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#1 chepas

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Posted 20 July 2015 - 05:08 PM

I have a couple of games that really are struggling with saucers. Ball just rolls over them 88% of the time unless it trickles in slowly.

 

Is there any params to "magnatize" them a bit more so they're not so ropey and loose.

 

Yeah I could maybe add alot more friction to the wall before the kicker but then we're walking into Pinball arcade land where everything is assisted and would look the same every time.

 

Paragon has a few saucers, these are not a problem because the table is slow anyway and it doesn't effect you so much there. Grand Lizard & Robocop suffer the most.

 

The real Robocop table saucer does have a habit to not catch the ball but still it fires the switch when this does'nt.


Edited by chepas, 20 July 2015 - 05:11 PM.

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#2 BilboX

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Posted 21 July 2015 - 11:24 AM

Hi. Yes, I remember having a smilar issue with the Scared Stiff's spider hole, on the right. You can indeed used a fake "rubber" object, but you can have more control with a "speed helper" behaviour.

I'll post one soon.

 

For SS, I managed not to use it because the "speed limmit" did th ejob (actually, I play the real pinball machine and I somtimes fly over the hole too).


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#3 chepas

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Posted 21 July 2015 - 12:53 PM

Ok that sounds interesting if a speed helper is triggered just before it hits kicker.

 

Just slow it down by a percentage so you still have the occasional miss, Robocop is fine like this but Grand Lizard I think I've got to stick to adding friction to the guide that leads to kicker.

 

That one turns half loop and falls into it and balls stack up behind the ball in kicker. Balls used to fly over the one in the kicker but can't remember seeing that since beta.


Bump maps are the new auto-tune :BDH:
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#4 BilboX

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Posted 22 July 2015 - 08:31 AM

Yeah. Maybe I will "formalize" this by adding BxSpeedTuning Zone or something.

 

Right now, I prefered not because I was afraid people would use it massively and this is wrong: the more we can use regular PhysX, the better: this can reproduce more "unexpected" behaviors as IRL...


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#5 chepas

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Posted 22 July 2015 - 10:17 AM

Ok that's fine. I gave up with GL again last night because of this reason, half hour work on that got boring quick and not much I could do to fix it.

 

You can't have both which is the PITA. You need a decent amount of power in the flippers to be able to perform backhand shots and with ball mass down to 1, but this can lead to the tip of the flipper being over powerful, which in turn the kickers have no hope catching a ball.

 

Tried to find gameplay video to show how I mean. but out of all 5 videos no one can play the game properly.

 

Edit:Here, you check this one like leave the start playing he does the exact shot 10 seconds into it.


Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000