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Heavy Metal Meltdown [VP 9.x Desktop]

Big Brave Gottlieb 1974 English

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#1 batch

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Posted 12 August 2015 - 08:47 PM

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File Name: Heavy Metal Meltdown

File Submitter: batch

File Submitted: 12 Aug 2015

File Category: VPinMAME 9.x Recreations

Author(s): dboyrecords
GalacticGames
Destruk
Freneticamnesic (ball lock fixed)
MFuegemann (Lighting effects on bumpers and flasher domes)
Manufacturer: Bally
Year: 1987
ROM: Link to ROM
Permission to MOD?: Yes, with approval


Version 1.3 - Added Lighting effects on bumpers and flasher domes
 
                    BIG, BIG, BIG THANKS to MFuegemann for his HELP
 
Version 1.2 - There is no Version 1.1
 
The following graphic improvements are from Hauntfreaks's FS version : metal pieces for ramps, new bumper textures
 
For the ball lock fix to work you will need to do this.... (balls will release at games end)
 
First of all, open the table

1. Press the "END" key to open the coin door.
2. Press the "9" key on the keyboard side to enter test mode.
    For a French keyboard, and, I think, for many others in the world, you will have to press the key "Maj" with the key "9"
    Here is a snapshot of French keyboard :
 
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3. Press the "/" key on the numeric keypad until you see the text "FEATURE OPTIONS" in the Display Window and press the "enter" key
 
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4. Press the "enter" key again to see the first option "RESET FACTORY IS"
5. Press the key "/"  on the numeric keypad until you see "RETAIN BALLS" in the Display Window
6. Using the numeric keypad, press the key "0" and then the key "enter"
    You should read "RETAIN BALLS  00  0" in the Display Window
 
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7. Press the key "F3"  on the keyboard side to reset the table.

(thanks to freneticamnesic for doing the script adjustment)
 
Version 1.0 - This is a DT version of "Heavy Metal Meltdown" from Bally

The source table is a FS version from Dboyrecords "Heavy Metal Meltdown (Bally 1987) 1.1"

Thanks to him for his permission to MOD without approval

I replaced the playfield and plastics by those of the fantastic Future Pinball table from FRANCISCO666

Thanks to him for his permission to use his FP art for VP conversion (and 32assassin for telling me)

I added the "Bally" decals on flippers

Thanks to Koadic for his topic, and to Hmueck, Gtxjoe and Freneticamnesic for the information

I relocated playfield elements for them to fit with the new one

I added the plunger, transparent contours to plastic parts, replaced ramps, targets and so on...

Thanks to Itchigo for his table templates

And finally, I did the backdrop

I know that the table is not perfect, and there are at least two things for which I'd need your help

I covered the four bumpers used as flashers (blue on the left, red on the right and the two yellow at the top of the table)

with primitives, but blinking lights are scarcely visible, so if someone could give me a solution, I would appreciate it very much

And there's also a problem in the Script (I think) with balls that remain in the "power amp" ramp when the game is over

Hope you will like this table and If I forgot someone, tell me, and I'll add them to the authors list
 
I'll do the FS version after my coming back from holiday (beginning of september)


Click here to download this file


signature_24042026.jpg          DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    

                                               LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9)  2.0 


#2 bolt

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Posted 12 August 2015 - 08:51 PM

Thank you batch.


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#3 PinballShawn

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Posted 12 August 2015 - 10:01 PM

Looking forward to the FS version! The last one available would not lock the balls at all.



#4 ta2686

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Posted 12 August 2015 - 11:23 PM

First of all, thank you batch for this updated version of this table!

 

For your issue with the center ramp lock - are you able to lock any balls in there during game play?  That lock has been broken for a while.  The last time I knew it worked was when using Core3.16.vbs.  According to destruk, something changed in the core vbs after 3.16 and that lock has not worked since.  I haven't tried this table (it was in VP8) in a while so I don't know if the latest core.vbs has fixed this. 

 

What I had to do was this - get an older version of 6803.vbs which worked with core 3.16, rename it to something different (in this case I named it hmm.vbs) and save it to the table directory.  In the table script replace 6803.VBS  in the LoadVPM statement to the name of your renamed vbs.  As I said though I don't know if the latest versions of the vbs scripts have fixed this so I don't know if this resolution is valid.

 

I have attached my version of the renamed script for you to test with the table to see if it resolves your issue with the lock.  I am also attaching the core316.vbs as well. You will need it.  Rename core.vbs in this zip file to core316.vbs when you extract it and save it to the tables folder.  The revised hmm.vbs already is pointing to that vbs file..

 

Hope this helps.

Attached Files


Edited by ta2686, 12 August 2015 - 11:52 PM.

Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#5 PinballShawn

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Posted 13 August 2015 - 04:11 PM

To my knowledge, the balls remain locked from game to game. Just like Flight 2000. There would be a setting in the setup menu to make the balls release between games. HMM was one of those odd games that used a keypad for adjustments, I don't know how that would work in VP



#6 Koolywiz

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Posted 13 August 2015 - 05:09 PM

Looking forward to the FS version.  Nice job on the table!



#7 batch

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Posted 13 August 2015 - 05:14 PM

ta2686, sorry for my late reply

 

I have no problem to lock balls in the center ramp during game play (for information I use VPinball 991)

 

the only one is that balls remain locked from game to game but as says PinballShawn :

 

"To my knowledge, the balls remain locked from game to game. Just like Flight 2000. There would be a setting in the setup menu to make the balls release between games.

 

  HMM was one of those odd games that used a keypad for adjustments, I don't know how that would work in VP."

 

So, perhaps there is no problem

 

For the FS version, I gave my permission to hauntfreak to MOD

 

I have no cab, so his version will sure be much better than the one I would have done :)


Edited by batch, 13 August 2015 - 05:23 PM.

signature_24042026.jpg          DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    

                                               LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9)  2.0 


#8 hauntfreaks

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Posted 13 August 2015 - 08:22 PM

I've played a bunch of VP and FP versions of this table and this is by far the best playing version yet, in my opinion.... Batch tweaked it real nice!!!

all I did/doing is a graphic mod and rotated FS.... just a couple more little things and I will unload it.... thanks again Batch

 

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#9 batch

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Posted 13 August 2015 - 08:38 PM

Thanks to you too, hauntfreaks, owing to you I can do something for cab owners

 

I can go on holiday now, and I hope we will break a download record :)


signature_24042026.jpg          DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    

                                               LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9)  2.0 


#10 PinballShawn

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Posted 13 August 2015 - 09:13 PM

I tested it today. It's not right. Even when you restart the game completely the balls stay locked, actually one dropped but three stayed in the lock. That's not right. The reals ones I played stay locked from game to game, but not from a cold restart. Technically the first game shouldn't even start until all the balls are in the trough.


The game plays pretty well btw. It needs a little tweeking to the physics, and the lighting needs to be gone over. The machine has a superb lightshow in the real world. Help me LoadedWeapon! You're my only hope!;)

This video shows it perfectly:







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