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Submitter
SUPPORT TOPIC File Information
- Submitted: Aug 12 2015 08:41 PM
- Last Updated: Aug 29 2015 06:19 PM
- File Size: 72.79MB
- Views: 8047
- Downloads: 1,126
-
Author(s):
dboyrecords
GalacticGames
Destruk
Freneticamnesic (ball lock fixed)
MFuegemann (Lighting effects on bumpers and flasher domes) - Manufacturer: Bally
- Year: 1987
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download Heavy Metal Meltdown Batch_MOD 1.3
7 Votes
Version 1.3 - Added Lighting effects on bumpers and flasher domes
BIG, BIG, BIG THANKS to MFuegemann for his HELP
Version 1.2 - There is no Version 1.1
The following graphic improvements are from Hauntfreaks's FS version : metal pieces for ramps, new bumper textures
For the ball lock fix to work you will need to do this.... (balls will release at games end)
First of all, open the table
1. Press the "END" key to open the coin door.
2. Press the "9" key on the keyboard side to enter test mode.
For a French keyboard, and, I think, for many others in the world, you will have to press the key "Maj" with the key "9"
Here is a snapshot of French keyboard :

3. Press the "/" key on the numeric keypad until you see the text "FEATURE OPTIONS" in the Display Window and press the "enter" key

4. Press the "enter" key again to see the first option "RESET FACTORY IS"
5. Press the key "/" on the numeric keypad until you see "RETAIN BALLS" in the Display Window
6. Using the numeric keypad, press the key "0" and then the key "enter"
You should read "RETAIN BALLS 00 0" in the Display Window

7. Press the key "F3" on the keyboard side to reset the table.
(thanks to freneticamnesic for doing the script adjustment)
Version 1.0 - This is a DT version of "Heavy Metal Meltdown" from Bally
The source table is a FS version from Dboyrecords "Heavy Metal Meltdown (Bally 1987) 1.1"
Thanks to him for his permission to MOD without approval
I replaced the playfield and plastics by those of the fantastic Future Pinball table from FRANCISCO666
Thanks to him for his permission to use his FP art for VP conversion (and 32assassin for telling me)
I added the "Bally" decals on flippers
Thanks to Koadic for his topic, and to Hmueck, Gtxjoe and Freneticamnesic for the information
I relocated playfield elements for them to fit with the new one
I added the plunger, transparent contours to plastic parts, replaced ramps, targets and so on...
Thanks to Itchigo for his table templates
And finally, I did the backdrop
I know that the table is not perfect, and there are at least two things for which I'd need your help
I covered the four bumpers used as flashers (blue on the left, red on the right and the two yellow at the top of the table)
with primitives, but blinking lights are scarcely visible, so if someone could give me a solution, I would appreciate it very much
And there's also a problem in the Script (I think) with balls that remain in the "power amp" ramp when the game is over
Hope you will like this table and If I forgot someone, tell me, and I'll add them to the authors list
I'll do the FS version after my coming back from holiday (beginning of september)
BIG, BIG, BIG THANKS to MFuegemann for his HELP
Version 1.2 - There is no Version 1.1
The following graphic improvements are from Hauntfreaks's FS version : metal pieces for ramps, new bumper textures
For the ball lock fix to work you will need to do this.... (balls will release at games end)
First of all, open the table
1. Press the "END" key to open the coin door.
2. Press the "9" key on the keyboard side to enter test mode.
For a French keyboard, and, I think, for many others in the world, you will have to press the key "Maj" with the key "9"
Here is a snapshot of French keyboard :

3. Press the "/" key on the numeric keypad until you see the text "FEATURE OPTIONS" in the Display Window and press the "enter" key

4. Press the "enter" key again to see the first option "RESET FACTORY IS"
5. Press the key "/" on the numeric keypad until you see "RETAIN BALLS" in the Display Window
6. Using the numeric keypad, press the key "0" and then the key "enter"
You should read "RETAIN BALLS 00 0" in the Display Window

7. Press the key "F3" on the keyboard side to reset the table.
(thanks to freneticamnesic for doing the script adjustment)
Version 1.0 - This is a DT version of "Heavy Metal Meltdown" from Bally
The source table is a FS version from Dboyrecords "Heavy Metal Meltdown (Bally 1987) 1.1"
Thanks to him for his permission to MOD without approval
I replaced the playfield and plastics by those of the fantastic Future Pinball table from FRANCISCO666
Thanks to him for his permission to use his FP art for VP conversion (and 32assassin for telling me)
I added the "Bally" decals on flippers
Thanks to Koadic for his topic, and to Hmueck, Gtxjoe and Freneticamnesic for the information
I relocated playfield elements for them to fit with the new one
I added the plunger, transparent contours to plastic parts, replaced ramps, targets and so on...
Thanks to Itchigo for his table templates
And finally, I did the backdrop
I know that the table is not perfect, and there are at least two things for which I'd need your help
I covered the four bumpers used as flashers (blue on the left, red on the right and the two yellow at the top of the table)
with primitives, but blinking lights are scarcely visible, so if someone could give me a solution, I would appreciate it very much
And there's also a problem in the Script (I think) with balls that remain in the "power amp" ramp when the game is over
Hope you will like this table and If I forgot someone, tell me, and I'll add them to the authors list
I'll do the FS version after my coming back from holiday (beginning of september)
What's New in Version Batch_MOD 1.3 (See full changelog)
- Added Lighting effects on bumpers and flasher domes
- BIG, BIG, BIG THANKS to MFuegemann for his HELP
Screenshots
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