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Mini Guide - Spotlights


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#1 chepas

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Posted 23 July 2015 - 11:43 PM

Bilbox: Move to a more related sub forum if you like if it doesn't belong here.

 

Feeling generous at the moment. Maybe I can get at least one of these mini-guides out a day if I feel my findings are interesting enough and will help in some way.

 

https://www.minds.co...ting-spotlights


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#2 BilboX

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Posted 27 July 2015 - 08:58 AM

Hi. Nice work.

But this is a shame because actually, we did this all built-in :S. Sorry, again, lack of documentation.

 

Actually, we manage to pass some "informations" from FP to UP using the NAME of object.

 

Amongst others, you have, for bulbs, some parameters. These are passsed as a web url, aka:

<Name>?ParameterA=valA&ParameterB=valB, etc...

For spots, you can do:

Lamp1?Spot=120

It means that you will have a spot of 120 degrees, oriented for default minispots...

 

You also have the "Range" parameter, to increase the radius over the maximum bulb radius or for flasher, "LED" to avoid tinting lamps with yellow and "RenderMode", taking "Vertex" or "Pixel" to force those lights to be used as "not important" (optimization for flashers).

 

We absolutely need to publish the current list...


Edited by BilboX, 27 July 2015 - 08:59 AM.

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#3 chepas

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Posted 27 July 2015 - 11:05 AM

Actually right now to me that looks more complicated and not as readable. Will wait for more solid info. Cheers.


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VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000