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FP install DMD Playfield Backglass

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#1 Grlat2

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Posted 27 June 2017 - 03:42 AM

I just installed FP and now I am having issues with the displays.  First off, I cannot get the playfield to fill the whole screen although I did check full screen in the editor.  How do I know what resolution to run it at as this may be the problem.  Second, my backglass and dmd are both showing up on the top of the playfield instead of the 2nd and 3rd screen.  The tables seem to be running fine (I've tried two), it is just I cannot get the display correct.  Please respond on the forum or possibly send me a message to get me pointed in the correct direction.  I truly appreciate any help.

 

 



#2 Outhere

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Posted 27 June 2017 - 03:53 AM

For Visual Pinball setup --->  https://www.vpforums...982#entry330264

Future Pinball setup --    :aikido: Games Are At The Bottom :hi:

Normal Monitor Orientation - Align the top of the Monitors The monitor numbers in windows don't always Match the monitor set up in FP

Try this order -> Playfield (Must be primary screen in Windows), BackGlass, Dmd then Topper  -- Not necessarily in the order of 1 2 3

Attached File  Displays.jpg   69.76KB   24 downloads

If you are doing any re-installs make sure you backup

Did you install Future Pinball and Bam (2in1) Use FPLoader.exe in Bam to start FPhttps://www.ravarcade.pl/download

Sometimes Bam is updated before the installer - It's possible the new Games/UpDated will come with a newer version of bam that needs to installed

For 3 Screen setup -- Future Dmd (virtual dmd for future pinball) Version 1.81   http://www.vpforums....s&showfile=8222

To confirm what version of BAM you are when game is running See Terryred's Guide ...

~ (key below ESC) or Q - enables / disables Bam Menu - For More info on FP & Bam Manuals https://www.ravarcade.pl/manuals

:love39: Start with Terryred's Guide 1 (Not Just The Videos) The Written Instructions Also --->  https://www.vpforums...als&article=165
OR --- https://vpuniverse.c...j8npK69laLVIVIM

-
Guide
2
Future Pinball and BAM Installed on CABINET: Simple... FAST... then PLAY    https://youtu.be/_zstAevRz8o

PinEvent Guide at the bottom

*********************************************************************************************************************************************************************************************************************
Some say to do this, But I Do Not --> Future Pinball is old so it must be run in compatibility mode (Windows XP Service Pack 3).
There should be NO NEED to run any Pinball Related Software As Administrator (Admin)

**********************************************************************************************************************************************************************************************************************

DMDExt (freezy) and Future Pinball (real and virtual DMD support) https://vpuniverse.c...s#comment-50943

Click here -->latest Visual C++ downloads - install EVERY version (x86 and x64, each year as well) Re-distributable for Visual Studio 2015, 2017 and 2019

For Windows 7 net framework - You may need to update..   https://dotnet.micro...otnet-framework

How do I know what resolution to run it at? --- Try same setting as in windows 
 

KL52Z + Tilting -  https://www.vpforums...topic=47444&hl=

Tutorials, how-to's, bug report and docs  ---  http://www.gopinball...wforum.php?f=55

Adding a DMD to a Future Pinball Game  --- http://www.gopinball...e=1&f=55&t=5050

Adding Custom balls  ----------------------------- http://gopinball.com...f7ab36292265533
Big Draco's FP guide  -----------------------------  https://www.vpforums...s/BigDraco.html
Also make sure you use the help tab in future pinball editor for useful information

-

DirectOutput framework (DOF)  For Visual Pinball

https://www.vpforums...topic=39557&hl=

http://mjrnet.org/pi...01602xx&sid=toc

-

DOFLinx Down Load Is For FX2/3 and Future Pinball  - https://www.vpforums...&showfile=12318

Before installing DOFLinx have the Above DOF up and Running Which it will make it easier to get DOFLinx Running

Make sure you look at the guide that comes with the software

Troubleshooting DOFLinx - https://www.vpforums...p?showforum=106

Tutorial that shows how to add DOFLinx to FP Games By Terryred  https://www.youtube....MSTxHo2eEQrsnSY

 

If you do not use DOFLinx, But would like to Play FP games that are set up for DOFLinx
Download DOFLinx From Above and Unzip somewhere, "You do not need to setup DOFLinx"  But put this file ( DOFLinx.vbs )

in The FP scripts folder (if the folder is not there invented)  -- Games\Future Pinball\Scripts

Future Pinball Games  --

Some Games with DOFLinx -- DOFLinx must be installed -->   https://vpuniverse.c...-tables/page/2/

Some Tables uses Dynamic Flippers, Lighting and Shadow Maps that require use of BAM v1.4-267 (or later) Next line

Lots of future pinball games  - http://www.pinsimdb.org/pinball/

-----------------------------------------------------------------------------------------------------------------------------------------------------

Tables that use Dynamic Flippers, Lighting and Shadow Maps that require use of BAM v1.4-267 (or later)  ---> Below

Have these games working 1st before trying PinEvent - The latest games By SLAMT1LT -- https://speak1970.wi...pinballemporium
TerryRed has made a Temporary Link For SLAMT1LT Games  the last time they were Available - https://drive.google...dVPf8pqkYe9XQbv

The latest PinEvent Guide By terryred -- https://www.vpforums...&showfile=15601
PinEvent Games - https://www.vpforums...oads&showcat=58
See the Guide troubleshooting help


Edited by Outhere, 26 November 2022 - 01:01 PM.


#3 mattbini

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Posted 02 August 2017 - 01:52 AM

http://www.vpforums....topic=37640&hl=




Hi Griat2 follow my reply to the thread above to get it sorted. Its all done by amending future pinball registry and using BAM.

Edited by mattbini, 02 August 2017 - 01:57 AM.


#4 jevansoh

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Posted 09 August 2017 - 03:53 AM

I just installed FP and now I am having issues with the displays.  First off, I cannot get the playfield to fill the whole screen although I did check full screen in the editor.  How do I know what resolution to run it at as this may be the problem.  Second, my backglass and dmd are both showing up on the top of the playfield instead of the 2nd and 3rd screen.  The tables seem to be running fine (I've tried two), it is just I cannot get the display correct.  Please respond on the forum or possibly send me a message to get me pointed in the correct direction.  I truly appreciate any help.

 

 

I just took delivery of my new Back to the Future cabinet from VPCabs today.  Unfortunately, it has no Future Pinball tables loaded on it.  I did the all in one install and set up BAM.  I followed the guide and got everything set up in PinballX, too.  

 

I downloaded one table to test.  Bubble Bobble.  

 

I'm having the exact same problem as above, but unfortunately, the links given to him didn't really help me.

 

I can't figure out how to get the playfield to stretch it's width.  It fills the screen top to bottom (screen rotated 270 of course) but not side to side.

 

I installed FutureDMD and when I run FutureDMD by itself it now shows up on my 3rd monitor and is positioned correctly, but when I load Bubble Bobble the DMD is part of the backglass and nothing shows on the dmd display.

 

The backglass shows up on the correct monitor but is only about 25% of the size of the screen and roughly centered on the screen.

 

I really don't know what to do.  I followed all the guides and got to this point and got it loaded in PinballX's game manager (Still don't know how I did that one because although when I click "launch" it launches, and it is the only table I have right now in the tables folder, but I swear I never remember picking the table or setting it up.  All I could figure out how to do was import the wheel image.  Somehow it is launching, though.) but am now stuck.

 

I'd really appreciate some help with this one.

 

Thanks,

 

--J



#5 Outhere

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Posted 09 August 2017 - 04:24 AM

number 3 in this post

http://www.vpforums....=37640&p=379577



#6 mattbini

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Posted 09 August 2017 - 06:32 PM

Hi Grlat2 and Jevanson, Just relized. After you press 'Q' to enter BAM you may not have the table resize options available at first if so this is what you need to do. (after pressing Q you should have the BAM menu screen in front of you. Using the Down Arrow on your keyboard scroll down to 'options' and press enter a second screen will now appear.
Scroll down to 'Force Arcade Mode' and with your left or right arrow key make it say 'yes' in green (if it was no in red I have solved your screen sizing problem!)then using the up arrow key go back up to 'back to previous screen' press enter and you will be back on the first menu but now have all of your screen sizing options and you will be able to set up your table just how you like it.

#7 bpjacobsen

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Posted 18 April 2020 - 11:04 PM

Hey I tried the above force option in BAM but no change for me. The playfield and BG monitor both won't size to fill the full screens and the bg still shows the window border/box and can't be dragged. I did install the game border thingy but not sure if that is supposed to remove the BG borders? I dont' see any borders on the playfield. Also, future dmd opens by itself outside fp, but not when launching the table. the 4 files are in both the bam and fp folders but it does not launch when loading a table.



#8 djlunchbox

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Posted 20 April 2020 - 04:14 PM

you need to make sure that BAM is set to static cam and not future pinball cam and make sure the menu is set to advance not basic. 

 

then you can make adjustments or use my default CFG file for point of view

 

https://drive.google...woc8TGwrrOW8_T8

 

drop this file here Future Pinball\BAM

 

Then delete any files in here Future Pinball\BAM\CFG

 

To adjust backglass go to the Q menu when you launch a table, scroll down to backbox then on the second option in the list that says from FP switch to Manual and adjust height/width and position. 

 

Future DMD doesn't work unless there's a DMD and it's sized 128x32. Bubble Bobble doesn't have a DMD



#9 GeorgeH

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Posted 20 April 2020 - 08:26 PM

DJ,

 

What do you guys do when you have a segmented display?  I had a guy give me a lot of grief once on Funhouse because the segmented display would not run on Future DMD.  He kept complaining even though I told him a segmented display won't run on Future DMD.

 

George



#10 gimli246

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Posted 20 April 2020 - 08:39 PM

http://www.gopinball...e=1&f=55&t=5050

You can make a simple dmd for existing tables in 5 mins

#11 djlunchbox

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Posted 20 April 2020 - 09:35 PM

DJ,

 

What do you guys do when you have a segmented display?  I had a guy give me a lot of grief once on Funhouse because the segmented display would not run on Future DMD.  He kept complaining even though I told him a segmented display won't run on Future DMD.

 

George

 

 

On my cab I fill it with a graphic. I run a 3 screen setup and my 3rd screen split with topper and DMD. Most cases in VPX the B2S option offers 3 screen support. For any tables I have that don't have a DMD I just use a graphic either the wheel image or an image of the manufacturers logo


Edited by djlunchbox, 20 April 2020 - 09:35 PM.


#12 GeorgeH

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Posted 21 April 2020 - 02:59 AM

So I take it DJ you just set the segmented display on the backglass somewhere, on monitor 2 I presume.  Gimli's idea would work but Williams built Funhouse with segmented displays and look almost exactly like the FP version.  I wish we had a programmer that could change Future DMD so it would allow any size of DMD and also work with segmented displays.  Is Future DMD the only program that can display something on a third monitor on FP?



#13 djlunchbox

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Posted 22 April 2020 - 06:47 PM

Yes unfortunately Future DMD is the only option to use a 3rd screen if using an LCD. For real DMD you'd use FPInterceptor(?).

 

Freezy allows for segmented displays to display in it's 3rd screen but since VPX uses B2S, those segmented displays can be recreated on a 3rd screen.

 

With FP being so old it would be up to the FutureDMD author to try and improve it to grab things other than a DMD as I don't think Freezy author would create an offshoot to work with FP

 

I've removed the majority of FP from my cab save for a few EM gems and Slams tables as well as Terry's new pinevents. The lack of multichannel audio output makes playing tables in a cab environment not so much fun without the feedback. 

 

With no access to the source code to re-code new sound manager features like in VPX, we'll have to wait on Terry to see if some sort of universal Pinevent can be created to give tables surround sound feedback. Or at least find an easy way to script it in. 


George are you planning on building a cab or moving to a cab setting? 


Edited by djlunchbox, 22 April 2020 - 06:46 PM.


#14 GeorgeH

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Posted 23 April 2020 - 02:00 AM

George are you planning on building a cab or moving to a cab setting? 

 

No I don't have any plans.  I may buy an Oculus Rift when I get a new PC but it will be a while. 

 

How do they do SSF on tables that have a ROM?  I have worked with audio extracted from ROMs from several tables and all of them have had mono sound that I have tried.



#15 TerryRed

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Posted 23 April 2020 - 05:23 AM

 

George are you planning on building a cab or moving to a cab setting? 

 

No I don't have any plans.  I may buy an Oculus Rift when I get a new PC but it will be a while. 

 

How do they do SSF on tables that have a ROM?  I have worked with audio extracted from ROMs from several tables and all of them have had mono sound that I have tried.

 

 

 

For VPX... it has native SSF support added in for 7.1 etc

 

In the table script, there are  commands for anything mechanical is used for flippers, solenoids, vuk, bumpers,etc. Similar to a playsound command but with extra parameters used for SSF and DOF. This is just VPX and its sound manager. Nothing to do with roms. Roms have nothing to do with any mechanical sounds in VPX.

 

To get proper SSF in VPX... the tables needs to be edited in a similar idea to what I need to do for FP. Nothing automatic...but there is limited support for SSF on all table by default for VPX... just not complete SSF.

 

FP only has support for stereo sound.

 

This is why for PinEvent, I need to go into both the editor and table script and disable every playsound or mechanical sound enabled for all mechanical actions normally handled by SSF. I replaced the playsound (or rarely playmusic) commands with my own pinmechevent command that handles everything in one command. The DOF, PUP SSF, and FP playsound automatically is handled with PinEvent code to determine what is used and what isn't based on id PUP or DOF is installed...and what the user's settings for PinEvent are,etc.

 

So for SSF in FP (and VPX)... no easy solutions. You goto edit the table for full support....but with Pinevent... using pinmechevent does all the work to add dof, ssf and playsound in one command. Then you need to add the SSF sounds / triggers to a pup-pack for the table, since FP can't output 7.1 sound.

 

 

As for alpha numeric... well for my cabinet I would originally just have my DMD screen under the FP backglass in Windows settings...and have the FP BG (oversized in the registry settings) spill down onto the DMd screen for displaying non DMD scores This means editing each table to make everything position nicely. Not fun...but doable. If you look at old pics of my PinKaida posts, you will see how I do it.

 

With PinEvent and PUPDMD... not an issue since the PUPDMD window can be placed anywhere you want.

 

 

I plan on updating many FP tables for PinEvent....but any table not yet updated for BAM features or new lighting,etc I'll also update at the same time. There's just so many great SLAM tables to catch up on first :)


Edited by TerryRed, 23 April 2020 - 05:56 AM.


#16 GeorgeH

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Posted 23 April 2020 - 07:03 AM

So I take it that SSF only works for mechanical table sounds?  It seems like it would sound odd having some sounds as 7.1 and the sounds from the ROM in mono.  

 

You might try using matrixed sound (like Dolby Pro Logic).  All the sound is saved to stereo but decoded to 5.1.

 

George



#17 TerryRed

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Posted 23 April 2020 - 04:08 PM

So I take it that SSF only works for mechanical table sounds?  It seems like it would sound odd having some sounds as 7.1 and the sounds from the ROM in mono.  

 

You might try using matrixed sound (like Dolby Pro Logic).  All the sound is saved to stereo but decoded to 5.1.

 

George

 

 

SSF was designed for a cabinet with stereo speakers in the backbox, and 4 exciters/transducers in the cabinet body (2 towards the back and two near the player....all in the corners)

 

SSF is used for "positional" mechanical sounds only. This is for solenoids, ball thuds, ball drops, bumpers, slings, ball rolling, etc.

 

SSF works with 7.1 to use only the 4 rear channels. The front (L/R) channels only play the normal game audio / music / voices / sounds like it normally does. The only thing not played from there are the SSF sounds. Since I disabled the mechanical playsound commands in FP PinEvent tables... you won't hear them in the backbox. You only hear (i should say, you also "feel") the SSF sounds on the cabinet in their actual position in relation to where they are positioned on the playfield. This also goes for ball rolling. I added ball rolling PUP SSF code that replaces smokes ball rolling (when SSF is used).

 

For PinEvent, you can switch back and forth between SSF or FP Sound at any time using the nightmode key.

 

Dolby Pro Logic is nothing like discrete real SSF. Not even close to the same.

 

On desktop and home theatre you "can" use SSF with a PinEvent table...but only if your PC outputs discrete 5.1 or 7.1 audio (normally only through the analogue outputs). It sounds neat...but it's still designed for a cabinet..


Edited by TerryRed, 23 April 2020 - 04:23 PM.






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