While playing jpsalas' Attack From Mars table, VPX has crashed on me half a dozen times when a specific set of circumstances are met. (I have tried testing GRONI's table as a comparison, but I am finding it much more difficult to get multiball on the second ball per the circumstances below):
- Destroy at least one ship.
- Achieve multiball on the second ball (maybe on first as well, but so far I have always done it on second)
- Activate (or achieve?) "extra ball" and(?)/or(?) "start martian attack" through video mode.
After firing ball three (after draining any existing extra balls from ball two), before the ball makes it around the top-right corner and goes out of sight, both video and audio freeze and VPX crashes.
Here is one report:
Crash report
============
Process: VPinballX.exe
Reason: 0xC0000005 - EXCEPTION_ACCESS_VIOLATION at 0023:01771BE4
Attempt to read from 0x01771BE4
Thread ID: 0x23E4 [9188]
Call stack
==========
01771BE4 (0x1429A8A0 0x3DCCCCCD 0x0018F81C 0x1429a8a0)
0044ADA8 VPinballX.exe (0x1429A8A0 0x1429AA00 0x00000005 0x0000000a)
004B153A VPinballX.exe (0x3DCCCCCD 0x0000000A 0x3DCCCCCD 0x3f90da80)
004B0ED7 VPinballX.exe (0x01685C60 0x0DA8DCC0 0x00000000 0x00000000)
004B1FE2 VPinballX.exe (0x004B6939 0x01685C60 0x00000000 0x75a250fd)
Environment
===========
Date/time: 7/11/2016, 20:08:10:341
Number of CPUs: 8
Processor type: 586
System: Unknown Windows version - 6.1 (Service Pack 1)
Memory status
=============
Total Reserved: 93376K (91M) bytes
Total Commited: 396520K (387M) bytes
Total Free: 3704344K (3617M) bytes
Largest Free: 2096656K (2047M) bytes
Registers
=========
EAX=01771BE4 EBX=1429A8A0 ECX=1429B160 EDX=1429B160
ESI=1429AA00 EDI=1429B160 EBP=00000000 ESP=0018FB5C EIP=004B6A7C
FLG=00210202 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
-----------------------------------------------------------------------------------------------------
And another:
Crash report
============
Process: VPinballX.exe
Reason: 0xC0000005 - EXCEPTION_ACCESS_VIOLATION at 0023:0044AD7C
Attempt to read from 0x2BCE18EC
Thread ID: 0x684 [1668]
Call stack
==========
0044AD7C VPinballX.exe (0x1419B0D0 0x1419B230 0x00000005 0x0000000a)
004B153A VPinballX.exe (0x3DCCCCCD 0x0000000A 0x3DCCCCCD 0x3f87338e)
004B0ED7 VPinballX.exe (0x01645C60 0x0DA2DCC0 0x00000000 0x00000000)
004B1FE2 VPinballX.exe (0x004B6939 0x01645C60 0x00000000 0x75a250fd)
Environment
===========
Date/time: 8/11/2016, 01:03:25:31
Number of CPUs: 8
Processor type: 586
System: Unknown Windows version - 6.1 (Service Pack 1)
Memory status
=============
Total Reserved: 94016K (91M) bytes
Total Commited: 390020K (380M) bytes
Total Free: 3710204K (3623M) bytes
Largest Free: 2096656K (2047M) bytes
Registers
=========
EAX=2BCE18E8 EBX=1419B0D0 ECX=0018F81C EDX=01668AC0
ESI=1419B230 EDI=01668AC0 EBP=00000000 ESP=0018FB5C EIP=004B6A7C
FLG=00210202 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
Edited by CobraGuy, 09 November 2016 - 04:59 AM.




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