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Star Wars Empire Strikes Back, The (Hankin 1980) MOD[Visual Pinball X MOD]

1980 Hankin Empire Wars Star

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#1 xenonph

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Posted 20 September 2017 - 11:39 PM

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File Name: Star Wars Empire Strikes Back, The (Hankin 1980) MOD

File Submitter: xenonph

File Submitted: 20 Sep 2017

File Category: VPX/VPinMAME - MOD Tables

Author(s): 32assassin
Xenonph
Manufacturer: Other - Pinball
Year: 1980
ROM: Link to ROM
Permission to MOD?: Unspecified


I first would like to thank 32assassin for giving me permission to make this sound mod. I would also like to thank him for making a great table!! I also would like to thank everyone who contributed to this table including, Artwork by Francisco7666, and DOF by Arngrim!!
They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
Original Table...
http://www.vpforums....&showfile=11797
 
I also would like to thank Flupper for his great Flasher resource table!!
 
I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script!
 
I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
(They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
 
I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
 
 
v3.1
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
Converted Wav files in sound manager to ogg format which reduces file size.
File size went from 116 MB's to 42.2 MB's!!!
 
Version 3.0
Added modified JPSalas LUT Toggled with Right Magna-Save Key.
Added modified JPSalas LUT script combined with STAT's TEAM Change script.
Now all pic changes are saved and loaded on next table run.
All bumper pics are toggled with Left Magna-Save now. 6 to choose from.
9 different FS Backdrops toggled with F Key.
Converted mp3's to ogg format, and scripted music to be played from StarWarsESB folder.
(Place StarWarsESB folder in your Music folder)
Also lowered Decibal Level on all the music by 6.4 Db's.
Added NVOffset script command, so not to interfere with other tables using same rom.
 
Version 2.4
Added JP's Lut's script.
Press and hold Left Magna-Save, then press Right Magna-Save to toggle the different Lut's.
 
Version 2.3
Moved plunger activated sounds to trigger in plunger lane.
Lowered GI lights height from 5 to 1 on lights around drop targets and lower bumper slings, as it looked like cutting into drop targets and pegs.
Raised drop targets from -10 to -3 so now tops are seen when in dropped position.
(I didn't want to start from scratch with 32assassins newest table, so I just adapted a few of his things to this table.)
Changed kickers from red KickerHole to metal KickerCup.
Added reflections to playfield.
Changed material and color on rubbers.
Changed pegs to metal material.
Added 9 different FS Backdrops toggled with F Key.(Similiar to Battlestar Galactica mod)
Can also use options at top of table script, to save option.
Added 5 different colors to GI Lighting toggled with 2 Key.
Can also use options at top of table script, to save option.
(Default GI Color is white. 1=Red 2=Blue 3=Green 4=Purple)
Added JPSalas GI Effect activated by drop targets, bumpers, and ball release to plunger.
 
Version 2.2.1
Added NFozzy's FastFlips by changing usesolenoids=19. Big thanks NFozzy!!!

Version 2.2
Added HauntFreaks FS POV settings for cabinets.
Added FS backdrop pic to cover exposed area after using HF POV settings.
Shut off variable when coin is inserted and player 1 is pressed before the 2 second timer shuts off. So now player1 start pics won't shut off early if player1 is pressed before 2 second timer shuts off on coin insert.
Shut off 2 more variables on drain hit.(Can't believe I missed this.)
Fixed Pics for FS view (For those who modified POV settings, the pics were cut in half in FS view. So now they are seen at top of table when activated, thanks to DJRobX for the example script command for placement of flashers.
Fixed DT view Darth flashing eyes so nose isn't lit up also.
Added warning about flashing lights may cause seizures while playing game.
Added 2 more pics activated by sound effects.
Added keypress of the letter "N" that shuts off Pics that are activated by sounds.
Added Keypress of the letter "M" that turns Pics on that are activated by sounds.
Added choice of 1 of 4 upper two bumpers pics selected by Left Magna-Save button (L-CTRL).
Added choice of 1 of 8 lower four bumpers pics selected by Right Magna-Save button (R-CTRL).
I learned how to add this script code to change bumper pics from STAT's example in my NFL mods. BIG THANKS STAT!!
The first 3 bumper pics when changed are same for both upper and lower bumpers. (Red,Blue and Green stormtrooper.)
The last 4 bumper pics for the lower 4 bumpers are 2 different Stormtrooper helmets with and without black border.
These last 4 stormtrooper helmet bumper cap pics, look better on FS setup as compared to DT view, and didn't look right when added to upper 2 bumpers.
(Mainly added for FS view users.)
Added blue lights under apron and on upper strip in FS view on game start.



Version 2.1
Forgot to turn off variable on drain hit, so after 3rd ball drain, the "plungerreleasefree" wasn't playing. It works correctly now.
Added 16 pics that are triggered on and off by events. Each sound effect corresponds with pic of character.
 
 
Version 2.0
Added 27 flashers from Fluppers resource table. Big Thanks Flupper!!
3 of them are visible above the plastics. The rest are underneath the plastics.
I figured why not add fantasy flashers, as the table is already fantasy sound mod.
(I may do this for all my sound mods!! I am addicted to flashers!! lol)
Fixed left targets below bumper. Two of them were named wrong.
(Would have never noticed this if not for adding these flashers!)
Added "plungerreleasefree" sound effect from BorgDogs Buck Rogers VPX table, so if no ball is in plunger, it plays "plungerreleasefree" sound effect, and no others.
Added "Impressive" Vader sound effect to plungerlane rollover, that is triggered only when you enter plungerlane after Darth target is down.
Removed background music sound effect "0ESB13.mp3", as it didn't fit table.
Added triangles to front of bottom inlane wire guides, as you could get ball to balance on it. Now you can't.
Missed a few rubbers that were set to hit height of 35. Changed them to 27.
Adjusted Y-Offset for DT view, and X-Offset for Cabinet view, to cover opening at bottom of apron.
1 of 3 colors illuminates plunger lane with plunger release.
Added Vader eyes flashing for DT view. This flasher is tied to all Vader targets and bumpers and the 2 Vader spinners.
 
 
Version 1.8
Added 30 more sound effects, including 4 new background music sound effects.
Changed all sound effects to be played through backglass instead of table per Vogliadicanes info.
Version 1.7
Removed DOF call from script for Bumpers 5 and 6 so they are like 32assassin had them originally.
Removed upper outside rollover lane dividers as the original table did not have them.
Added timer to start up music so there is an attract mode sequence started at table start.
Added Sub for sound effect on Ball Release to plunger.
Added "coin" sound effect to insert coin key 5.
Added StopSounds Sub to cut down size of script.
Added 10 more voice sound effects triggered by coin insert, Player1 Start, and 2 upper Kickers.
Added 1 more background music sound effect that plays during ball in play, triggered by plunger pull.
 
Version 1.6
Fixed right flipper advancing upper Starship Lanes lights.
 
Version 1.5
Fixed drop targets so they reset properly. They were mistakenly set to the wrong solenoid callback number.

Version 1.4

Lowered hit height physics from 35 to 27 on all rubbers.(Big thanks to Thalamus for this info!!)

Fixed ball from getting stuck in lower right inlane after changing from 35 to 27, by moving the right sling over to left the least amount I could.

Fixed ball getting stuck on top of upper right rollover divider that I added in v1.3, by raising it to same level as divider next to it, and then making small transparent wall to make sure it doesn't happen again.

Removed script that I added to make insert coin key 5. Added new script that BorgDog showed me that will allow for both 3 and 5 keys to work for inserting credits. (Big thanks BorgDog!!)

Removed Darth Vader breathing sound effect from 2 upper kickers, and replaced with Yoda saying "Help you I can." (Hear enough of the Darth breathing on side drains!!)

Added random voice sound effects between attract mode background music sound effects.


Version 1.3

Added lane dividers to sides of upper rollovers.(They seemed to be missing and allowed for rollover to not be hit when ball traveled through outer lanes.)
I just copied and pasted the same dividers that were already made for inner upper rollovers.


Version 1.2

I added script command so the 5 key works as insert coin. (No need to modify VPMkeys.vbs or Hankin.vbs)
If you want the insert coin key to be 3, just comment out Line 13 in table script or delete it.

I changed name of upper rollovers on right side to sw14 and sw15. The outside lane was mistakenly named sw14, instead of sw15, and inside lane was named TopRollover, instead of sw14.

I added FlipperUP and FlipperDown sounds from GIJOE table.
   
I added soundFX script to bottom 2 bumpers. I just copied the end of script that was on the other 4 bumpers.
   
I added 12 background music sound effects, 17 drain voice sound effects, 9 coin voice sound effects, and 26 other sound effects triggered by events.(All from Empire Strikes Back movie.)

The top center target plays 1 of 3 ship flyby sound effects, X-Wing, Millenium Falcon, and a Tie Fighter.

I added script command that shuts off the rom sound at table start, and turns it back on with table exit.
(If you want the original rom sounds on, download the original table. THIS IS A SOUND MOD!!)

********************************************


Place contents of music folder in your music folder located where you installed Visual Pinball Program.


All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..

Hope you enjoy!!


Click here to download this file


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#2 hanzoverfist

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Posted 21 September 2017 - 01:01 AM

Sounds like a great table!!!! :otvclap:


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#3 vogliadicane

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Posted 21 September 2017 - 08:32 AM

Looking forward to play this when I'm back on my cab again!

Edited by vogliadicane, 21 September 2017 - 08:33 AM.


#4 bha19

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Posted 24 September 2017 - 11:10 AM

I am using VP 10.4 and when I hit all 3 drop targets they don't reset. Is this a bug with 10.4?



#5 xenonph

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Posted 24 September 2017 - 11:42 AM

I also noticed that, but don't think it is a bug with 10.4.

Edit:

If you hit all 3 targets and then hit 4th drop target and enter plunger area, all those targets reset.

Not sure if this is how the game is originally , but they all reset after entering plunger area behind 4th drop target.


Edited by xenonph, 24 September 2017 - 12:38 PM.

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#6 ta2686

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Posted 24 September 2017 - 01:38 PM

I also noticed that, but don't think it is a bug with 10.4.

Edit:

If you hit all 3 targets and then hit 4th drop target and enter plunger area, all those targets reset.

Not sure if this is how the game is originally , but they all reset after entering plunger area behind 4th drop target.

I would check the code for those drop targets.  According to the manual only the single drop target should reset when you hit the plunger area (a la Space Invaders)


Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#7 bha19

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Posted 24 September 2017 - 04:06 PM

I believe according to the manual the 3 drop targets are separate from the single drop target (a la space invaders)



#8 xenonph

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Posted 25 September 2017 - 04:42 AM

I believe you are correct.  Is it caused by bug in VP10.4? No Idea. If someone who actually knows what they are looking for could look over the script to see if it is missing anything it might help.

I looked at VP9 table to compare scripts and couldn't see anything. The VP9 tables drop targets reset properly.

If anyone knows the script to get these targets to reset correctly, I will gladly add it and update table, and give credit to you on download page.


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#9 xenonph

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Posted 30 September 2017 - 08:25 AM

I have just figured out why the Drop Targets were not reseting properly.

They were mistakenly set to the wrong solenoid callback number.

Here is what it looks like in script...

 

Starting at Line 27

SolCallback(1) = "vpmSolSound SoundFX(""knocker"",DOFKnocker),"
SolCallback(2) = "dtTDrop.SolDropUp"
SolCallback(3) = "bsSaucer.SolOut"
SolCallback(4) = "bsSaucer2.SolOut"
SolCallback(5) = "dtCDrop.SolDropUp"
SolCallback(7) = "bsTrough.SolOut"
SolCallback(19)= "vpmNudge.SolGameOn"

 

So I went up to the solenoid callbacks and started fiddling around. (This is after 3 or 4 days trying to add code to get targets to reset!!)

I first just switched the numbers with 5 and 2, because I noticed they were reseting after hitting plunger lane. So I just figured they were backwards somehow.

I then just switched the T and C in the name (Shown in red.) Both methods worked and targets reset properly now!!

 

I am getting ready to upload this fixed version.

Thank you for bringing this to my attention!!


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#10 bha19

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Posted 30 September 2017 - 04:45 PM

I think I found another bug. Shouldn't the top lane be cycled with the flippers to light multipliers?


Edited by bha19, 30 September 2017 - 04:46 PM.


#11 xenonph

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Posted 30 September 2017 - 07:07 PM

I guess I should have picked a table that was already completed to make a sound mod with..

I will look into trying to get the right flipper to to cycle lights on upper lanes.

I also noticed it,(Cant miss the big words on apron...Right Flipper Advances Starship Lanes), but have no idea how to fix.

32assassin did say this table was a BETA.

Going to try and see if I can fix that, but as a beginner to all this, it may be beyond my current capabilities.


Edited by xenonph, 30 September 2017 - 07:40 PM.

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#12 xenonph

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Posted 30 September 2017 - 07:40 PM

Ok i just fixed the Lane adv with Right Flipper.

 

Added this to the Keyup and Keydown subs.

 

If keycode=rightflipperkey then controller.switch(1)=0

 

If keycode=rightflipperkey then controller.switch(1)=1

 

Will upload fixed version after i write this message!!


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#13 bha19

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Posted 30 September 2017 - 07:53 PM

Great table! keep up the great work.



#14 xenonph

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Posted 30 September 2017 - 07:57 PM

Thank you for all the feedback!!

 

All the work put into this table was done by 32assassin, I just made some minor changes, he deserves all the credit for this great table!!

 

EDIT:

Removed personal download link.


Edited by xenonph, 24 October 2017 - 11:10 AM.

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#15 xenonph

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Posted 24 October 2017 - 11:43 AM

Wondering if there is a reason why this update has not been approved in 2 weeks? I uploaded this updated table on the 9th of this month.

There have been 5 other VPX tables made by others that were approved since this Star Wars table was updated.

And 4 out of 5 of those tables were also updated.

I also uploaded a VPX Flash Gordon sound mod on the same day I updated this Star Wars table, which has not been approved either.

I realize new tables may take quite a bit longer to approve than updates to tables that have already been approved.

I also realize VIP's get priority over other authors, which I am fine with, as I really don't mind waiting for approval.

Actually, the only reason I am asking about this is because I have a new updated Star Wars table that I was going to upload, that has 4 new background music sound effects, and 26 new voice sound effects.

I also have a new Buck Rogers VPX sound mod almost complete. Just need to ask my friend for help with script for TILT sound effects as the method he showed me with Flash Gordon sound mod didn't seem to work with the Buck Rogers table. (I need to know if there is a universal script that will work on all tables and I just change light number in script that table has TILT assigned to.)

 

Thank you for your time.


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#16 DKong

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Posted 21 February 2018 - 05:45 AM

Thanks for this super fun mod, love the sound effects and light show when the ball hits the bumpers. A couple of questions:

 

Is there anything different about the version you uploaded yesterday from the previously uploaded version 2.21?

 

How can I change the bumpers to be stormtroopers? I see that you added this in v2.2, but I'm not sure how to change them to stormtroopers.

 

Thanks.



#17 xenonph

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Posted 21 February 2018 - 06:00 AM

This is in fact the very same version that was uploaded to 2 other sites.

The reason I didn't update the one here at same time, was 32assassin had just updated his Star Wars table here(Jan. 3), and I didn't want to intrude on his upload.

If you check the date on my updated mod on those sites, you will see I uploaded them Jan. 4th.

and you can see where I said I was going to wait to upload updated version here...

http://vpinball.com/...e/2/#post-73445

 

The left Magna-Save (L-CTRL) changes the upper bumper pics.

 

The right Magna-Save (R-CTRL) changes the lower bumper pics.

 

Glad you like it!!


Edited by xenonph, 21 February 2018 - 06:14 AM.

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#18 Johngreve

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Posted 21 February 2018 - 04:33 PM

After finding this modded table through a link provided on your Battlestar Galactica table support topic I thought I'd give the mod a try....when it was released I missed it somehow. I wasn't really sure what to expect at all but was shocked to find just how different a play experience it became.This table has become a favorite of mine. I love all the bumper cap options and the characters being displayed at times during gameplay. Really creative stuff going on here folks. Thinking outside the box for sure! 
 
Kudos and a big thanks to 32assassin for the VPX table for sure! Without 32assassin's table to begin with this table would not exist. Thank you sir!!
 
I just want to say that playing this table now reflects playing a modern table what with the music score that has been added...it really has become a rousing pinball table. It's a very immersive experience now ! The flashers are just plain awesome and not overdone in my opinion...in fact I hope to convince you to give the flasher treatment to your Battlestar Galactica table.(Hint Hint Please!))
 
Anyway Xenonph thanks for this great mod....because of this I found all of your other sound mod tables like Roadrunner,Flash Gordon,Buck Rogers and Conan and downloaded and installed them. I think they are all terriffic and would like to encourage you to keep it up. I think the subject matter tables that you are selecting for this mod are perfect. It turns a relatively ho hum sounding game of tones and annoying beeps into something completely different. Try it folks and see if you agree with me.
 
Like others in this hobby, Xenonph you too are on the cutting edge and redefining what can be done in VP. Thanks for all that you do here. I am amazed by what you have already accomplished. Simply amazing.

Edited by Johngreve, 21 February 2018 - 06:35 PM.


#19 xenonph

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Posted 22 February 2018 - 04:16 AM

Thank you John!! I am glad you like the sound mods!! Check out Pink Panther, and A Real American Hero sound mods, in case you missed them.

I actually try to find the tables that are lacking in the rom sounds department, when I look for tables to mod.

(I also look for tables that the authors give permission to mod. Except for Star Wars mod, I personally asked and got permission from 32assassin to modify his table.)

Also these mods would never be so good without the original authors who made the original tables!!

I am only a table modder.

They are the table builders.

They are the ones who did all the hard work. (Try building a table from scratch and you will understand just how much work they actually have put into these tables!!).

I want all you table authors who have let me mod your tables, to know that I really do appreciate your work, and I appreciate you allowing me to add my 2 cents to your work!!

I still consider myself a beginner at all this. And I know I am not the greatest, but I am learning, and I will get better!!

Thanks again!!

Carry on.


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#20 dgrace

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Posted 25 August 2019 - 06:06 AM

Does anyone know how to get this table working on a real dmd? For some strange reason I can only get the virtual dmd to work. I have pindmdv3. Thanks





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