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The Getaway: High Speed II (Williams 1992) VPX [Visual Pinball X]

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#1 ganjafarmer

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Posted 24 October 2017 - 12:53 PM

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File Name: The Getaway: High Speed II (Williams 1992) VPX

File Submitter: ganjafarmer

File Submitted: 24 Oct 2017

File Category: VPX/VPinMAME Recreations

Author(s): flupper1
32assassin
ganjafarmer
Manufacturer: Williams
Year: 1992
ROM: Link to ROM
Permission to MOD?: Yes, with approval


The Getaway: High Speed II

 

Williams 1992

 

Game by Steve Ritchie

 

version 1.1 - FIXED SUPERCHARGER FPS DROP

 

Credits:

Uses cFastFlips by nFozzy

Build with VPX 10.4 beta
 
Backglass file included

Enjoy and remember, winners don't drive drunk.

Big thanks for help to flupper1

flupper1 - supercharger, sc ramps, bumper caps, EE, flipper prims and shadows, playfield shadows
32assassin - stripped VP9 table, script edit
ganjafarmer - 2d graphics, physics, lighting, some simple prims
nFozzy - fast flips script, physics
bassgeige - backglass

ROM: http://www.vpforums....s&showfile=1330
WHEEL: http://www.vpforums....s&showfile=6610
BACKGLASS: http://www.vpforums....&showfile=11010

V1.0 - First release
V1.02 - improved physics (thanks nFozzy)
V1.03 - ball stuck on SC ramp bug fix
V1.04 - physics improved again, supercharger magnets fixed, sc flashers fixed, DT mode view and BG changed, few little more bugfixes
V1.1 - fixed FPS DROP on Supercharger loop.
WIP topic: http://www.vpforums....showtopic=38595

Enjoy


Click here to download this file


One day i'll build Vitalik statue out of used AMD gpu's.


#2 GInsonic

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Posted 24 October 2017 - 01:15 PM

Thank you 10 ganjafarmer (and all other guys involved)   :otvclap:  :love39:


Edited by GInsonic, 24 October 2017 - 01:16 PM.


#3 Slydog43

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Posted 24 October 2017 - 01:24 PM

ohhhh yeahhhhhh, putting on cab within minutes, thanks guys.  Looks amazing, really fun watching this come together in the WIP thread.



#4 Joppnl

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Posted 24 October 2017 - 01:36 PM

oooh yes...here it is!! Great!! Thank you!



#5 Rajo Joey

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Posted 24 October 2017 - 02:46 PM

Thanks to all who are involved. Another great teamwork and fantastic art! :otvclap: :dblthumb: :love39:


Rajo Joey - My front-end-files; Hundreds of Audio- and Videorecordings in high quality for Playfield (4k/60FPS) and Backglass (HD), Wheels & POV-Files: The Media-Post

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#6 bolt

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Posted 24 October 2017 - 03:19 PM

Thanks for this great release.


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#7 kds70

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Posted 24 October 2017 - 03:47 PM

Thx ganja, fired up my cab ... took a beer and had fun with this awesome release :boxing: :lusty:


-------------------

VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40″ Iiyama X4071UHSU, backglass: 32″ LG, Pin"2"DMD, Pincontrol1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 siemens contactors, knocker, shaker, gear, rgb flasher, PC: Intel i5 [email protected], 8 GB Ram, Zotac GTX 1070 Mini, Win10
Real Pin: Eight Ball Deluxe LE, Centaur 2, Mr. & Mrs. Pac-Man


#8 Jeffrey Spender

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Posted 24 October 2017 - 07:38 PM

thank you, for another fine VPX release.


spin the lamp, to lite a wish


#9 Slydog43

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Posted 24 October 2017 - 07:44 PM

Got this working with Pinsound files and it sound great in the cab.  Not sure why I have never done this before.

 

Anyway great table, but after playing 3 games I have seen some strange ball movements.  I seem to read that too much ball spin does this.  One spot on the table that does it is around the right flipper (must be something strange there).  Also happens sometimes around the lower right 3 targets.  Ball seems to take strange turns.
Great table though, just throwing some things out.  I’m going to look but I really don’t know what I’m doing with physics (I looked but can't find anything, 0.2 friction for targets)
 
anyone else notice strange ball behavior anywhere on the table?
 
 
Never played a full game of this on the PinCab, since I have a real getaway.  Not sure how to change up/down gears in Video mode.  Any Ideas?

Edited by Slydog43, 24 October 2017 - 07:48 PM.


#10 ganjafarmer

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Posted 24 October 2017 - 08:07 PM

VPX magna save buttons for gear shift is working for me.

 

About ball behavior i have no idea, maybe it's just ball rotation? I've played many many hours and didn't noticed anything weird.

 

Looking forward for more info man, you own the thing so you can help improve vpx version for sure. :)


One day i'll build Vitalik statue out of used AMD gpu's.


#11 Mark70

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Posted 24 October 2017 - 08:24 PM

Awesome result - thanks a lot to everyone



#12 Slydog43

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Posted 24 October 2017 - 08:37 PM

VPX magna save buttons for gear shift is working for me.

 

About ball behavior i have no idea, maybe it's just ball rotation? I've played many many hours and didn't noticed anything weird.

 

Looking forward for more info man, you own the thing so you can help improve vpx version for sure. :)

 

Turned off analog nudge and all seemed fine! so that is GREAT

 

Not sure I like magna save to change gears, since its so much easier than taking your hands off the flippers to change gears, but I guess you have to have it that way.  GREAT TABLE!!!!



#13 vogliadicane

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Posted 24 October 2017 - 08:43 PM

I LOVE IT!

 

3 things:

 

the ball looks in my setup (Cab) extremely bright. I don't know, any table with the default HDR ball always looks wrong from some reason (at least for me). I exchanged it with the one attached. Looks good now.

 

I think the flippers could have a bit more power

 

I also have the weired ball behaviour as Slydog mentioned

 

Anything else, this looks so fuc*ing hot. :otvclap:

 

chrome_ball_28.png



#14 kds70

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Posted 24 October 2017 - 08:47 PM

Had much fun with this table release - played near three hours with a real 80´ is feeling (the table, the music and voices); amazing. My wife too ... new favourite in my cab. Changed flipper settings a bit (mass from 1.0 to 1.6 and strength from 2085 to 3000) ...

 

i took another ball too ...  like vogliadicane the chromeball_28 (looks very good with this table). Somtetimes, near the flipper area, the ball seems to get more weight ? it falls really down ... don´t know to tell this in english.


Edited by kds70, 24 October 2017 - 09:01 PM.

-------------------

VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40″ Iiyama X4071UHSU, backglass: 32″ LG, Pin"2"DMD, Pincontrol1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 siemens contactors, knocker, shaker, gear, rgb flasher, PC: Intel i5 [email protected], 8 GB Ram, Zotac GTX 1070 Mini, Win10
Real Pin: Eight Ball Deluxe LE, Centaur 2, Mr. & Mrs. Pac-Man


#15 Slydog43

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Posted 24 October 2017 - 09:04 PM

Changed the ball image and got a ball stuct.  Could not nudge it since I turned off my analog nudge (forgot I could have used the keyboard).  It just came to rest on the post.

 

Having a blast with the table.  So close in many ways to the original.  Not perfect, but I think we will get there

 

ball-stuct.png



#16 kds70

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Posted 24 October 2017 - 09:13 PM

Changed the ball image and got a ball stuct. 

 

not happened to me yet ... changed the ball too and played near 3 hours. lets see; at thursday i have free time to continue playing / testing.


-------------------

VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40″ Iiyama X4071UHSU, backglass: 32″ LG, Pin"2"DMD, Pincontrol1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 siemens contactors, knocker, shaker, gear, rgb flasher, PC: Intel i5 [email protected], 8 GB Ram, Zotac GTX 1070 Mini, Win10
Real Pin: Eight Ball Deluxe LE, Centaur 2, Mr. & Mrs. Pac-Man


#17 ganjafarmer

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Posted 24 October 2017 - 09:53 PM

It weird ball behavior is noticable in this video?

 

 

Btw. thanks for gameplay videos man.


One day i'll build Vitalik statue out of used AMD gpu's.


#18 Slydog43

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Posted 24 October 2017 - 10:15 PM

only part that might be strange is at 43 seconds in when the ball comes off the upper flipper area and seems to move in an un natural direction towards the lower flipper.  Might be spin.  This is nothing like I was seeing.  I will turn back on my analog nudge and record a video to show you what I mean tomorrow.  Have to go out now and might be drunk later.

 

 

This table is sooo cool it made me play my real one again today.  That is a great complement for VP and devs that created this table!   Thanks guys



#19 ganjafarmer

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Posted 24 October 2017 - 10:29 PM

Also check 'Nudge Time' setting, i've changed it to 10 (default is 5).

 

I've added some playfield friction so spinning ball like to change direction, sometimes it looks weird because you don't feel and see rotation of the ball like you see on real pins.

 

Maybe change 'Playfield friction' setting to 0,075 and Gravity Const to 1,01 - spinning ball won't change direction so easy but table will be a bit faster (lighter ball feeling).

 

Have fun and feel free to report any issues guys.


One day i'll build Vitalik statue out of used AMD gpu's.


#20 markrock76

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Posted 24 October 2017 - 11:04 PM

The inlanes, Wall 449 and 274 have a friction of 0 which is definitely going to contribute to unnatural spin.  Probably need .25 or .3.  Also Gate5 has a friction of 0 and if the ball glances off of it it can contribute to weird spin at other points on the table usually near flippers.  A lot of the walls have a friction of .02 while other walls have a fiction of .2 so I don't know whether that is intentional but I changed all on mine to .2 and all seems to be playing really well.  

 

This is a great table and I'm really enjoying it.  Some interesting flipper setting also!







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