructions for Williams system 6 systems....now back to my regularly scheduled Battlestar Galacticia game.

#19 xenonph

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Posted 19 February 2018 - 08:48 PM

Cool!! Thanks for the info Allknowing2012!!! and thanks Johngreve for asking about this!!

(I was confusing 6 and 7 digit roms with the 3 and 5 ball settings. My mind is scattered at the moment as I have alot of real life stuff going on.)

I think the 5 ball settings should be saved in the nvram shouldn't they?

If so, I can include a 5 ball nvram when I update table with timer fix.

(So others won't need to go into adjustments to switch to 5 ball. Just copy 5 ball nvram into nvram folder.)

Thanks again!!


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#20 DKong

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Posted 20 February 2018 - 03:58 AM

xenonph,

Great mod and I love the theme! I'm hoping you can help me figure out an error I'm getting. Each time a ball is launched from the plunger, I get an error message about the sound library not loading a music file. I have all the music files you included in the download inside my vp/music folder and I have no problems playing that same music file outside of vp. For some reason, I get the attached error message every time a ball is launched. I can press enter at the error and then the table continues to play that ball, but I would love to find a solution to avoid seeing this error message.

 

Any thoughts on how I can fix this?

 

Thanks!

Attached Files







Also tagged with one or more of these keywords: 1980, Galactica, Battlestar