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Class of 1812


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#1 hotgraphics

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Posted 21 July 2015 - 11:31 AM

There wasn't a thread for this table so I thought I'd start one. In the Beta version of Unit, Class of 1812 v2.5, it's seemingly difficult to shoot the left ramp successfully. The ball gets to the top of the ramp and then has difficulty taking the bend and comes straight back down. Anyone else having this problem?.


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#2 chepas

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Posted 21 July 2015 - 12:13 PM

No, I haven't tried this game for a while but the first thing I would try for a quick fix is to edit the friction and bring it down.

 

Run table in editor

Table explorer

Click ramp.

Lower dynamic & static friction (top section)

Save physics on this section.

 

Test by right click debug shot and push space (repeat shot) each time you change the values to test. As you get lower you should see ball fly round quicker.


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#3 hotgraphics

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Posted 22 July 2015 - 03:35 AM

Yeah, the friction is already all the way to the left. I can make the shot with the debug shot, but not with the right flipper. Maybe I'm just not the best at pinball. Thanks for showing me how to do that though, chepas.


Edited by hotgraphics, 22 July 2015 - 03:49 AM.

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#4 chepas

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Posted 22 July 2015 - 10:47 AM

No worries I will take a look myself and see if it happens this end.


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#5 hotgraphics

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Posted 22 July 2015 - 10:51 AM

Thanks!

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#6 chepas

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Posted 22 July 2015 - 11:12 AM

I see your problem now. This is what I'd call bad conversion. Table size, flipper angles.

 

Flipper angle is too much (ramp shot angle goes directly into bumpers) , you can adjust these the same as the ramp physics. Click on a flipper and then rotate. May be best adjusting slightly by keyboard values instead of mouse though here and apply the same to the left flipper as you do to the right. You can always undo too, don't forget that, so just play around here and nothing is saved until that save button is pushed.


Bear in mind that is a dirty fix, really need to go into table and adjust flippers, unless you can change the angle by script.


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#7 chepas

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Posted 22 July 2015 - 11:29 AM

Couple more things you can do for quick because you can hear the "ball against plastic".

 

If you make it onto the ramp it's the very top section that brings it to a halt. Can't handle the last curve.

Ramp up the flipper power, current on 580.

Move ramp down a bit. As you move the model you can tell when it goes into the playfield pretty easily as it changes grey shade.

Move plastic that is above the ramp up a bit, this may not be collidable but I moved it anyway.

 

Still after that it's difficult but should work better.


Bump maps are the new auto-tune :BDH:
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#8 hotgraphics

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Posted 23 July 2015 - 03:10 AM

Thanks again, chepas. I'll give it a go.


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#9 hotgraphics

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Posted 23 July 2015 - 03:39 AM

Just putting the flipper strength up to 610 did the trick, couldn't figure out how to move the ramp?.


CPU: Intel Core i7 2670QM @ 2.20GHz (Up to 3.1GHz) Sandy Bridge 32nm Technology
RAM: 8.00GB Dual-Channel DDR3 @ 665MHz (9-9-9-24)
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#10 hotgraphics

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Posted 23 July 2015 - 04:17 AM

Actually ramping it up to 610 is still a pain to make the shot.


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#11 chepas

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Posted 23 July 2015 - 09:44 AM

Yeah I normally put it up by the 100......680, 780, 880. Will probably ruin the rest of the table if it goes too high.

 

The ramp square edge is the problem, probably best to replacing it altogether. It was a bit better by moving the whole ramp model into the table a bit more making it less steep but you'll see the top bend is where it gets stuck.

 

Need to go into the table explorer again and click the ramp and translate it. Find the gizmos and move the green arrow and pull it down or by editing the values.

 

modified_trafos.xml

  <transform path="/TABLE/Playfield/RampModels/RampModel2">
    <position>0.166626,0.2000073,0.5313892</position>
    <rotation>0.06801515,-0.9976843,9.358722E-07,9.358722E-07</rotation>
    <localScale>1,1,1</localScale>
  </transform>
  <transform path="/TABLE/Playfield/Ramps/Ramp1">
    <position>0,-2.704552,-0.3320772</position>
    <rotation>1.220204E-07,-1.079546E-07,-0.6626204,-0.7489555</rotation>
    <localScale>1,1,1</localScale>
  </transform>

Bump maps are the new auto-tune :BDH:
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#12 louizou

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Posted 11 August 2015 - 04:51 PM

hi there,

 

i've modded the physics parameters for this table , if you want to give it a try, here is the GlobalPhysic file:

 


uplogomini.png

Continue helping us at [email protected]

 


#13 hotgraphics

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Posted 12 August 2015 - 07:45 AM

Thanks louizou, that's fixed the problem. :tup:


CPU: Intel Core i7 2670QM @ 2.20GHz (Up to 3.1GHz) Sandy Bridge 32nm Technology
RAM: 8.00GB Dual-Channel DDR3 @ 665MHz (9-9-9-24)
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